ChunkyMode
A difficulty aimed at bringing Eclipse level challenges while maintaining somewhat vanilla gameplay.
Date uploaded | a week ago |
Version | 0.4.9 |
Download link | HDeDeDe-ChunkyMode-0.4.9.zip |
Downloads | 405 |
Dependency string | HDeDeDe-ChunkyMode-0.4.9 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.3RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.3.2HDeDeDe-HealthComponentAPI
is api for healthcomponent. designed to be like RecalculateStatsAPI.
Preferred version: 1.1.0HDeDeDe-InterlopingArtifact
Enemies will begin to swarm you after a period of time.
Preferred version: 0.3.0KingEnderBrine-ScrollableLobbyUI
Adds scrolling to lobby UI (skills, loadout, character select, difficulty)
Preferred version: 1.9.1README
Chunky Mode
A difficulty aimed at bringing Eclipse level challenges while maintaining somewhat vanilla gameplay.
They yap at you
Changes
Player / Ally changes
- Ally Healing -50%
- REX only gets -25% to DIRECTIVE: Inject and Tangling Growth
- Acrid's Regenerative is unaffected
- Seeker only gets -25% to Unseen Hand and Meditate
- Chef's Chef's Kiss is unaffected
- Chirr's Soothing Venom is unaffected
- Alien Hominid's Chomp is unaffected
- Submariner's N'kuhanna's Restoration is unaffected
- Ravager only gets -25% to Consume
- Ally Shield Recharge Rate -50%
- Ally Barrier Decay Rate +100%
- Paladin only gets +29%
- Gold generation -10%
- Director interactable credits +20%
Enemy changes
- Director combat credits +10%
- Enemy level cap +9900
- Enemy soft spawn cap +50%
- Enemy move speed +40%
- Enemy attack speed +50%
- This does not apply to Beetle Guards
- Wandering Vagrants only get +25%
- Brass Contraptions get +100%
- Enemy cooldowns -50%
- Brass Contraptions get +25%
- After 5 minutes on a stage with a teleporter, enemies will begin to spawn at an accelerated pace. This persists until the teleporter event begins.
Installation
To install with r2modman automatically, either click the "Install with Mod Manager" button at the top of the page on Thunderstore or search for ChunkyMode within r2modman or Gale.
To install manually, either click the "Manual Download" button at the top of the page on Thunderstore, or download the latest release from GitHub. Once downloaded, if you are using r2modman or Gale, launch r2modman or Gale and navigate to your preferred Risk of Rain 2 profile. For r2modman go to Settings > Profile > Import local mod, or for Gale on the top bar click Import > ...local mod, and then select HDeDeDe-ChunkyMode-{Version_Number}.zip
(or just ChunkyMode.zip
) when prompted. Confirm the settings and you should be good to go.
If you do not have r2modman or Gale, then make sure you have the required dependencies (they can be found at the top of the page on Thunderstore), navigate to your Risk of Rain 2 install folder > BepInEx > plugins and extract the following files from ChunkyMode.zip
to the same subfolder: ChunkyMode.dll, chunkydifficon, ChunkyMode.language, ChunkyMode.pdb
Feedback
Any and all feedback is appreciated, if you want to let me know anything please feel free to open an issue on the GitHub Page or @ me on the modding discord (hdedede).
CHANGELOG
0.4.10
- Fixed a bug that prevented the game from starting when Downpour is installed
0.4.9
- Fixed the space not appearing in Chunky Mode on the character select page.
- Changed the key ProperSaves uses to load run info, older saves should not be affected.
0.4.8
- Fixed Chef's Kiss buffs being broken by the new update
- Updated minimum version for a few dependencies
- Modded survivor buffs will likely be broken for now while those mods are being updated.
0.4.7
- Fixed a bug where vanilla survivors after Acrid were not loading their stored buffs when using ProperSaves
- Buffed Paladin to only receive +29% Barrier Decay Rate (If you were below the threshold for Bulwark's Blessing, Sacred Sunlight would cause audio spam due to not applying barrier fast enough)
- Added an option to control how much to subtract from barrier decay rate when playing as Paladin
- The space has returned to Chunky Mode! Enjoy seeing Chunky Mode instead of ChunkyMode once again! This time without broken logbooks!
0.4.6
- Update minimum version of Interloping Artifact
0.4.5
- Seeker's Unseen Hand and Meditate have been buffed to -25% healing
- Chef's Chef's Kiss has been buffed to -0% healing (dear lord he needs it)
- Ravager's consume has been nerfed to -25% healing
- Added options to control all base game survivor healing.
0.4.4
- Fixed a bug that caused resetting options to only work on the title screen
0.4.3
- Changed minimum version of HealthComponentAPI
- Due to the HealthComponentAPI update, Barrier Decay rate has been nerfed to +100% to bring it more in line with what it was before.
- Added "reset to default" buttons on every page
0.4.2
- Buffed Alien Hominid's Chomp
- Buffed Ravager's consume
- Buffed Submariner's N'kuhanna's Restoration
- Added options to alter survivor buffs (even into nerfs)
- Changed Enemy Yap Chance to be a float instead of an int
- Changed how some values are displayed in options
- Config options are now clamped
- Default values are now listed in options.
- Reduced the number of things being networked.
0.4.1
- Forgot to add Interloping Artifact as a dependency
0.4.0
- Added Interloping Artifact as a dependency
- Removed options relating to loiter penalty, as these are now handled by Interloping Artifact.
- Loiter penalty is no longer optional, and as such now listed on the difficulty card as
Time Until Aggressive Spawns
. - Limit Blind Pest option has been moved to the simulacrum category, as the loiter version is now handled by Interloping Artifact.
- Options controlling the loiter penalty can no longer be changed, unless using Artifact of Interloping.
- Experimental Curse Penalty has been removed, but its effect can still be enabled by using Artifact of Interloping.
- Added Scrollable Lobby UI as a dependency
- (Starstorm 2) Buffed Chirr's Secondary
0.3.1
- Improved RiskUI support (LMAO)
- Updated description for
Time until loiter penalty
to accurately reflect minimum settings - Moved Limit Blind Pest and Blind Pest Amount from Experiments to Loitering
- Limit Blind Pest is enabled by default
- Fixed a bug where ChunkyMode claimed to fail to load from ProperSave regardless of if it actually did.
0.3.0
- Changed Plugin GUID from
HDeDeDe.ChunkyMode
tocom.HDeDeDe.ChunkyMode
, configs will be reset due to this and any mods checking for the original may break. - Experiment options are now in their own config file
- Loiter penalty is now explicitly disabled in Simulacrum.
- -10% gold penalty no longer applies in Simulacrum.
- -50% ally healing is now only active during a wave in Simulacrum.
- Enemy limit boost now applies to the enemy cap in Simulacrum.
- Experimental Pest Limit now applies in Simulacrum.
- Experimental Pest Limit now applies to Lemurians in Simulacrum.
- Most IL hooks should no longer explode.
0.2.6
- Updated minimum version of HealthComponentAPI
- Fixed game breaking issue with ProperSaves on non ChunkyMode difficulties.
0.2.5
- RiskUI support (lmao)
- Experimental Curse Penalty is more responsive now
- Experimental Curse Penalty now causes loiter punishment to become more intense the more defiant gouges you have.
- Experimental Curse Penalty Rate defaults to 0.035 instead of 0.025
- Moved Experimental Curse Penalty options from Curse to Experiments
- Added Experimental Blind Pest limit, can be turned on in the mod options.
- Decreased minimum Loiter Penalty time from 60 seconds to 15 seconds.
- Fixed a bug where Curse Penalty would not reset if you left a stage with a teleporter without activating the teleporter
0.2.4
- Enemy yapping now includes elite affixes.
- Enemies now have a few more lines they can yap.
- Converted run info to sync with UNetWeaver instead of INetRequest.
- Fixed mod option descriptions not being localized.
- Improved error logging with included pdb
- Added experimental curse penalty. It can be enabled in the settings.
0.2.3
- Added +50% Ally Barrier Decay Rate
- Nerfed Bastard Pest
- Buffed Bison
- The healing and shield nerfs now use HealthComponentAPI to achieve their effects
0.2.2
- Optimized enemy buffs
- Fixed the nerf to Nemesis
0.2.1
- Changed loitering penalty to be less insane.
- Loitering penalty severity can now be changed.
- Reduced default loitering penalty frequency from 7 seconds to 5 seconds
- Added warning for the loitering penalty.
- Enemies are twice as likely to yap once the loitering penalty has kicked in.
0.2.0
- Updated icon
- Fixed difficulty not appearing in logbook. As a consequence, Chunky Mode no longer has a space.
- Increased the value range for yapping from 10 thousand to 100 thousand.
- Setting yap chance below 10 (0.01%) now disables yapping.
- Decreased default yap chance from 0.05% to 0.03%
- Fixed loiter penalty not resetting between stages
- Added options to tune loiter penalty
- Reworked loitering penalty
- Penalty now causes the Combat Director to go into overdrive instead of enabling Artifact of Swarms.
0.1.9
- Enemies now have a chance to speak. This is infrequent and can be disabled if desired.
- Fixed typo in data member. ProperSaves may be lost with this change.
0.1.8
- Fixed max enemy levels not being reset at the end of a run.
- Level cap change is now listed on the difficulty card.
- ChunkyMode options are now pulled from the host.
0.1.7
- Added support for ProperSaves
0.1.6
- Nerfed some modded enemies to prevent unfair deaths.
- Added language tokens for Risk of Options settings.
0.1.5
- Loiter timer now applies in swarms mode
- Enemy attack speed buff is now listed in the difficulty description
- Changed the way that Acrid's healing buff and the Shield Recharge Rate penalty are calculated
- Moved text strings into a language file
- Added support for Risk of Options
- All unlisted changes can be disabled if desired (such as the soft cap for computers that struggle to run at a decent framerate with the additional enemies)
- As of right now there are no plans to make listed changes toggleable
0.1.4
- added director dependency to manifest.json
0.1.3
- Fixed HP being tripled after 5 minutes when it was supposed to be doubled
0.1.2
- Added loitering penalty
- Buffed Vicious Wounds and Ravenous Bite to be unaffected by ally healing
0.1.1
- Changed the way rex buffs are hooked
0.1.0
- First release