Last updated | a day ago |
Total downloads | 11560 |
Total rating | 3 |
Categories | Player Characters |
Dependency string | Hippo-Rifter-0.2.0 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1README
Rifter v0.2.0
Adds Rifter, a positional-based character that utilizes sweet-spots and teleportation to deal massive damage. This is an alpha build, mostly for playtesting.
So what's the build?
Passives:
Shatter
This is a new 0.2.0 passive! Rifts shatter armor and total health, up to 60 armor, and 50% health. This is largely experimental, so feedback is much appreciated!
Rift/Fracture
Your shots consist of Rifts and Fracture Lines. Rift are sweet-spot damage at the end of your shot. Primary and Secondary shots are connected by weaker Fracture Lines that deal 80% damage that are unable to activate item effects. Rifts are weakened if they hit the ground before max distance.
Overcharge
Overcharge teleports enemies hit by a skill to your far-range rifts.
Primary:
Rift Gauntlet Ranged
Shoot a far-ranged rift for 420% damage.
Secondaries:
Rift Gauntlet
Shoot a mid-range rift for 380% damage. Incurs no cooldown.
Rapidfire Gauntlet
Shoot a mid-range rift for 300% damage. Hold up to 3. Last shot is overcharged.
Refraction
Shoot a spread of 3 mid-range rifts for 320% damage each. Always overcharged.
Utilities:
Slipstream
Teleport a short distance, briefly turning invulnerable. Your next shot is overcharged.
Rift Rider
Travel through your primary rift. Hit enemies are teleported to your previous location.
Special
Recursion
Charge up to 5 rifts centered on you, dealing 300% damage. Last rift is overcharged. note: the first rift starts at 300% damage and a radius of 10m. Subsequent rifts are 20% stronger and larger than the last.
Chained Worlds
Charge up to 5 rifts stepped out for 320% damage, with each rift 20% stronger than the last. Each rift teleports enemies to the next rift.
Ending Notes
Discord exists! link is https://discord.gg/5ckGhPy5nJ. If it ain't Hippo Mods, I have lied and let me know in the RoR2 Modding discord (@Hippo).
Special thanks to a lot of people. Tsuyoikenko, S***ter, TRYAGAIN211, TimeSweeper, Chinchi, MotherEgg, Wavy, Randomly Awesome, and other people I forgot. Thanks a bunch!