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HIFUMercenaryTweaks
Tweaks Mercenary to be more fun, balanced and preserves combos with attack speed.
By HIFU
Date uploaded | 2 months ago |
Version | 1.1.2 |
Download link | HIFU-HIFUMercenaryTweaks-1.1.2.zip |
Downloads | 11422 |
Dependency string | HIFU-HIFUMercenaryTweaks-1.1.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1README
Modding Server:
Pretty controversial changes. I personally find it more fun to always benefit from Attack Speed, instead of combos being made impossible at a certain point, which is Mercenary's shtick. Also there's a hoax going around that Attack Speed increases the Percent Skill Damage of Eviscerate, don't listen to it, you can test it out in-game yourself.
M1 Changes:
- Laser Sword Duration no longer scales with Attack Speed.
- Laser Sword Damage now scales with Attack Speed.
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- 1 Syringe adds +15 percentage points, making each slice deal 145% instead of 130%.
M2 Changes:
- Whirlwind Duration no longer scales with Attack Speed.
- Whirlwind Damage now scales with Attack Speed.
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- 1 Syringe adds +15 percentage points, making two slices deal 415% instead of 400%.
- Whirlwind is now Agile.
- Whirlwind's Grounded Speed Coefficient 8 => 6.
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- This is to compensate for the large gain in mobility due to it being agile.
- Rising Thunder Damage 550% => 600%.
- Rising Thunder Base Duration 0.4s => 0.25s.
- Rising Thunder Up Vector 3000 => 2000.
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- Changes to make it less janky and more of a sidegrade.
- Rising Thunder Duration no longer scales with Attack Speed.
- Rising Thunder Damage now scales with Attack Speed.
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- 1 Syringe adds +15 percentage points, making the slice deal 615% instead of 600%.
- Rising Thunder is now Agile.
Utility Changes:
- Blinding Assault Duration no longer scales with Attack Speed.
- Blinding Assault Damage now scales with Attack Speed.
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- 1 Syringe adds +15 percentage points, making the dash deal 315% instead of 300%.
- Focused Assault Duration no longer scales with Attack Speed.
- Focused Assault Damage now scales with Attack Speed.
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- 1 Syringe adds +45 percentage points, making the dash deal 745% instead of 700%.
Special Changes:
- Eviscerate now attacks the enemies closest to your crosshair.
- Eviscerate now lets you move and use other skills for the duration.
- Eviscerate no longer targets allies.
- Eviscerate Cooldown 6s => 7s.
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- This is a small change so you aren't as invincible with its other changes.
- Eviscerate Damage Coefficient 110% => 130%.
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- A DPS compensation for the change above.
- Slicing Winds is now a little bit easier to hit.
- Slicing Winds is now Agile.
CHANGELOG
1.1.2 Patch Notes
- Added config options for
- Slicing Winds Projectile Size Multiplier
1.1.1 Patch Notes
- Updated for SOTS.
- Made Whirlwind, Rising Thunder and Slicing Winds agile.
- Added config options for
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- Whirlwind Grounded Speed Coefficient
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- Whirlwind Airborne Speed Coefficient
- Fixed skills not showing Exposed keyword.
1.0.9 Patch Notes
- Added config versioning.
1.0.8 Patch Notes
- Added config options for
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- Slicing Winds Damage
1.0.7 Patch Notes
- Added config options for
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- Enabling Eviscerate movement and using other skills.
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- Improving Eviscerate targetting and ignoring allies.
1.0.6 Patch Notes
- Made Slicing Winds easier to hit.
1.0.5 Patch Notes
- Added Fleeting keyword.
- Buffed Eviscerate Damage slightly.
- Nerfed Eviscerate Cooldown.
- Bugfixes.
1.0.4 Patch Notes
- Bugfixes.
1.0.3 Patch Notes
- Made Eviscerate not target allies.
1.0.2 Patch Notes
- Bugfixes.
1.0.1 Patch Notes
- Bugfixes.
- Added config options for
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- Eviscerate camera change removal.