InterlopingArtifact
Enemies will begin to swarm you after a period of time.
Last updated | 2 weeks ago |
Total downloads | 2525 |
Total rating | 0 |
Categories | Mods Artifacts |
Dependency string | HDeDeDe-InterlopingArtifact-0.3.0 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.3.1README
Interloping Artifact
A new artifact which causes enemies to swarm you after a period of time.
Config
This mod includes support for Risk of Options, which exposes a few settings to tweak.
Section | Option | Description |
---|---|---|
Loitering | Time until loiter penalty | The amount of time from the start of the stage until the loiter penalty is enforced. Minimum of 60 seconds. Only Applies when artifact is enabled. Can not be changed mid run. Default is 5 minutes (300 seconds). |
Loitering | Loiter penalty frequency | he amount of time between forced enemy spawns. Only Applies when artifact is enabled. Can not be changed mid run. Default is 5 seconds. |
Loitering | Loiter penalty severity | The strength of spawned enemies. 40 is equal to 1 combat shrine. Only Applies when artifact is enabled. Can not be changed mid run. Default is 40. |
Limit Enemies | Limit Blind Pest | Enable Blind Pest limit. Can not be changed mid run. |
Limit Enemies | Blind Pest Amount | The percentage of enemies that are allowed to be blind pest. Only affects the Loitering penalty. Can not be changed mid run. Default is 10%. |
Warning | Warning Sound Volume | Volume of the warning sound. Set to 0 to disable. |
Warning | Use Ticking Sound | Use a clock ticking sound instead of a bell. Recommended if you have Kampanaphobia. |
Warning | Enable Halfway Warning | Play the warning sound when the loiter timer reaches half way. |
Warning | Time Before Loiter Penalty | How long before the Loiter Penalty the bells start tolling. Requires a scene change to update. Default is 15 seconds. |
Artifact | Force Unlock | Force artifact to be available. This will not grant the achievement. Requires restart. It's also no fun :( |
Artifact | Disable Code Hints | Prevent artifact code hints from appearing in game. Requires restart. |
Installation
To install with r2modman automatically, either click the "Install with Mod Manager" button at the top of the page on Thunderstore or search for InterlopingArtifact within r2modman.
To install manually, either click the "Manual Download" button at the top of the page on Thunderstore, or download the latest release from GitHub. Once downloaded, if you are using r2modman, launch r2modman and navigate to your preferred Risk of Rain 2 profile. From there, go to Settings > Profile > Import local mod, and then select HDeDeDe-InterlopingArtifact-{Version_Number}.zip
(or just InterlopingArtifact.zip
) when prompted. Confirm the settings and you should be good to go.
If you do not have r2modman, then make sure you have the required dependencies (they can be found at the top of the page on Thunderstore), navigate to your Risk of Rain 2 install folder > BepInEx > plugins and extract the following files from InterlopingArtifact.zip
to the same subfolder: InterlopingArtifact.dll, InterlopingArtifact.language, InterlopingArtifact.pdb, Inter_WarningSounds.sound, interloperassets
Feedback
Any and all feedback is appreciated, if you want to let me know anything please feel free to open an issue on the GitHub Page or @ me on the modding discord (hdedede).
Artifact hints
Artifact 1:
Hint 1
The stars told us the way.Hint 2
Before the fall of humanity.Hint 3
We could not back away from our fate.Artifact 2:
Hint 1
We reached for the sky.Hint 2
The roots followed in pursuit.Hint 3
The tree of mycelium led us astray.Creds
Ants - Made the Artifact Icon
HIFU - Provided base game icon backgrounds
.score, Bubbet, iDeathHD, and others on the RoR2 Mod Discord - Helped me figure out issues and learn more along the way
anartoast - suggestion for code formula location