Hippo-Rifter icon

Rifter

Adds Rifter, a positional-based survivor. WIP, not fully networked, has basic VFX.

By Hippo
Last updated a day ago
Total downloads 11560
Total rating 3 
Categories Player Characters
Dependency string Hippo-Rifter-0.2.0
Dependants 2 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
RiskofThunder-R2API_Core-5.0.3 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.3
RiskofThunder-R2API_Prefab-1.0.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.1
RiskofThunder-R2API_RecalculateStats-1.0.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.0.0
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Sound-1.0.2 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.2
RiskofThunder-R2API_DamageType-1.0.4 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.4

README

Rifter v0.2.0

Adds Rifter, a positional-based character that utilizes sweet-spots and teleportation to deal massive damage. This is an alpha build, mostly for playtesting.

So what's the build?

Passives:

Shatter

This is a new 0.2.0 passive! Rifts shatter armor and total health, up to 60 armor, and 50% health. This is largely experimental, so feedback is much appreciated!

Rift/Fracture

Your shots consist of Rifts and Fracture Lines. Rift are sweet-spot damage at the end of your shot. Primary and Secondary shots are connected by weaker Fracture Lines that deal 80% damage that are unable to activate item effects. Rifts are weakened if they hit the ground before max distance.

Overcharge

Overcharge teleports enemies hit by a skill to your far-range rifts.

Primary:

Rift Gauntlet Ranged

Shoot a far-ranged rift for 420% damage.

Secondaries:

Rift Gauntlet

Shoot a mid-range rift for 380% damage. Incurs no cooldown.

Rapidfire Gauntlet

Shoot a mid-range rift for 300% damage. Hold up to 3. Last shot is overcharged.

Refraction

Shoot a spread of 3 mid-range rifts for 320% damage each. Always overcharged.

Utilities:

Slipstream

Teleport a short distance, briefly turning invulnerable. Your next shot is overcharged.

Rift Rider

Travel through your primary rift. Hit enemies are teleported to your previous location.

Special

Recursion

Charge up to 5 rifts centered on you, dealing 300% damage. Last rift is overcharged. note: the first rift starts at 300% damage and a radius of 10m. Subsequent rifts are 20% stronger and larger than the last.

Chained Worlds

Charge up to 5 rifts stepped out for 320% damage, with each rift 20% stronger than the last. Each rift teleports enemies to the next rift.

Ending Notes

Discord exists! link is https://discord.gg/5ckGhPy5nJ. If it ain't Hippo Mods, I have lied and let me know in the RoR2 Modding discord (@Hippo).

Special thanks to a lot of people. Tsuyoikenko, S***ter, TRYAGAIN211, TimeSweeper, Chinchi, MotherEgg, Wavy, Randomly Awesome, and other people I forgot. Thanks a bunch!