Decompiled source of BetterRaincoatIcon v1.0.2

BetterRaincoatIcon.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BetterRaincoatIcon")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BetterRaincoatIcon")]
[assembly: AssemblyTitle("BetterRaincoatIcon")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BetterRaincoatIcon
{
	[BepInPlugin("HIFU.BetterRaincoatIcon", "BetterRaincoatIcon", "1.0.2")]
	public class Main : BaseUnityPlugin
	{
		public const string PluginGUID = "HIFU.BetterRaincoatIcon";

		public const string PluginAuthor = "HIFU";

		public const string PluginName = "BetterRaincoatIcon";

		public const string PluginVersion = "1.0.2";

		public static AssetBundle betterraincoaticon;

		public void Awake()
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			betterraincoaticon = AssetBundle.LoadFromFile(Assembly.GetExecutingAssembly().Location.Replace("BetterRaincoatIcon.dll", "betterraincoaticon"));
			BuffDef val = Addressables.LoadAssetAsync<BuffDef>((object)"RoR2/DLC1/ImmuneToDebuff/bdImmuneToDebuffReady.asset").WaitForCompletion();
			BuffDef val2 = Addressables.LoadAssetAsync<BuffDef>((object)"RoR2/DLC1/ImmuneToDebuff/bdImmuneToDebuffCooldown.asset").WaitForCompletion();
			val.iconSprite = betterraincoaticon.LoadAsset<Sprite>("texBuffRaincoatIconReady.png");
			val2.iconSprite = betterraincoaticon.LoadAsset<Sprite>("texBuffRaincoatIconCooldown.png");
		}
	}
}