This package has been marked as deprecated, and it's suggested another
alternative is used.
Last updated | 10 months ago |
Total downloads | 131689 |
Total rating | 11 |
Categories | Mods Skills |
Dependency string | HIFU-MandoGaming-1.4.6 |
Dependants | 75 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2103RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1README
Modding Server:
Credit to FMRadio11 for the original mod.
New Skills
Icon | Name | Skill Slot | Description | Details |
---|---|---|---|---|
Heavy Tap | Primary | Frictionless. Shoot twice for 2x155% damage. | Fire a shot for 155% damage in 0.15s, then another right after in 0.35s, both with 0.9 Proc Coefficient. Shots have no damage falloff. | |
Plasma Tap | Primary | Arcing. Fire a burst of lightning that deals 100% damage in a cone. | Fire a shot every 0.25s for for 100% damage with 1.0 Proc Coefficient that arcs lightning up to 4 targets within 30m for 30% damage each, with a Proc Coefficient of 0.1. Shots have standard damage falloff. | |
PRFR-V Wildfire Storm | Secondary | Fire a continuous stream of flame that deals 550% damage per second and has a chance to ignite enemies. | Channel for 0.2s, unleashing a 20m long stream of fire that lasts 1s and deals 50% damage per tick for 11 ticks per second, each with a Proc Coefficient of 1.0 and a Burn Chance of 30%. Tickrate increases with Attack Speed. Can be used to propel yourself. |
Skills Not Added (Maybe Yet)
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Phase Missile (Secondary)
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- Using his right pistol, Commando fires between 3-6 missiles depending on how long the skill is charged. They deal little damage on their own, but their numbers and ability to stun make them quite potent at crowd control.
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Spark Chaser (Special)
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- Fires a slow-moving orb that deals damage over time, in addition to arcing out to other enemies. Mostly designed for melee range, as it doesn't travel very far before fizzling out.
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Sweep Barrage (Special)
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- Taken from an unused skill; fires a minimum of four shots forward, aimed at any enemies within a certain cone. Must be enabled in config.