using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HG.BlendableTypes;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LookStraightDown")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LookStraightDown")]
[assembly: AssemblyTitle("LookStraightDown")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LookStraightDown
{
[BepInPlugin("HIFU.LookStraightDown", "LookStraightDown", "1.0.4")]
public class Main : BaseUnityPlugin
{
public const string PluginGUID = "HIFU.LookStraightDown";
public const string PluginAuthor = "HIFU";
public const string PluginName = "LookStraightDown";
public const string PluginVersion = "1.0.4";
public static ManualLogSource LSDLogger;
public static ConfigEntry<float> minPitch { get; set; }
public static ConfigEntry<float> maxPitch { get; set; }
public void Awake()
{
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Expected O, but got Unknown
LSDLogger = ((BaseUnityPlugin)this).Logger;
minPitch = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Minimum Pitch", -90f, "The minimum Y angle the camera can be positioned at. Vanilla is -70. Values below -179 probably crash the game");
maxPitch = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Maximum Pitch", 90f, "The maximum Y angle the camera can be positioned at. Vanilla is 70. Values above 179 probably crash the game");
CharacterCameraParamsData.basic.minPitch = BlendableFloat.op_Implicit(minPitch.Value);
CharacterCameraParamsData.basic.maxPitch = BlendableFloat.op_Implicit(maxPitch.Value);
CameraTargetParams.Awake += new hook_Awake(CameraTargetParams_Awake);
}
private void CameraTargetParams_Awake(orig_Awake orig, CameraTargetParams self)
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)self) && (Object)(object)self.cameraParams != (Object)null)
{
self.cameraParams.data.minPitch = BlendableFloat.op_Implicit(minPitch.Value);
self.cameraParams.data.maxPitch = BlendableFloat.op_Implicit(maxPitch.Value);
}
orig.Invoke(self);
}
}
}