HIFU-HIFURailgunnerTweaks icon

HIFURailgunnerTweaks

Tweaks Railgunner to be more skillful and balanced.

By HIFU
Last updated 2 months ago
Total downloads 111888
Total rating 10 
Categories Mods Tweaks Survivors of the Void
Dependency string HIFU-HIFURailgunnerTweaks-1.0.9
Dependants 72 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_RecalculateStats-1.2.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.2.0
RiskofThunder-R2API_ContentManagement-1.0.2 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.2
Nuxlar-RailgunnerCritFix-1.0.1 icon
Nuxlar-RailgunnerCritFix

Fixes Railgunners crit damage from crit chance being halved

Preferred version: 1.0.1

README

ko-fi

Modding Server:

discord server click me

Passive Changes (via RailgunnerCritFix):

  • Magnetic Accelerator no longer has halved crit chance to crit damage conversion.

Passive-ish Changes:

  • Weakpoint Size 100% => 75%.
  • Active Reload Bar Percent 16.67% => 8.67%.
  • Active Reload Bar Percent no longer scales with Attack Speed.
    • I was a bit annoyed at how easy reloading and hitting weakpoints were, so I made this a bit harder.
    • The Active Reload now takes up a larger portion of your damage with the M99 and Supercharge compared to before.
  • Scope Duration Wind Up 0.1s => 0s.
  • Scope Duration Wind Down 0.2s => 0s.
    • Also added instant scope, quickscoping is based. Though it may be nauseating for some.

M1 Changes:

  • XQR Smart Round System Look Cone 90 => 25.
  • XQR Smart Round System Lifetime 0.4s => 0.7s.
    • These changes should make the XQR more accurate to where you are actually aiming.
  • XQR Smart Round System Self Force 300 => 150.

M2 Changes:

  • M99 Sniper Damage Coefficient 1000% => 600%.
  • M99 Sniper Self Force 200 => 0.
  • HH44 Marksman Self Force 200 => 0.
    • These changes make the HH44 Marksman and M99 Sniper effectively sidegrades.
    • The M99 has the burst potential, higher damage increases from items and slightly higher DPS.
    • The HH44 is slightly easier to use and is better early game, considering breakpoints.
  • Better description for both.
    • Formula for M99 Max Damage (Damage Coefficient + Active Reload Damage Bonus) * (2 + Crit Chance) (last one applies if you hit the weakpoint).
    • Formula for HH44 Max Damage Damage Coefficient * (2 + Crit Chance) (last one applies if you hit the weakpoint).

Utility Changes:

  • Concussion Device Self Force 4000 => 3200.
    • Concussion's all-applicable mobility got nerfed a bit to make a sniper character not one of the most mobile survivors for no reason at all lol.
  • Polar Field Device Radius 10m => 16m.
  • Polar Field Device now gives a 30% Speed Buff for 2.5s in its radius.
    • Polar Field's mobility got a slight buff and its utility got a big buff, making teleporter events much easier in exchange for a decent chunk of mobility.

Special Changes:

  • Supercharge Damage Coefficient 4000% => 2000%.
  • Supercharge Crit Damage Multiplier 1.5 => 2.
  • Supercharge Proc Coefficient 3 => 1.5.
    • These changes make the Supercharge a much more skillful ability, that still deals great damage if you hit the weakpoint, but deals much less otherwise.
    • On the other hand, the Cryocharge is easier to use and nearly as good on freezable monsters, but doesn't have the burst potential of Supercharge.
  • Better description for both.
    • Formula for Supercharge Max Damage is (Damage Coefficient + Active Reload Damage Bonus (only applies if you have M99 Sniper)) * Crit Damage Multiplier * (2 + Crit Chance) (last two apply if you hit the weakpoint).
    • Formula for Cryocharge Max Damage is (Damage Coefficient + Active Reload Damage Bonus (only applies if you have M99 Sniper) * Crit Damage Multiplier * (2 + Crit Chance) (last two apply if you hit the weakpoint).