Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of LeapSkills v1.0.4
LeapSkills.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using EntityStates; using EntityStates.Croco; using Microsoft.CodeAnalysis; using On.EntityStates.Croco; using RoR2; using RoR2.Skills; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LeapSkills")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LeapSkills")] [assembly: AssemblyTitle("LeapSkills")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LeapSkills { [BepInPlugin("HIFU.LeapSkills", "LeapSkills", "1.0.4")] public class Main : BaseUnityPlugin { public const string PluginGUID = "HIFU.LeapSkills"; public const string PluginAuthor = "HIFU"; public const string PluginName = "LeapSkills"; public const string PluginVersion = "1.0.4"; public void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Expected O, but got Unknown //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Expected O, but got Unknown GameObject val = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Croco/CrocoBody.prefab").WaitForCompletion(); EntityStateMachine[] components = val.GetComponents<EntityStateMachine>(); foreach (EntityStateMachine val2 in components) { if (val2.customName == "Leap") { return; } } EntityStateMachine val3 = val.AddComponent<EntityStateMachine>(); val3.customName = "Leap"; val3.initialStateType = new SerializableEntityStateType(typeof(Idle)); val3.mainStateType = new SerializableEntityStateType(typeof(Idle)); SkillDef val4 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Croco/CrocoLeap.asset").WaitForCompletion(); val4.activationStateMachineName = "Leap"; SkillDef val5 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Croco/CrocoChainableLeap.asset").WaitForCompletion(); val5.activationStateMachineName = "Leap"; EntityStateMachine val6 = val.AddComponent<EntityStateMachine>(); val6.customName = "Neurotoxin"; val6.initialStateType = new SerializableEntityStateType(typeof(Idle)); val6.mainStateType = new SerializableEntityStateType(typeof(Idle)); NetworkStateMachine component = val.GetComponent<NetworkStateMachine>(); Array.Resize(ref component.stateMachines, component.stateMachines.Length + 1); component.stateMachines[component.stateMachines.Length - 2] = val3; component.stateMachines[component.stateMachines.Length - 1] = val6; BaseLeap.OnEnter += new hook_OnEnter(BaseLeap_OnEnter); BaseLeap.OnExit += new hook_OnExit(BaseLeap_OnExit); } private void BaseLeap_OnExit(orig_OnExit orig, BaseLeap self) { SkillLocator skillLocator = ((EntityState)self).skillLocator; if (Object.op_Implicit((Object)(object)skillLocator)) { GenericSkill primary = skillLocator.primary; if (Object.op_Implicit((Object)(object)primary) && !primary.skillDef.canceledFromSprinting) { primary.skillDef.canceledFromSprinting = true; } } orig.Invoke(self); if (Object.op_Implicit((Object)(object)((EntityState)self).characterBody)) { ((EntityState)self).characterBody.isSprinting = true; } } private void BaseLeap_OnEnter(orig_OnEnter orig, BaseLeap self) { SkillLocator skillLocator = ((EntityState)self).skillLocator; if (Object.op_Implicit((Object)(object)skillLocator)) { GenericSkill primary = skillLocator.primary; if (Object.op_Implicit((Object)(object)primary) && primary.skillDef.canceledFromSprinting) { primary.skillDef.canceledFromSprinting = false; } } orig.Invoke(self); } } }