Hippo-Rifter icon


Adds Rifter, a positional-based survivor. Reworked Specials. Needs model, animations, vfx polish, sfx.

By Hippo
Last updated 2 weeks ago
Total downloads 20212
Total rating 4 
Categories Player Characters
Dependency string Hippo-Rifter-0.3.0
Dependants 3 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1905 icon

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
RiskofThunder-R2API_RecalculateStats-1.0.0 icon

API for manipulating Character Stats

Preferred version: 1.0.0
RiskofThunder-R2API_Prefab-1.0.1 icon

API for Prefab creation, networking and duplication

Preferred version: 1.0.1
RiskofThunder-R2API_Core-5.0.3 icon

Core R2API module

Preferred version: 5.0.3
RiskofThunder-R2API_DamageType-1.0.4 icon

API for registering damage types

Preferred version: 1.0.4
RiskofThunder-R2API_Language-1.0.1 icon

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Sound-1.0.2 icon

API for adding custom sounds or musics

Preferred version: 1.0.2


Rifter v0.3.0

Adds Rifter, a positional-based character that utilizes sweet-spots and teleportation to deal massive damage. This is an alpha build, mostly for playtesting.

So what's the build?



Rifts shatter armor and total health, up to 60 armor, and 50% health.


Your shots consist of Rifts and Fracture Lines. Rift are sweet-spot damage at the end of your shot. Primary and Secondary shots are connected by weaker Fracture Lines that deal 80% damage that are unable to activate item effects. Rifts are weakened if they hit the ground before max distance.


Overcharge teleports enemies hit by a skill to your far-range rifts.


Rift Gauntlet Ranged

Shoot a far-ranged rift for 420% damage.


Rift Gauntlet

Shoot a mid-range rift for 300% damage. Incurs no cooldown.

Rapidfire Gauntlet

Shoot a mid-range rift for 300% damage. Hold up to 3. Last shot is overcharged.


Shoot a spread of 3 mid-range rifts for 300% damage each. Always overcharged.



Teleport a short distance, briefly turning invulnerable. Your next shot is overcharged.

Rift Rider

Travel through your primary rift. Hit enemies are teleported to your previous location.



Position 5 stacked rifts, dealing 2200% total damage. note: the first rift starts at 300% damage and a radius of 10m. Subsequent rifts are 20% stronger and larger than the last.

Chained Worlds

Charge and shoot 5 rifts in a line, dealing 500% damage per rift. Each rift teleports enemies to the next.

Ending Notes

Discord exists! link is https://discord.gg/5ckGhPy5nJ. If it ain't Hippo Mods, I have lied and let me know in the RoR2 Modding discord (@Hippo).

Special thanks to a lot of people. Tsuyoikenko, S***ter, TRYAGAIN211, TimeSweeper, Chinchi, MotherEgg, Wavy, Randomly Awesome, and other people I forgot. Thanks a bunch!