Decompiled source of BetterRaincoatIcon v1.0.1

BetterRaincoatIcon.dll

Decompiled 3 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("BetterRaincoatIcon")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BetterRaincoatIcon")]
[assembly: AssemblyTitle("BetterRaincoatIcon")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace BetterRaincoatIcon;

[BepInPlugin("HIFU.BetterRaincoatIcon", "BetterRaincoatIcon", "1.0.0")]
public class Main : BaseUnityPlugin
{
	public const string PluginGUID = "HIFU.BetterRaincoatIcon";

	public const string PluginAuthor = "HIFU";

	public const string PluginName = "BetterRaincoatIcon";

	public const string PluginVersion = "1.0.0";

	public static AssetBundle betterraincoaticon;

	public void Awake()
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		betterraincoaticon = AssetBundle.LoadFromFile(Assembly.GetExecutingAssembly().Location.Replace("BetterRaincoatIcon.dll", "betterraincoaticon"));
		BuffDef val = Addressables.LoadAssetAsync<BuffDef>((object)"RoR2/DLC1/ImmuneToDebuff/bdImmuneToDebuffReady.asset").WaitForCompletion();
		BuffDef val2 = Addressables.LoadAssetAsync<BuffDef>((object)"RoR2/DLC1/ImmuneToDebuff/bdImmuneToDebuffCooldown.asset").WaitForCompletion();
		val.iconSprite = betterraincoaticon.LoadAsset<Sprite>("texBuffRaincoatIconReady.png");
		val2.iconSprite = betterraincoaticon.LoadAsset<Sprite>("texBuffRaincoatIconCooldown.png");
	}
}