Decompiled source of LunarBottledChaos v1.0.1

LunarBottledChaos.dll

Decompiled 3 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LunarBottledChaos")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LunarBottledChaos")]
[assembly: AssemblyTitle("LunarBottledChaos")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HDeMods
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("HDeDeDe.LunarBottledChaos", "LunarBottledChaos", "1.0.1")]
	public class LunarBottledChaos : BaseUnityPlugin
	{
		public const string PluginGUID = "HDeDeDe.LunarBottledChaos";

		public const string PluginAuthor = "HDeDeDe";

		public const string PluginName = "LunarBottledChaos";

		public const string PluginVersion = "1.0.1";

		public AssetBundle bottle;

		public Sprite bottlePicsOrItDidntHappen;

		public ConfigEntry<bool> addLunarsToBottledChaos;

		public void Awake()
		{
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Expected O, but got Unknown
			addLunarsToBottledChaos = ((BaseUnityPlugin)this).Config.Bind<bool>("Equip Pool", "Add Lunars", true, "Adds all lunar equipment to bottled chaos's effect pool.");
			bottle = AssetBundle.LoadFromFile(Assembly.GetExecutingAssembly().Location.Replace("LunarBottledChaos.dll", "lunarbottledchaos"));
			bottlePicsOrItDidntHappen = bottle.LoadAsset<Sprite>("Bottled_Chaos_Fuck");
			((ResourceAvailability)(ref ItemCatalog.availability)).onAvailable += LunarIt;
			if (addLunarsToBottledChaos.Value)
			{
				EquipmentCatalog.RegisterEquipment += new hook_RegisterEquipment(AddAllLunars);
				LanguageAPI.Add("ITEM_RANDOMEQUIPMENTTRIGGER_PICKUP", "Activating your Equipment triggers an additional, <color=#FF7F7F>random</color> Equipment effect.");
				LanguageAPI.Add("ITEM_RANDOMEQUIPMENTTRIGGER_DESC", "Trigger a <color=#FF7F7F>random</color> <style=cIsDamage>equipment</style> effect <style=cIsDamage>1</style> <style=cStack>(+1 per stack)</style> time(s).");
			}
		}

		public void AddAllLunars(orig_RegisterEquipment registerEquipment, EquipmentIndex index, EquipmentDef def)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			if (def.isLunar)
			{
				def.canBeRandomlyTriggered = true;
			}
			registerEquipment.Invoke(index, def);
		}

		public void LunarIt()
		{
			Items.RandomEquipmentTrigger.tier = (ItemTier)3;
			Items.RandomEquipmentTrigger.pickupIconSprite = bottlePicsOrItDidntHappen;
		}
	}
}