using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using IL.RoR2.UI;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2;
using RoR2.UI;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ESCapism")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+4ec895757ebae4a5d8b715b5f73abc369809c2b1")]
[assembly: AssemblyProduct("ESCapism")]
[assembly: AssemblyTitle("ESCapism")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ESCapism
{
[BepInPlugin("Hibiscus.ESCapism", "ESCapism", "1.5.4")]
public class ESCapismPlugin : BaseUnityPlugin
{
public const string PluginGUID = "Hibiscus.ESCapism";
public const string PluginAuthor = "Hibiscus";
public const string PluginName = "ESCapism";
public const string PluginVersion = "1.5.4";
private static List<HGButton> CancelButtons = new List<HGButton>();
private string[] _menuButtonNames = new string[4] { "NakedButton", "NakedButton (Back)", "Button, Return", "BackButton" };
public static ConfigEntry<bool> EnabledInGame { get; set; }
public static ConfigEntry<bool> EnabledInMenu { get; set; }
public void Awake()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Expected O, but got Unknown
CreateConfig();
if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"))
{
SetupRiskOfOptions();
}
MPEventSystem.Update += new Manipulator(HandleEventSystemUpdate);
}
private void CreateConfig()
{
EnabledInGame = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled in game", true, "If enabled, you will be able to close windows by pressing ESCAPE in game");
EnabledInMenu = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled in menu", true, "If enabled, you will be able to close windows by pressing ESCAPE in menu");
}
private void SetupRiskOfOptions()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Expected O, but got Unknown
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Expected O, but got Unknown
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(EnabledInGame));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(EnabledInMenu));
}
private void HandleEventSystemUpdate(ILContext il)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
val.GotoNext(new Func<Instruction, bool>[1]
{
(Instruction x) => ILPatternMatchingExt.MatchCall<Console>(x, "get_instance")
});
ILLabel val2 = val.DefineLabel();
val.MarkLabel(val2);
val.Emit(OpCodes.Ldarg_0);
val.EmitDelegate<Action<MPEventSystem>>((Action<MPEventSystem>)delegate
{
PickupPickerPanel[] array = (PickupPickerPanel[])(object)Object.FindObjectsOfType(typeof(PickupPickerPanel));
HGPopoutPanel[] array2 = (HGPopoutPanel[])(object)Object.FindObjectsOfType(typeof(HGPopoutPanel));
if (array.Length != 0 && EnabledInGame.Value)
{
FindButtonsOnPanels(array);
}
else if (array2.Length != 0 && EnabledInMenu.Value)
{
FindButtonsOnPanels(array2);
}
else
{
HGButton[] array3 = Object.FindObjectsOfType<HGButton>();
foreach (HGButton button in array3)
{
if (_menuButtonNames.Any((string name) => ((Object)button).name.Equals(name)) && EnabledInMenu.Value)
{
CancelButtons.Add(button);
}
}
}
if (CancelButtons.Count > 0)
{
CloseMenu();
}
else
{
Console.instance.SubmitCmd((NetworkUser)null, "pause", false);
}
});
val.Emit(OpCodes.Ret);
ILLabel val3 = default(ILLabel);
val.GotoPrev(new Func<Instruction, bool>[1]
{
(Instruction x) => ILPatternMatchingExt.MatchBrfalse(x, ref val3)
});
val.Next.Operand = val2;
val.Next.OpCode = OpCodes.Brfalse;
}
private void FindButtonsOnPanels<T>(T[] panels)
{
for (int i = 0; i < panels.Length; i++)
{
_ = ref panels[i];
HGButton[] array = Object.FindObjectsOfType<HGButton>();
foreach (HGButton val in array)
{
if (((Object)val).name.Equals("CancelButton"))
{
CancelButtons.Add(val);
}
}
}
}
private void CloseMenu()
{
while (CancelButtons.Count != 0)
{
if (CancelButtons[0] != null)
{
((MPButton)CancelButtons[0]).InvokeClick();
}
CancelButtons.RemoveAt(0);
}
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}