Decompiled source of HIFURailgunnerTweaks v1.0.9

HIFURailgunnerTweaks.dll

Decompiled 10 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using EntityStates;
using EntityStates.Railgunner.Backpack;
using EntityStates.Railgunner.Reload;
using EntityStates.Railgunner.Scope;
using EntityStates.Railgunner.Weapon;
using HIFURailgunnerTweaks.Misc;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using On.EntityStates.Railgunner.Backpack;
using On.EntityStates.Railgunner.Reload;
using On.EntityStates.Railgunner.Scope;
using On.EntityStates.Railgunner.Weapon;
using On.RoR2;
using R2API;
using RoR2;
using RoR2.Projectile;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("HIFURailgunnerTweaks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HIFURailgunnerTweaks")]
[assembly: AssemblyTitle("HIFURailgunnerTweaks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HIFURailgunnerTweaks
{
	public class ConfigManager
	{
		internal static bool ConfigChanged;

		internal static bool VersionChanged;

		public static T HandleConfig<T>(ConfigEntryBase entry, ConfigFile config, string name)
		{
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected O, but got Unknown
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Expected O, but got Unknown
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Expected O, but got Unknown
			MethodInfo methodInfo = (from x in typeof(ConfigFile).GetMethods()
				where x.Name == "Bind"
				select x).First();
			methodInfo = methodInfo.MakeGenericMethod(typeof(T));
			object[] parameters = new object[3]
			{
				(object)new ConfigDefinition(Regex.Replace(config.ConfigFilePath, "\\W", "") + " : " + entry.Definition.Section, name),
				entry.DefaultValue,
				(object)new ConfigDescription(entry.Description.Description, (AcceptableValueBase)null, Array.Empty<object>())
			};
			ConfigEntryBase val = (ConfigEntryBase)methodInfo.Invoke(config, parameters);
			if (Main._preVersioning)
			{
				entry.BoxedValue = entry.DefaultValue;
			}
			if (!ConfigEqual(val.DefaultValue, val.BoxedValue) && VersionChanged)
			{
				entry.BoxedValue = entry.DefaultValue;
				val.BoxedValue = val.DefaultValue;
			}
			return default(T);
		}

		private static bool ConfigEqual(object a, object b)
		{
			if (a.Equals(b))
			{
				return true;
			}
			if (float.TryParse(a.ToString(), out var result) && float.TryParse(b.ToString(), out var result2) && (double)Mathf.Abs(result - result2) < 0.0001)
			{
				return true;
			}
			return false;
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("HIFU.HIFURailgunnerTweaks", "HIFURailgunnerTweaks", "1.0.8")]
	public class Main : BaseUnityPlugin
	{
		public const string PluginGUID = "HIFU.HIFURailgunnerTweaks";

		public const string PluginAuthor = "HIFU";

		public const string PluginName = "HIFURailgunnerTweaks";

		public const string PluginVersion = "1.0.8";

		public static ConfigFile HRGTConfig;

		public static ConfigFile HRGTBackupConfig;

		public static ManualLogSource HRGTLogger;

		public static bool _preVersioning;

		public static ConfigEntry<bool> enableAutoConfig { get; set; }

		public static ConfigEntry<string> latestVersion { get; set; }

		public void Awake()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			HRGTLogger = ((BaseUnityPlugin)this).Logger;
			HRGTConfig = ((BaseUnityPlugin)this).Config;
			HRGTBackupConfig = new ConfigFile(Paths.ConfigPath + "\\HIFU.HIFURailgunnerTweaks.Backup.cfg", true);
			HRGTBackupConfig.Bind<string>(": DO NOT MODIFY THIS FILES CONTENTS :", ": DO NOT MODIFY THIS FILES CONTENTS :", ": DO NOT MODIFY THIS FILES CONTENTS :", ": DO NOT MODIFY THIS FILES CONTENTS :");
			enableAutoConfig = HRGTConfig.Bind<bool>("Config", "Enable Auto Config Sync", true, "Disabling this would stop HIFURailgunnerTweaks from syncing config whenever a new version is found.");
			_preVersioning = !((Dictionary<ConfigDefinition, string>)AccessTools.DeclaredPropertyGetter(typeof(ConfigFile), "OrphanedEntries").Invoke(HRGTConfig, null)).Keys.Any((ConfigDefinition x) => x.Key == "Latest Version");
			latestVersion = HRGTConfig.Bind<string>("Config", "Latest Version", "1.0.8", "DO NOT CHANGE THIS");
			if (enableAutoConfig.Value && (_preVersioning || latestVersion.Value != "1.0.8"))
			{
				latestVersion.Value = "1.0.8";
				ConfigManager.VersionChanged = true;
				HRGTLogger.LogInfo((object)"Config Autosync Enabled.");
			}
			IEnumerable<Type> enumerable = from type in Assembly.GetExecutingAssembly().GetTypes()
				where !type.IsAbstract && type.IsSubclassOf(typeof(MiscBase))
				select type;
			HRGTLogger.LogInfo((object)"==+----------------==MISC==----------------+==");
			foreach (Type item in enumerable)
			{
				MiscBase miscBase = (MiscBase)Activator.CreateInstance(item);
				if (ValidateMisc(miscBase))
				{
					miscBase.Init();
				}
			}
			IEnumerable<Type> enumerable2 = from type in Assembly.GetExecutingAssembly().GetTypes()
				where !type.IsAbstract && type.IsSubclassOf(typeof(TweakBase))
				select type;
			HRGTLogger.LogInfo((object)"==+----------------==TWEAKS==----------------+==");
			foreach (Type item2 in enumerable2)
			{
				TweakBase tweakBase = (TweakBase)Activator.CreateInstance(item2);
				if (ValidateTweak(tweakBase))
				{
					tweakBase.Init();
				}
			}
		}

		public bool ValidateTweak(TweakBase tb)
		{
			if (tb.isEnabled && ((BaseUnityPlugin)this).Config.Bind<bool>(tb.Name, "Enable?", true, "Vanilla is false").Value)
			{
				return true;
			}
			return false;
		}

		public bool ValidateMisc(MiscBase mb)
		{
			if (mb.isEnabled && ((BaseUnityPlugin)this).Config.Bind<bool>(mb.Name, "Enable?", true, "Vanilla is false").Value)
			{
				return true;
			}
			return false;
		}

		private void PeripheryMyBeloved()
		{
		}
	}
	public abstract class MiscBase
	{
		public abstract string Name { get; }

		public virtual bool isEnabled { get; } = true;


		public T ConfigOption<T>(T value, string name, string description)
		{
			ConfigEntry<T> val = Main.HRGTConfig.Bind<T>(Name, name, value, description);
			ConfigManager.HandleConfig<T>((ConfigEntryBase)(object)val, Main.HRGTBackupConfig, name);
			return val.Value;
		}

		public abstract void Hooks();

		public string d(float f)
		{
			return f * 100f + "%";
		}

		public virtual void Init()
		{
			Hooks();
			Main.HRGTLogger.LogInfo((object)("Added " + Name));
		}
	}
	public abstract class MiscBase<T> : MiscBase where T : MiscBase<T>
	{
		public static T instance { get; set; }

		public MiscBase()
		{
			if (instance != null)
			{
				throw new InvalidOperationException("Singleton class " + typeof(T).Name + " was instantiated twice");
			}
			instance = this as T;
		}
	}
	public abstract class TweakBase
	{
		public abstract string Name { get; }

		public abstract string SkillToken { get; }

		public abstract string DescText { get; }

		public virtual bool isEnabled { get; } = true;


		public T ConfigOption<T>(T value, string name, string description)
		{
			ConfigEntry<T> val = Main.HRGTConfig.Bind<T>(Name, name, value, description);
			ConfigManager.HandleConfig<T>((ConfigEntryBase)(object)val, Main.HRGTBackupConfig, name);
			return val.Value;
		}

		public abstract void Hooks();

		public string d(float f)
		{
			return f * 100f + "%";
		}

		public virtual void Init()
		{
			Hooks();
			string text = "RAILGUNNER_" + SkillToken.ToUpper() + "_DESCRIPTION";
			LanguageAPI.Add(text, DescText);
			Main.HRGTLogger.LogInfo((object)("Added " + Name));
		}
	}
	public abstract class TweakBase<T> : TweakBase where T : TweakBase<T>
	{
		public static T instance { get; set; }

		public TweakBase()
		{
			if (instance != null)
			{
				throw new InvalidOperationException("Singleton class " + typeof(T).Name + " was instantiated twice");
			}
			instance = this as T;
		}
	}
}
namespace HIFURailgunnerTweaks.Skills
{
	public class ConcussionDevice : TweakBase
	{
		public static float SelfKnockback;

		public static int Charges;

		public static float Cooldown;

		public override string Name => ": Utility : Concussion Device";

		public override string SkillToken => "utility";

		public override string DescText => "Throw out a device that <style=cIsUtility>pushes</style> you and all nearby enemies away. Can hold up to " + Charges + ".";

		public override void Init()
		{
			SelfKnockback = ConfigOption(3200f, "Self Force", "Vanilla is 4000. Higher value is more knockback");
			Charges = ConfigOption(2, "Charges", "Vanilla is 2");
			Cooldown = ConfigOption(6f, "Cooldown", "Vanilla is 6");
			base.Init();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			BaseFireMine.OnEnter += new hook_OnEnter(BaseFireMine_OnEnter);
			Changes();
		}

		private void BaseFireMine_OnEnter(orig_OnEnter orig, BaseFireMine self)
		{
			if (self is FireMineConcussive)
			{
				self.force = SelfKnockback;
			}
			orig.Invoke(self);
		}

		private void Changes()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			SkillDef val = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC1/Railgunner/RailgunnerBodyFireMineConcussive.asset").WaitForCompletion();
			val.baseMaxStock = Charges;
			val.baseRechargeInterval = Cooldown;
		}
	}
	public class Cryocharge : TweakBase
	{
		public static float Damage;

		public static float CritDamage;

		public static float PiercingDamage;

		public static float ProcCoefficient;

		public static float Radius;

		public override string Name => ": Special :: Cryocharge";

		public override string SkillToken => "special_alt";

		public override string DescText => "<style=cIsUtility>Freezing</style>. Fire a <style=cIsDamage>piercing</style> round for <style=cIsDamage>" + d(Damage) + "-" + d((Damage + ScopeAndReload.Damage) * CritDamage * 2f) + " damage</style>.";

		public override void Init()
		{
			Damage = ConfigOption(20f, "Damage", "Decimal. Vanilla is 20");
			CritDamage = ConfigOption(1f, "Crit Damage Multiplier", "Decimal. Vanilla is 1");
			PiercingDamage = ConfigOption(1f, "Pierce Damage Falloff", "Decimal. Vanilla is 1. Higher values mean less piercing damage falloff, so more damage overall.");
			ProcCoefficient = ConfigOption(1.5f, "Proc Coefficient", "Vanilla is 1.5");
			Radius = ConfigOption(2f, "Radius", "Vanilla is 2");
			base.Init();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			BaseFireSnipe.OnEnter += new hook_OnEnter(BaseFireSnipe_OnEnter);
			LanguageAPI.Add("RAILGUNNER_SNIPE_CRYO_DESCRIPTION", "<style=cIsUtility>Freezing</style>. Launch a super-cooled projectile for <style=cIsDamage>" + d(Damage) + " damage</style>.");
		}

		private void BaseFireSnipe_OnEnter(orig_OnEnter orig, BaseFireSnipe self)
		{
			if (self is FireSnipeCryo)
			{
				((GenericBulletBaseState)self).damageCoefficient = Damage;
				self.piercingDamageCoefficientPerTarget = PiercingDamage;
				self.critDamageMultiplier = CritDamage;
				((GenericBulletBaseState)self).procCoefficient = ProcCoefficient;
				((GenericBulletBaseState)self).bulletRadius = Radius;
			}
			orig.Invoke(self);
		}
	}
	public class HH44Marksman : TweakBase
	{
		public static float Damage;

		public static float PiercingDamage;

		public static float AttackRate;

		public static float ZoomFOV;

		public override string Name => ": Secondary :: HH44 Marksman";

		public override string SkillToken => "secondary_alt";

		public override string DescText => "Activate your <style=cIsUtility>short-range scope</style>, highlighting <style=cIsDamage>Weak Points</style> and transforming your weapon into a quick <style=cIsDamage>" + d(Damage) + "-" + d(Damage * 2f) + " damage</style> railgun.";

		public override void Init()
		{
			Damage = ConfigOption(4f, "Damage", "Decimal. Vanilla is 4");
			PiercingDamage = ConfigOption(0.5f, "Pierce Damage Falloff", "Decimal. Vanilla is 0.5. Higher values mean less piercing damage falloff, so more damage overall.");
			AttackRate = ConfigOption(2f, "Attacks Per Second", "Vanilla is 2");
			ZoomFOV = ConfigOption(30f, "Zoom FOV", "Vanilla is 30. Lower value is more zoomed in");
			base.Init();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			BaseFireSnipe.OnEnter += new hook_OnEnter(BaseFireSnipe_OnEnter);
			LanguageAPI.Add("RAILGUNNER_SNIPE_LIGHT_DESCRIPTION", "Launch a light projectile for <style=cIsDamage>" + d(Damage) + " damage</style>.");
			Changes();
		}

		private void BaseFireSnipe_OnEnter(orig_OnEnter orig, BaseFireSnipe self)
		{
			if (self is FireSnipeLight)
			{
				((GenericBulletBaseState)self).damageCoefficient = Damage;
				self.piercingDamageCoefficientPerTarget = PiercingDamage;
				self.selfKnockbackForce = 0f;
				((GenericBulletBaseState)self).baseDuration = 1f / AttackRate;
				((GenericBulletBaseState)self).recoilAmplitudeY = 0.6f;
			}
			orig.Invoke(self);
		}

		private void Changes()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			CharacterCameraParams val = Addressables.LoadAssetAsync<CharacterCameraParams>((object)"RoR2/DLC1/Railgunner/ccpRailgunnerScopeLight.asset").WaitForCompletion();
			val.data.fov.value = ZoomFOV;
		}
	}
	public class M99Sniper : TweakBase
	{
		public static float Damage;

		public static float PiercingDamage;

		public static float ZoomFOV;

		public override string Name => ": Secondary : M99 Sniper";

		public override string SkillToken => "secondary";

		public override string DescText => "Activate your <style=cIsUtility>long-range scope</style>, highlighting <style=cIsDamage>Weak Points</style> and transforming your weapon into a piercing <style=cIsDamage>" + d(Damage) + "-" + d((Damage + ScopeAndReload.Damage) * 2f) + " damage</style> railgun.";

		public override void Init()
		{
			Damage = ConfigOption(6f, "Damage", "Decimal. Vanilla is 10");
			PiercingDamage = ConfigOption(0.5f, "Pierce Damage Falloff", "Decimal. Vanilla is 0.5. Higher values mean less piercing damage falloff, so more damage overall.");
			ZoomFOV = ConfigOption(18f, "Zoom FOV", "Vanilla is 18. Lower value is more zoomed in");
			base.Init();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			BaseFireSnipe.OnEnter += new hook_OnEnter(BaseFireSnipe_OnEnter);
			LanguageAPI.Add("RAILGUNNER_SNIPE_HEAVY_DESCRIPTION", "Launch a heavy projectile for <style=cIsDamage>" + d(Damage) + " damage</style>.");
			Changes();
		}

		private void BaseFireSnipe_OnEnter(orig_OnEnter orig, BaseFireSnipe self)
		{
			if (self is FireSnipeHeavy)
			{
				((GenericBulletBaseState)self).damageCoefficient = Damage;
				self.piercingDamageCoefficientPerTarget = PiercingDamage;
				self.selfKnockbackForce = 0f;
				((GenericBulletBaseState)self).recoilAmplitudeY = 4f;
			}
			orig.Invoke(self);
		}

		private void Changes()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			CharacterCameraParams val = Addressables.LoadAssetAsync<CharacterCameraParams>((object)"RoR2/DLC1/Railgunner/ccpRailgunnerScopeHeavy.asset").WaitForCompletion();
			val.data.fov.value = ZoomFOV;
		}
	}
	public class PolarFieldDevice : TweakBase
	{
		public static float SpeedBuffVal;

		public static float SpeedBuffDur;

		public static int Charges;

		public static float Cooldown;

		public static float Radius;

		public static BuffDef SpeedBuff;

		public override string Name => ": Utility :: Polar Field Device";

		public override string SkillToken => "utility_alt";

		public override string DescText => "Throw out a device that <style=cIsUtility>slows down</style> all nearby <style=cIsUtility>enemies and projectiles</style>." + ((SpeedBuffDur > 0f && SpeedBuffVal > 0f) ? (" <style=cIsUtility>Speeds up</style> allies by <style=cIsUtility>" + d(SpeedBuffVal) + "</style> in its radius.") : "") + ((Charges > 1) ? (" Can hold up to " + Charges + ".") : "");

		public override void Init()
		{
			SpeedBuffVal = ConfigOption(0.3f, "Speed Buff", "Decimal. Vanilla is 0");
			SpeedBuffDur = ConfigOption(2.5f, "Speed Buff Duration", "Vanilla is 0");
			Charges = ConfigOption(1, "Charges", "Vanilla is 1");
			Cooldown = ConfigOption(12f, "Cooldown", "Vanilla is 12");
			Radius = ConfigOption(16f, "Radius", "Vanilla is 10");
			base.Init();
		}

		public override void Hooks()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			MakeBuff();
			RecalculateStatsAPI.GetStatCoefficients += new StatHookEventHandler(RecalculateStatsAPI_GetStatCoefficients);
			Changes();
		}

		private void RecalculateStatsAPI_GetStatCoefficients(CharacterBody sender, StatHookEventArgs args)
		{
			if (Object.op_Implicit((Object)(object)sender) && sender.GetBuffCount(SpeedBuff) > 0)
			{
				args.moveSpeedMultAdd += SpeedBuffVal;
			}
		}

		private void MakeBuff()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			Texture2D val = Addressables.LoadAssetAsync<Texture2D>((object)"RoR2/Base/Common/texMovespeedBuffIcon.tif").WaitForCompletion();
			SpeedBuff = ScriptableObject.CreateInstance<BuffDef>();
			((Object)SpeedBuff).name = "Polar Field Device Speed";
			SpeedBuff.buffColor = Color32.op_Implicit(new Color32((byte)144, (byte)228, byte.MaxValue, (byte)225));
			SpeedBuff.canStack = false;
			SpeedBuff.iconSprite = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0f, 0f));
			SpeedBuff.isDebuff = false;
			ContentAddition.AddBuffDef(SpeedBuff);
		}

		private void Changes()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			SkillDef val = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC1/Railgunner/RailgunnerBodyFireMineBlinding.asset").WaitForCompletion();
			val.baseMaxStock = Charges;
			val.baseRechargeInterval = Cooldown;
			GameObject val2 = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/Railgunner/RailgunnerMineAltDetonated.prefab").WaitForCompletion();
			BuffWard component = val2.GetComponent<BuffWard>();
			component.radius = Radius;
			BuffWard val3 = val2.AddComponent<BuffWard>();
			val3.buffDuration = SpeedBuffDur;
			val3.buffDef = SpeedBuff;
			val3.radius = Radius;
			val3.expires = true;
			val3.invertTeamFilter = false;
			val3.expireDuration = 10f;
			val3.shape = (BuffWardShape)0;
		}
	}
	public class Supercharge : TweakBase
	{
		public static float Damage;

		public static float CritDamage;

		public static float PiercingDamage;

		public static float ProcCoefficient;

		public static float HopooBalance;

		public static float Radius;

		public override string Name => ": Special : Supercharge";

		public override string SkillToken => "special";

		public override string DescText => "Fire a <style=cIsDamage>piercing</style> round for <style=cIsDamage>" + d(Damage) + "-" + d((Damage + ScopeAndReload.Damage) * CritDamage * 2f) + " damage</style>. Afterwards, <style=cIsHealth>all your weapons are disabled</style> for <style=cIsHealth>" + HopooBalance + "</style> seconds.";

		public override void Init()
		{
			Damage = ConfigOption(20f, "Damage", "Decimal. Vanilla is 40");
			CritDamage = ConfigOption(2f, "Crit Damage Multiplier", "Decimal. Vanilla is 1.5");
			PiercingDamage = ConfigOption(1f, "Pierce Damage Falloff", "Decimal. Vanilla is 1. Higher values mean less piercing damage falloff, so more damage overall.");
			ProcCoefficient = ConfigOption(1.5f, "Proc Coefficient", "Vanilla is 3");
			HopooBalance = ConfigOption(5f, "Disable Duration", "Vanilla is 5");
			Radius = ConfigOption(2f, "Radius", "Vanilla is 2");
			base.Init();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			BaseFireSnipe.OnEnter += new hook_OnEnter(BaseFireSnipe_OnEnter);
			Offline.OnEnter += new hook_OnEnter(Offline_OnEnter);
			LanguageAPI.Add("RAILGUNNER_SNIPE_SUPER_DESCRIPTION", "Launch a super-charged projectile for <style=cIsDamage>" + d(Damage) + " damage</style>. Critical Strike damage is multiplied by <style=cIsDamage>1.5</style>.");
		}

		private void Offline_OnEnter(orig_OnEnter orig, Offline self)
		{
			self.baseDuration = 1f + HopooBalance;
			orig.Invoke(self);
		}

		private void BaseFireSnipe_OnEnter(orig_OnEnter orig, BaseFireSnipe self)
		{
			if (self is FireSnipeSuper)
			{
				((GenericBulletBaseState)self).damageCoefficient = Damage;
				self.piercingDamageCoefficientPerTarget = PiercingDamage;
				self.critDamageMultiplier = CritDamage;
				((GenericBulletBaseState)self).procCoefficient = ProcCoefficient;
				((GenericBulletBaseState)self).recoilAmplitudeY = 7f;
				((GenericBulletBaseState)self).bulletRadius = Radius;
			}
			orig.Invoke(self);
		}
	}
	public class XQRSmartRoundSystem : TweakBase
	{
		public static float LookCone;

		public static float Lifetime;

		public static float SelfForce;

		public override string Name => ": Primary : XQR Smart Round System";

		public override string SkillToken => "primary";

		public override string DescText => "Fire aggressive tracking rounds for <style=cIsDamage>100% damage</style>.";

		public override void Init()
		{
			LookCone = ConfigOption(25f, "Max Tracking Angle", "Vanilla is 90");
			Lifetime = ConfigOption(0.7f, "Lifetime", "Vanilla is 0.4");
			SelfForce = ConfigOption(150f, "Self Force", "Vanilla is 300. Higher value is more knockback");
			base.Init();
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			FirePistol.OnEnter += new hook_OnEnter(FirePistol_OnEnter);
			Changes();
		}

		private void FirePistol_OnEnter(orig_OnEnter orig, FirePistol self)
		{
			self.baseInaccuracyDegrees = 0.4f;
			self.selfKnockbackForce = SelfForce;
			orig.Invoke(self);
		}

		private void Changes()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/Railgunner/RailgunnerPistolProjectile.prefab").WaitForCompletion();
			val.GetComponent<ProjectileSimple>().lifetime = Lifetime;
			val.GetComponent<ProjectileSteerTowardTarget>().rotationSpeed = 9999f;
			ProjectileDirectionalTargetFinder component = val.GetComponent<ProjectileDirectionalTargetFinder>();
			component.lookCone = LookCone;
			component.targetSearchInterval = 0.05f;
		}
	}
}
namespace HIFURailgunnerTweaks.Misc
{
	public class Hitboxes : MiscBase
	{
		public static float Size;

		public override string Name => ":: Misc :: Weakpoints";

		public override void Init()
		{
			base.Init();
			Size = ConfigOption(0.75f, "Size Percent", "Decimal. Vanilla is 1");
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			HurtBox.OnEnable += new hook_OnEnable(HurtBox_OnEnable);
		}

		private void HurtBox_OnEnable(orig_OnEnable orig, HurtBox self)
		{
			orig.Invoke(self);
			HurtBox.sniperTargetRadius = Size;
		}
	}
	public class ScopeAndReload : MiscBase
	{
		public static float Damage;

		public static float ReloadBarPercent;

		public static float ScopeDurUp;

		public static float ScopeDurDown;

		public static bool ScaleWithAS;

		public override string Name => ":: Misc : Scope and Active Reload";

		public override void Init()
		{
			base.Init();
			Damage = ConfigOption(5f, "Damage Bonus", "Decimal. Vanilla is 5");
			ReloadBarPercent = ConfigOption(0.13f, "Reload Bar Duration", "Vanilla is 0.25. Formula: (Reload Bar Duration / 1.5) * 100 for actual percent");
			ScopeDurUp = ConfigOption(0f, "Scope Duration Wind Up", "Vanilla is 0.1");
			ScopeDurDown = ConfigOption(0f, "Scope Duration Wind Down", "Vanilla is 0.2");
			ScaleWithAS = ConfigOption(value: false, "Scale Reload Bar Duration with Attack Speed?", "Vanilla is true");
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Expected O, but got Unknown
			BaseWindUp.OnEnter += new hook_OnEnter(BaseWindUp_OnEnter);
			BaseWindDown.OnEnter += new hook_OnEnter(BaseWindDown_OnEnter);
			Boosted.OnEnter += new hook_OnEnter(Boosted_OnEnter);
			Reloading.OnEnter += new hook_OnEnter(Reloading_OnEnter);
			LanguageAPI.Add("RAILGUNNER_ACTIVE_RELOAD_DESCRIPTION", "Perfectly time your reload to recover faster and to boost the damage of your next shot by <style=cIsDamage>+" + d(Damage) + "</style>.");
		}

		private void Reloading_OnEnter(orig_OnEnter orig, Reloading self)
		{
			self.boostWindowDuration = ReloadBarPercent;
			orig.Invoke(self);
			if (!ScaleWithAS)
			{
				self.duration = self.boostWindowDelay + self.boostWindowDuration + (self.baseDuration - (self.boostWindowDelay + self.boostWindowDuration));
				self.adjustedBoostWindowDelay = Mathf.Min(self.boostWindowDelay / self.baseDuration * self.duration, self.boostWindowDelay);
				self.adjustedBoostWindowDuration = Mathf.Max((self.boostWindowDelay + self.boostWindowDuration) / self.baseDuration * self.duration, self.boostWindowDelay + self.boostWindowDuration) - self.adjustedBoostWindowDelay;
			}
		}

		private void Boosted_OnEnter(orig_OnEnter orig, Boosted self)
		{
			self.bonusDamageCoefficient = Damage;
			orig.Invoke(self);
		}

		private void BaseWindDown_OnEnter(orig_OnEnter orig, BaseWindDown self)
		{
			self.baseDuration = ScopeDurUp;
			if (self is WindDownScopeHeavy || self is WindDownScopeLight)
			{
				self.baseDuration = ScopeDurDown;
			}
			orig.Invoke(self);
		}

		private void BaseWindUp_OnEnter(orig_OnEnter orig, BaseWindUp self)
		{
			self.baseDuration = ScopeDurUp;
			if (self is WindUpScopeHeavy || self is WindUpScopeLight)
			{
				self.baseDuration = ScopeDurUp;
			}
			orig.Invoke(self);
		}
	}
}