HIFU-HIFUVoidFiendTweaks icon

HIFUVoidFiendTweaks

Tweaks Void Fiend to be more fun and balanced.

By HIFU
Last updated 10 months ago
Total downloads 102592
Total rating 11 
Categories Mods Tweaks Survivors of the Void
Dependency string HIFU-HIFUVoidFiendTweaks-1.0.2
Dependants 68 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113
RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1

README

ko-fi

Modding Server:

discord server click me

Passive-ish Changes:

  • Corrupted Entry Transition Duration 1s => 0.6s.
    • Don't get me wrong, the transition looks cool but it's a bit annoying having to wait so long.

Passive Changes:

  • Corruption Per Second In Combat 3 => 5.
  • Corruption Per Second Out Of Combat 3 => 3.5.
    • Done to spice up the gameplay loop a little bit, I find it more interesting to accept the inevitable, instead of delaying it indefinitely.
  • Corruption Per Crit 2 => 0.
    • Doesn't make that much sense, so I took it out as I dislike crit synergies.
  • Corruption Armor Gain 100 => -40.
    • This is a big one. In my mind, the Corrupted form is much stronger, but also much riskier, while Hopoo thought slapping on 100 armor was a good idea.
    • Change was also made to disincentivize holding M1, make it less viable and or potent, and to make thinking and repositioning more important.
  • Corruption For Full Heal -100 => -115.
  • Corruption For Full Damage 50 => 40.
    • Some small tweaks to make the mechanic shine through more.
  • Healing Multiplier 100% => 60%.
    • Another decently large change, I wanted to make taking healing actually matter for a downside.

M1 Changes:

  • Drown Radius 2m => 1m.
    • This also reduces the autoaim radius.
  • Drown now additionally fires a medium beam every fourth shot for 175% damage in a 5m radius with no damage falloff and a proc coefficient of 0.
    • Something to spice up the boring M1. Should be fun enough in the short gameplay loop of Uncorrupted.
  • Corrupted Drown Damage 2000% => 1200%.
  • Corrupted Drown Proc Coefficient Per Second 5 => 4.
    • Big nerfs to Corrupted Drown, to make holding it not as OP, but still really strong.
  • Alt Melee M1 to be added

M2 Changes:

  • Flood can now be used during any skill.
    • I swear I didn't copy this Bog lol
  • Corrupted Flood Force 3000 => -2500.
  • Corrupted Flood Radius 10m => 25m.
  • Corrupted Flood Damage 1100% => 400%.
  • Corrupted Flood Projectile Speed 70m/s => 40m/s.
  • Corrupted Flood Lifetime 99s => 4s.
  • Corrupted Flood Cooldown 4s => 7.5s.
  • Corrupted Flood now pulls in enemies in a 25m radius.
    • BIG changes to make it stand out, be more fun and stronger in a different way.

Special Changes:

  • Suppress Healing 25% => 17.5%.
  • Suppress Max Charges Infinite => 2.
  • Suppress Corruption Loss 25 => 15.
    • Putting a limit to Suppress is a big change, to make Corruption actually inevitable.
  • Corrupted Suppress Self Damage 25% => 19.
  • Corrupted Suppress Duration 1s => 0.8s.
  • Corrupted Suppress Endlag 1s => 0.3s.
    • Should feel a bit smoother, and decently easy to use as long as you're playing well.
    • These changes put together make for a fun short gameplay loop between the Uncorrupted and Corrupted form.