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Decompiled source of BetterRaincoatIcon v1.0.2
BetterRaincoatIcon.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BetterRaincoatIcon")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BetterRaincoatIcon")] [assembly: AssemblyTitle("BetterRaincoatIcon")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BetterRaincoatIcon { [BepInPlugin("HIFU.BetterRaincoatIcon", "BetterRaincoatIcon", "1.0.2")] public class Main : BaseUnityPlugin { public const string PluginGUID = "HIFU.BetterRaincoatIcon"; public const string PluginAuthor = "HIFU"; public const string PluginName = "BetterRaincoatIcon"; public const string PluginVersion = "1.0.2"; public static AssetBundle betterraincoaticon; public void Awake() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) betterraincoaticon = AssetBundle.LoadFromFile(Assembly.GetExecutingAssembly().Location.Replace("BetterRaincoatIcon.dll", "betterraincoaticon")); BuffDef val = Addressables.LoadAssetAsync<BuffDef>((object)"RoR2/DLC1/ImmuneToDebuff/bdImmuneToDebuffReady.asset").WaitForCompletion(); BuffDef val2 = Addressables.LoadAssetAsync<BuffDef>((object)"RoR2/DLC1/ImmuneToDebuff/bdImmuneToDebuffCooldown.asset").WaitForCompletion(); val.iconSprite = betterraincoaticon.LoadAsset<Sprite>("texBuffRaincoatIconReady.png"); val2.iconSprite = betterraincoaticon.LoadAsset<Sprite>("texBuffRaincoatIconCooldown.png"); } } }