using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using EntityStates;
using EntityStates.Croco;
using Microsoft.CodeAnalysis;
using On.EntityStates.Croco;
using RoR2;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LeapSkills")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LeapSkills")]
[assembly: AssemblyTitle("LeapSkills")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LeapSkills
{
[BepInPlugin("HIFU.LeapSkills", "LeapSkills", "1.0.4")]
public class Main : BaseUnityPlugin
{
public const string PluginGUID = "HIFU.LeapSkills";
public const string PluginAuthor = "HIFU";
public const string PluginName = "LeapSkills";
public const string PluginVersion = "1.0.4";
public void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_016b: Expected O, but got Unknown
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_017d: Expected O, but got Unknown
GameObject val = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Croco/CrocoBody.prefab").WaitForCompletion();
EntityStateMachine[] components = val.GetComponents<EntityStateMachine>();
foreach (EntityStateMachine val2 in components)
{
if (val2.customName == "Leap")
{
return;
}
}
EntityStateMachine val3 = val.AddComponent<EntityStateMachine>();
val3.customName = "Leap";
val3.initialStateType = new SerializableEntityStateType(typeof(Idle));
val3.mainStateType = new SerializableEntityStateType(typeof(Idle));
SkillDef val4 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Croco/CrocoLeap.asset").WaitForCompletion();
val4.activationStateMachineName = "Leap";
SkillDef val5 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Croco/CrocoChainableLeap.asset").WaitForCompletion();
val5.activationStateMachineName = "Leap";
EntityStateMachine val6 = val.AddComponent<EntityStateMachine>();
val6.customName = "Neurotoxin";
val6.initialStateType = new SerializableEntityStateType(typeof(Idle));
val6.mainStateType = new SerializableEntityStateType(typeof(Idle));
NetworkStateMachine component = val.GetComponent<NetworkStateMachine>();
Array.Resize(ref component.stateMachines, component.stateMachines.Length + 1);
component.stateMachines[component.stateMachines.Length - 2] = val3;
component.stateMachines[component.stateMachines.Length - 1] = val6;
BaseLeap.OnEnter += new hook_OnEnter(BaseLeap_OnEnter);
BaseLeap.OnExit += new hook_OnExit(BaseLeap_OnExit);
}
private void BaseLeap_OnExit(orig_OnExit orig, BaseLeap self)
{
SkillLocator skillLocator = ((EntityState)self).skillLocator;
if (Object.op_Implicit((Object)(object)skillLocator))
{
GenericSkill primary = skillLocator.primary;
if (Object.op_Implicit((Object)(object)primary) && !primary.skillDef.canceledFromSprinting)
{
primary.skillDef.canceledFromSprinting = true;
}
}
orig.Invoke(self);
if (Object.op_Implicit((Object)(object)((EntityState)self).characterBody))
{
((EntityState)self).characterBody.isSprinting = true;
}
}
private void BaseLeap_OnEnter(orig_OnEnter orig, BaseLeap self)
{
SkillLocator skillLocator = ((EntityState)self).skillLocator;
if (Object.op_Implicit((Object)(object)skillLocator))
{
GenericSkill primary = skillLocator.primary;
if (Object.op_Implicit((Object)(object)primary) && primary.skillDef.canceledFromSprinting)
{
primary.skillDef.canceledFromSprinting = false;
}
}
orig.Invoke(self);
}
}
}