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Decompiled source of OopsAllShrines v0.1.0
plugin.dll
Decompiled 4 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using RoR2; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ExamplePlugin")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+520bdb6a3b54c0d5369dc0992186c0c60bc744ae")] [assembly: AssemblyProduct("ExamplePlugin")] [assembly: AssemblyTitle("ExamplePlugin")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace EverythingIsChanceShrines { [BepInPlugin("com.yourname.everythingischance", "Everything Is Chance Shrines", "1.1.0")] public class EverythingIsChanceShrinesPlugin : BaseUnityPlugin { public const string PluginGUID = "JTNGRoup.OopsAllShrines"; public const string PluginAuthor = "JTNGRoup"; public const string PluginName = "OopsAllShrines"; public const string PluginVersion = "0.1.0"; private GameObject shrineChancePrefab; private ConfigEntry<float> replacementRate; private ConfigEntry<bool> keepPrinters; private Xoroshiro128Plus rng; public void Awake() { shrineChancePrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/Shrines/ShrineChance"); if (!Object.op_Implicit((Object)(object)shrineChancePrefab)) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load ShrineChance prefab."); } replacementRate = ((BaseUnityPlugin)this).Config.Bind<float>("General", "ReplacementRate", 0.5f, "Chance (0-1) that a non-chance interactable becomes a Chance Shrine. 0.5 = ~50%."); keepPrinters = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "KeepPrinters", true, "If true, printers (duplicators) are NOT replaced."); Stage.onStageStartGlobal += OnStageStart; } public void OnDestroy() { Stage.onStageStartGlobal -= OnStageStart; } private void OnStageStart(Stage stage) { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Expected O, but got Unknown if (NetworkServer.active) { rng = (((Object)(object)Run.instance != (Object)null) ? new Xoroshiro128Plus(Run.instance.stageRng.nextUlong) : new Xoroshiro128Plus((ulong)Random.Range(1, int.MaxValue))); ((MonoBehaviour)this).Invoke("ReplacePass1", 1f); ((MonoBehaviour)this).Invoke("ReplacePass2", 2.5f); } } private void ReplacePass1() { ReplaceAllIntoChanceShrines(); } private void ReplacePass2() { ReplaceAllIntoChanceShrines(); } private void ReplaceAllIntoChanceShrines() { if (!NetworkServer.active || !Object.op_Implicit((Object)(object)shrineChancePrefab)) { return; } float num = Mathf.Clamp01(replacementRate.Value); PurchaseInteraction[] array = Object.FindObjectsOfType<PurchaseInteraction>(); PurchaseInteraction[] array2 = array; foreach (PurchaseInteraction val in array2) { if (Object.op_Implicit((Object)(object)val) && !Object.op_Implicit((Object)(object)((Component)val).GetComponentInParent<TeleporterInteraction>()) && !Object.op_Implicit((Object)(object)((Component)val).GetComponentInParent<ShrineChanceBehavior>()) && (!keepPrinters.Value || !IsPrinter(((Component)val).gameObject)) && !(rng.nextNormalizedFloat > num)) { ReplaceGameObjectWithChanceShrine(((Component)val).gameObject); } } BarrelInteraction[] array3 = Object.FindObjectsOfType<BarrelInteraction>(); BarrelInteraction[] array4 = array3; foreach (BarrelInteraction val2 in array4) { if (Object.op_Implicit((Object)(object)val2) && !Object.op_Implicit((Object)(object)((Component)val2).GetComponentInParent<TeleporterInteraction>()) && !Object.op_Implicit((Object)(object)((Component)val2).GetComponentInParent<ShrineChanceBehavior>()) && !(rng.nextNormalizedFloat > num)) { ReplaceGameObjectWithChanceShrine(((Component)val2).gameObject); } } } private bool IsPrinter(GameObject obj) { NetworkIdentity componentInParent = obj.GetComponentInParent<NetworkIdentity>(); GameObject val = ((componentInParent != null) ? ((Component)componentInParent).gameObject : null) ?? obj; string text = ((Object)val).name ?? ""; if (text.Contains("Duplicator")) { return true; } if (Object.op_Implicit((Object)(object)val.GetComponentInParent<ShopTerminalBehavior>()) && text.Contains("Duplicator")) { return true; } return false; } private void ReplaceGameObjectWithChanceShrine(GameObject target) { //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)target)) { return; } NetworkIdentity componentInParent = target.GetComponentInParent<NetworkIdentity>(); GameObject val = (Object.op_Implicit((Object)(object)componentInParent) ? ((Component)componentInParent).gameObject : target); if (!Object.op_Implicit((Object)(object)val.GetComponentInParent<TeleporterInteraction>()) && !Object.op_Implicit((Object)(object)val.GetComponentInParent<ShrineChanceBehavior>())) { Vector3 val2 = val.transform.position; Quaternion val3 = val.transform.rotation; RaycastHit val4 = default(RaycastHit); if (Physics.Raycast(val2 + Vector3.up * 3f, Vector3.down, ref val4, 20f, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask))) { val2 = ((RaycastHit)(ref val4)).point; val3 = Quaternion.FromToRotation(Vector3.up, ((RaycastHit)(ref val4)).normal) * val3; } NetworkServer.Destroy(val); GameObject val5 = Object.Instantiate<GameObject>(shrineChancePrefab, val2, val3); NetworkServer.Spawn(val5); } } } } namespace OopsAllShrines { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }