Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of LookStraightDown v1.0.5
LookStraightDown.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HG.BlendableTypes; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LookStraightDown")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LookStraightDown")] [assembly: AssemblyTitle("LookStraightDown")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LookStraightDown { [BepInPlugin("HIFU.LookStraightDown", "LookStraightDown", "1.0.4")] public class Main : BaseUnityPlugin { public const string PluginGUID = "HIFU.LookStraightDown"; public const string PluginAuthor = "HIFU"; public const string PluginName = "LookStraightDown"; public const string PluginVersion = "1.0.4"; public static ManualLogSource LSDLogger; public static ConfigEntry<float> minPitch { get; set; } public static ConfigEntry<float> maxPitch { get; set; } public void Awake() { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Expected O, but got Unknown LSDLogger = ((BaseUnityPlugin)this).Logger; minPitch = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Minimum Pitch", -90f, "The minimum Y angle the camera can be positioned at. Vanilla is -70. Values below -179 probably crash the game"); maxPitch = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Maximum Pitch", 90f, "The maximum Y angle the camera can be positioned at. Vanilla is 70. Values above 179 probably crash the game"); CharacterCameraParamsData.basic.minPitch = BlendableFloat.op_Implicit(minPitch.Value); CharacterCameraParamsData.basic.maxPitch = BlendableFloat.op_Implicit(maxPitch.Value); CameraTargetParams.Awake += new hook_Awake(CameraTargetParams_Awake); } private void CameraTargetParams_Awake(orig_Awake orig, CameraTargetParams self) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)self) && (Object)(object)self.cameraParams != (Object)null) { self.cameraParams.data.minPitch = BlendableFloat.op_Implicit(minPitch.Value); self.cameraParams.data.maxPitch = BlendableFloat.op_Implicit(maxPitch.Value); } orig.Invoke(self); } } }