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Decompiled source of ESCapism v1.5.4
ESCapism/ESCapism.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using IL.RoR2.UI; using Microsoft.CodeAnalysis; using Mono.Cecil.Cil; using MonoMod.Cil; using RiskOfOptions; using RiskOfOptions.Options; using RoR2; using RoR2.UI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ESCapism")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+4ec895757ebae4a5d8b715b5f73abc369809c2b1")] [assembly: AssemblyProduct("ESCapism")] [assembly: AssemblyTitle("ESCapism")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ESCapism { [BepInPlugin("Hibiscus.ESCapism", "ESCapism", "1.5.4")] public class ESCapismPlugin : BaseUnityPlugin { public const string PluginGUID = "Hibiscus.ESCapism"; public const string PluginAuthor = "Hibiscus"; public const string PluginName = "ESCapism"; public const string PluginVersion = "1.5.4"; private static List<HGButton> CancelButtons = new List<HGButton>(); private string[] _menuButtonNames = new string[4] { "NakedButton", "NakedButton (Back)", "Button, Return", "BackButton" }; public static ConfigEntry<bool> EnabledInGame { get; set; } public static ConfigEntry<bool> EnabledInMenu { get; set; } public void Awake() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown CreateConfig(); if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions")) { SetupRiskOfOptions(); } MPEventSystem.Update += new Manipulator(HandleEventSystemUpdate); } private void CreateConfig() { EnabledInGame = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled in game", true, "If enabled, you will be able to close windows by pressing ESCAPE in game"); EnabledInMenu = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled in menu", true, "If enabled, you will be able to close windows by pressing ESCAPE in menu"); } private void SetupRiskOfOptions() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Expected O, but got Unknown //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Expected O, but got Unknown ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(EnabledInGame)); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(EnabledInMenu)); } private void HandleEventSystemUpdate(ILContext il) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); val.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCall<Console>(x, "get_instance") }); ILLabel val2 = val.DefineLabel(); val.MarkLabel(val2); val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Action<MPEventSystem>>((Action<MPEventSystem>)delegate { PickupPickerPanel[] array = (PickupPickerPanel[])(object)Object.FindObjectsOfType(typeof(PickupPickerPanel)); HGPopoutPanel[] array2 = (HGPopoutPanel[])(object)Object.FindObjectsOfType(typeof(HGPopoutPanel)); if (array.Length != 0 && EnabledInGame.Value) { FindButtonsOnPanels(array); } else if (array2.Length != 0 && EnabledInMenu.Value) { FindButtonsOnPanels(array2); } else { HGButton[] array3 = Object.FindObjectsOfType<HGButton>(); foreach (HGButton button in array3) { if (_menuButtonNames.Any((string name) => ((Object)button).name.Equals(name)) && EnabledInMenu.Value) { CancelButtons.Add(button); } } } if (CancelButtons.Count > 0) { CloseMenu(); } else { Console.instance.SubmitCmd((NetworkUser)null, "pause", false); } }); val.Emit(OpCodes.Ret); ILLabel val3 = default(ILLabel); val.GotoPrev(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchBrfalse(x, ref val3) }); val.Next.Operand = val2; val.Next.OpCode = OpCodes.Brfalse; } private void FindButtonsOnPanels<T>(T[] panels) { for (int i = 0; i < panels.Length; i++) { _ = ref panels[i]; HGButton[] array = Object.FindObjectsOfType<HGButton>(); foreach (HGButton val in array) { if (((Object)val).name.Equals("CancelButton")) { CancelButtons.Add(val); } } } } private void CloseMenu() { while (CancelButtons.Count != 0) { if (CancelButtons[0] != null) { ((MPButton)CancelButtons[0]).InvokeClick(); } CancelButtons.RemoveAt(0); } } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }