using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LunarBottledChaos")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LunarBottledChaos")]
[assembly: AssemblyTitle("LunarBottledChaos")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HDeMods
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("HDeDeDe.LunarBottledChaos", "LunarBottledChaos", "1.0.1")]
public class LunarBottledChaos : BaseUnityPlugin
{
public const string PluginGUID = "HDeDeDe.LunarBottledChaos";
public const string PluginAuthor = "HDeDeDe";
public const string PluginName = "LunarBottledChaos";
public const string PluginVersion = "1.0.1";
public AssetBundle bottle;
public Sprite bottlePicsOrItDidntHappen;
public ConfigEntry<bool> addLunarsToBottledChaos;
public void Awake()
{
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Expected O, but got Unknown
addLunarsToBottledChaos = ((BaseUnityPlugin)this).Config.Bind<bool>("Equip Pool", "Add Lunars", true, "Adds all lunar equipment to bottled chaos's effect pool.");
bottle = AssetBundle.LoadFromFile(Assembly.GetExecutingAssembly().Location.Replace("LunarBottledChaos.dll", "lunarbottledchaos"));
bottlePicsOrItDidntHappen = bottle.LoadAsset<Sprite>("Bottled_Chaos_Fuck");
((ResourceAvailability)(ref ItemCatalog.availability)).onAvailable += LunarIt;
if (addLunarsToBottledChaos.Value)
{
EquipmentCatalog.RegisterEquipment += new hook_RegisterEquipment(AddAllLunars);
LanguageAPI.Add("ITEM_RANDOMEQUIPMENTTRIGGER_PICKUP", "Activating your Equipment triggers an additional, <color=#FF7F7F>random</color> Equipment effect.");
LanguageAPI.Add("ITEM_RANDOMEQUIPMENTTRIGGER_DESC", "Trigger a <color=#FF7F7F>random</color> <style=cIsDamage>equipment</style> effect <style=cIsDamage>1</style> <style=cStack>(+1 per stack)</style> time(s).");
}
}
public void AddAllLunars(orig_RegisterEquipment registerEquipment, EquipmentIndex index, EquipmentDef def)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
if (def.isLunar)
{
def.canBeRandomlyTriggered = true;
}
registerEquipment.Invoke(index, def);
}
public void LunarIt()
{
Items.RandomEquipmentTrigger.tier = (ItemTier)3;
Items.RandomEquipmentTrigger.pickupIconSprite = bottlePicsOrItDidntHappen;
}
}
}