We recommend using the Thunderstore Mod Manager or an alternative for installing mods
This mod makes it so orbs from Monster Tooth, Bandolier, and Ghor's Tome will trigger items that normally only activate when interacting (Fireworks, Squid Polyp, and Defiant Gouge)
This mod makes it so orbs from Monster Tooth, Bandolier, and Ghor's Tome will trigger items that normally only activate when interacting (Fireworks, Squid Polyp, and Defiant Gouge).
This enables synergy from the items listed which are generally considered weak, and allows for a whole new, viable firework build.
I recommend playing with the default settings at first to see if those feel right to you. If you feel that this mod is overtuned or too weak, the config allows for some powerful fine tuning.
By default, fireworks are launched every time you pick up a Monster Tooth's healing orb. Lets say you want fireworks to only be launched 20% of the time plus 10% for each Monster Tooth stack. You can do that by changing the
Fireworks - Activation Chance setting's value from
20 + (n - 1) * 10.
Each source (Monster Tooth healing orb, Bandolier ammo pack, and Ghor's Tome gold) has their own section so you can balance them accordingly.
Removed debug hotkeys
Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.
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