Hippo-Rifter icon

Rifter

Adds Rifter, a positional-based survivor.

By Hippo
Last updated a month ago
Total downloads 100099
Total rating 6 
Categories Player Characters Seekers of the Storm Update
Dependency string Hippo-Rifter-0.5.8
Dependants 14 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Deployable-1.0.1 icon
RiskofThunder-R2API_Deployable

API for adding custom deployables

Preferred version: 1.0.1
RiskofThunder-R2API_Core-5.1.1 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.1
RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-R2API_RecalculateStats-1.4.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.4.0
RiskofThunder-R2API_DamageType-1.1.1 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.1

README

Rifter v0.5.7

Adds Rifter, a positional-based character that utilizes sweet-spots and teleportation to deal massive damage. New build! Please let me know if you like the changes.

MODEL DONE BY COMMANDER JOJO. HE IS AMAZING.

So what's the build?

Passives:

Imperfection

Rifts have the chance to cripple enemies. The chance increases each time an enemy is hit.

Rift/Fracture

Your shots consist of Rifts and Fracture Lines. Rift are sweet-spot damage at the end of your shot. Primary shots are connected by weaker Fracture Lines that deal 80% damage that are unable to activate item effects. Rifts are weakened if they hit the ground before max distance.

Overcharge

Overcharged abilities teleport enemies to your far-range rifts, OR to Timelock if it is out.

Primary:

Focused Rifts

Shoot a far-ranged rift for 500% damage. Hold primary and secondary for a mid-range rift, that is 20% smaller and weaker.

Buckshot Rifts

Shoot a far-ranged rift for 280% damage (+ 5 x 120% smaller rifts). Hold primary and secondary for a mid-range rift, that is 20% smaller and weaker. Shoots faster, and has a higher proccing chance than the Focused Rift.

Secondaries:

Fracture Shots

Shoot 3 fracture shots for 80% damage each. Each shot is overcharged. Your stocks refill automatically if all shots connect. Let's act like the other secondary doesn't exist or something.

Utilities:

Slipstream

Teleport a short distance, briefly turning invulnerable. Replenishes secondary skill stock.

Quantum Portals

Dash back and create two portals, each blasting for 150% damage per second. Portals teleport to each other.

Special

Timelock

Create a field that Nullifies enemies. Hitting the field with a well-placed Rift can cause it to explode, dealing 500% (+100% per enemy hit)! *while active, all rifts will teleport enemies to the Timelock.

Ending Notes

Discord exists! link is https://discord.gg/5ckGhPy5nJ.

If you like the mod and want to support me, I have a ko-fi now! (I know he's not finished quite yet, but I'm gonna do my best!) https://ko-fi.com/hippo7557

Feedback is appreciated.

Special thanks to a lot of people. Buns, JestAnAnimator, Anartoast, Tsuyoikenko, S***ter, TRYAGAIN211, TimeSweeper, Chinchi, MotherEgg, Wavy, Randomly Awesome, Nines, Violet, .Score, all those that are testing the character and providing feedback, and other people I forgot. Thanks a bunch!