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HashAshin-Ninja-1.1.2 icon

Ninja

From The Shadows..

Date uploaded 3 years ago
Version 1.1.2
Download link HashAshin-Ninja-1.1.2.zip
Downloads 49100
Dependency string HashAshin-Ninja-1.1.2

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RiskofThunder-HookGenPatcher-1.2.1 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.1
tristanmcpherson-R2API-3.0.52 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.52

README

Ninja

Ninja is a high risk & high input class with a high skill ceiling.

He has some of the highest burst dmg but requires mastery of his toolset to unleash his true potential. You need high awareness of your surroundings, enemies and their attacks with Shadows Parry, mastering this is your biggest strength. Burst cancels. Target prioritization with precision aim for his Execute resets and effective use of his Deception.

Do you have what it takes?

Click below for Trailer and Guide: Trailer

With inspiration from Zer0 in Borderlands 2, Genji and Nioh's cancel tech & tight parry windows.

Backstory

No one made a Ninja. So I had to be the one.

With barely any experience in C# and unity or blender. Painstakingly.. Enter Ninja. 2 Months of dedicated work alone and hitting many walls during, seemingly impossible at times.. This is a passion project for me and i have fulfilled what i had set out in plan at the start, so i am satisfied with the result.

Support through donation is optional but motivates me to work on my passion more https://ko-fi.com/hashashin For my time invested and if you enjoyed it would be appreciated.

Future Plans

-Gather feedback for balancing if needed, I havent stress tested him with every item (mostly without as a masochist). -Adjustments. -VR support is one of my goals also

Known Issues

If idle for between 1-2s then moving, you will keep that idle animation for the next second(idle to moving issue). This bug is avoided by jumping or attacking to force animate if you want.

Updates

1.1.2

  Ninja is now playable. Overdue bugfixes. Balance tuning. QOL and features.
  
     Fixes/Changes:
-(no more stuck in cloak bug..) 
-Nerfs and adjustments. Now requires full use of his kit as intended.
-Deception Uppercut radius decreased (meant for single target mostly).
-Deflect Radius Increase
-Dash improvements, is even more responsive!
-Dash range end hit resets secondary(which resets primary while cloaked, for even more input rewarding dash cancels with extra tech)
-Ninja occasionally cloaks allies nearby

     Additions.
-New Effects.
-New Elemental Stab transformation for secondary while deception is active.
-New Keyword tokens for better understanding of skills and description improvements.
-Alt dash and deflect skills(experimental)
-Sword hits reduce cds by .4s

     Known issues:
Cloak green visual overlay may sometimes not appear.
Cannot select other skills after quitting to main menu. (Restarting fixes this)
Dash rarely may clip through walls & slam targets.

Thanks to HIFU for stress testing and playtesting Ninja and his advice for dps tuning.

1.1.1

  • New Overlay while cloaked, Primary Atk speed increase & aimed bonus for Sword, Secondary and special cancel cloak - CLOAK BUG can be unplayable