Decompiled source of LookStraightDown v1.0.2

LookStraightDown.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HG.BlendableTypes;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("LookStraightDown")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LookStraightDown")]
[assembly: AssemblyTitle("LookStraightDown")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LookStraightDown
{
	[BepInPlugin("HIFU.LookStraightDown", "LookStraightDown", "1.0.1")]
	public class Main : BaseUnityPlugin
	{
		public const string PluginGUID = "HIFU.LookStraightDown";

		public const string PluginAuthor = "HIFU";

		public const string PluginName = "LookStraightDown";

		public const string PluginVersion = "1.0.1";

		public static ManualLogSource LSDLogger;

		public static ConfigEntry<float> minPitch { get; set; }

		public static ConfigEntry<float> maxPitch { get; set; }

		public void Awake()
		{
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Expected O, but got Unknown
			LSDLogger = ((BaseUnityPlugin)this).Logger;
			minPitch = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Minimum Pitch", -90f, "The minimum Y angle the camera can be positioned at. Vanilla is -70. Values below -179 probably crash the game");
			maxPitch = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Maximum Pitch", 90f, "The maximum Y angle the camera can be positioned at. Vanilla is 70. Values above 179 probably crash the game");
			CharacterCameraParamsData.basic.minPitch = BlendableFloat.op_Implicit(minPitch.Value);
			CharacterCameraParamsData.basic.maxPitch = BlendableFloat.op_Implicit(maxPitch.Value);
			CameraTargetParams.Awake += new hook_Awake(CameraTargetParams_Awake);
		}

		private void CameraTargetParams_Awake(orig_Awake orig, CameraTargetParams self)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			self.cameraParams.data.minPitch = BlendableFloat.op_Implicit(minPitch.Value);
			self.cameraParams.data.maxPitch = BlendableFloat.op_Implicit(maxPitch.Value);
			orig.Invoke(self);
		}
	}
}