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LocationsOfPrecipitation
A utils mod that features editor and runtime tools I use for making stages!
CHANGELOG
1.2.3
- New
setRotationToZero` attribute inInstantiateAddressablePrefab``. setPositionToZerono longer affects the rotation of the instantiated object.- New
overrideLodcalScaleandnewLocalScaleattributes inInstantiateAddressablePrefab. - New protections have been implemented to ensure that there are no dead objects in editor if
refreshInEditoris true.
1.2.2
- Added
InstantiateArtifactPortalandInstantiateArtifactFormulaDisplayto instatiate objects relating to the artifact teleporter in Stage 5s. Does not come with the actual teleporter props. - There was an undocumeted feature called
PlayerSpawnPointControllerin version1.2.1that remains untested. Added a note to that changelog.
1.2.1
- Added
SetupDLC3AccessNode - (Untested, please report issues) Added
PlayerSpawnPointControllerto have more control over player spawn points.
1.2.0
- Updated for Alloyed Collective!
1.1.2
- Updated for SoTS!
- Added
ShroomandMeridianjump pads. Will add the other DLC jump pads in the future but there is an issue with them saving into the scene causing GUID errors.
1.1.1
- Implemented nullcheck before setting flags of prefab instances in InstantiateAddressablePrefab.
1.1.0
- Added new GameObject Menu item called
Risk of Rain 2. - New
Geyserprefab option underRisk of Rain 2menu Item. Used to quickly make custom jump pads. - Added
InstantiateGeyserPrefabfor reusing in game geysers. - Added
InstantiateLogbookPrefabfor instantiating the logbook pickup usually found on hidden realms. - Made
Set Position And Rotation to Zero,Use Local Position and Rotation, andRefresh in Editorall set to true by default. - Added
ShaderSwapclass withConvertShadermethod.
1.0.0
- Initial Release!