using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using EntityStates;
using MonoMod.RuntimeDetour;
using On.RoR2;
using OrographicGambitBaseMod.Modules;
using OrographicGambitBaseMod.Modules.Components;
using R2API;
using R2API.Utils;
using RoR2;
using RoR2.ConVar;
using RoR2.ContentManagement;
using RoR2.Projectile;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Rendering;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("0Harmony")]
[assembly: IgnoresAccessChecksTo("HGUnityUtils")]
[assembly: AssemblyCompany("OrographicGambitBaseMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("OrographicGambitBaseMod")]
[assembly: AssemblyTitle("OrographicGambitBaseMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: UnverifiableCode]
internal class BodyInfo
{
internal string bodyName = "";
internal string bodyNameToken = "";
internal string subtitleNameToken = "";
internal Texture characterPortrait = null;
internal GameObject crosshair = null;
internal GameObject podPrefab = null;
internal float maxHealth = 100f;
internal float healthGrowth = 2f;
internal float healthRegen = 0f;
internal float shield = 0f;
internal float shieldGrowth = 0f;
internal float moveSpeed = 7f;
internal float moveSpeedGrowth = 0f;
internal float acceleration = 80f;
internal float jumpPower = 15f;
internal float jumpPowerGrowth = 0f;
internal float damage = 12f;
internal float attackSpeed = 1f;
internal float attackSpeedGrowth = 0f;
internal float armor = 0f;
internal float armorGrowth = 0f;
internal float crit = 1f;
internal float critGrowth = 0f;
internal int jumpCount = 1;
internal Color bodyColor = Color.grey;
}
internal class CustomRendererInfo
{
internal string childName;
internal Material material;
internal bool ignoreOverlays;
}
internal class SkillDefInfo
{
public string skillName;
public string skillNameToken;
public string skillDescriptionToken;
public Sprite skillIcon;
public SerializableEntityStateType activationState;
public string activationStateMachineName;
public int baseMaxStock;
public float baseRechargeInterval;
public bool beginSkillCooldownOnSkillEnd;
public bool canceledFromSprinting;
public bool forceSprintDuringState;
public bool fullRestockOnAssign;
public InterruptPriority interruptPriority;
public bool resetCooldownTimerOnUse;
public bool isCombatSkill;
public bool mustKeyPress;
public bool cancelSprintingOnActivation;
public int rechargeStock;
public int requiredStock;
public int stockToConsume;
public string[] keywordTokens;
}
namespace OrographicGambitBaseMod
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.JavAngle.OrographicGambitBaseMod", "OrographicGambitBaseMod", "1.0.2")]
[R2APISubmoduleDependency(new string[] { "PrefabAPI", "LanguageAPI", "SoundAPI", "NetworkingAPI", "ItemAPI", "DamageAPI" })]
public class OrographicGambitBasePlugin : BaseUnityPlugin
{
public const string MODUID = "com.JavAngle.OrographicGambitBaseMod";
public const string MODNAME = "OrographicGambitBaseMod";
public const string MODVERSION = "1.0.2";
public const string developerPrefix = "JAVANGLE";
public static bool scepterInstalled;
public static bool scrollableLobbyInstalled;
public static bool RiskOfOptionsInstalled;
public static bool EmotesAPIInstalled;
public static bool KKArenaInstalled;
public static OrographicGambitBasePlugin instance;
private void Awake()
{
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Expected O, but got Unknown
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
instance = this;
if (Chainloader.PluginInfos.ContainsKey("com.DestroyedClone.AncientScepter"))
{
scepterInstalled = true;
}
if (Chainloader.PluginInfos.ContainsKey("com.KingEnderBrine.ScrollableLobbyUI"))
{
scrollableLobbyInstalled = true;
}
if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"))
{
RiskOfOptionsInstalled = true;
}
if (Chainloader.PluginInfos.ContainsKey("com.weliveinasociety.CustomEmotesAPI"))
{
EmotesAPIInstalled = true;
}
if (Chainloader.PluginInfos.ContainsKey("com.Kingpinush.KingKombatArena"))
{
KKArenaInstalled = true;
}
Assets.PopulateAssets();
Config.ReadConfig();
States.RegisterStates();
Buffs.RegisterBuffs();
Projectiles.RegisterProjectiles();
Tokens.AddTokens();
ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(ContentManager_collectContentPackProviders);
if (Config.internalFloatValueMSX.Value > 100f)
{
Config.internalFloatValueMSX.Value = 100f;
}
if (Config.internalFloatValueSFX.Value > 100f)
{
Config.internalFloatValueSFX.Value = 100f;
}
VolumeController.ActualMSX = Config.internalFloatValueMSX.Value;
VolumeController.ActualSFX = Config.internalFloatValueSFX.Value;
AkSoundEngine.SetRTPCValue("Volume_MSX", VolumeController.ActualMSX);
AkSoundEngine.SetRTPCValue("Volume_SFX", VolumeController.ActualSFX);
AkSoundEngine.SetRTPCValue("Volume_Global_SFX", VolumeController.ActualSFX);
AkSoundEngine.SetRTPCValue("Volume_Limit_SFX", VolumeController.ActualSFX);
Hook();
}
private void ContentManager_collectContentPackProviders(AddContentPackProviderDelegate addContentPackProvider)
{
addContentPackProvider.Invoke((IContentPackProvider)(object)new ContentPacks());
}
private void Start()
{
}
private void Hook()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Expected O, but got Unknown
CharacterBody.RecalculateStats += new hook_RecalculateStats(CharacterBody_RecalculateStats);
CharacterBody.OnBuffFinalStackLost += new hook_OnBuffFinalStackLost(CharacterBody_OnBuffFinalStackLost);
VolumeConVar.SetString += new hook_SetString(VolumeConVar_SetString);
HealthComponent.TakeDamage += new hook_TakeDamage(HealthComponent_TakeDamage);
}
private void CharacterBody_RecalculateStats(orig_RecalculateStats orig, CharacterBody self)
{
orig.Invoke(self);
if (Object.op_Implicit((Object)(object)self))
{
if (self.HasBuff(Buffs.GenericArmorPlus))
{
self.armor += 0.5f * (float)self.GetBuffCount(Buffs.GenericArmorPlus);
}
if (self.HasBuff(Buffs.GenericArmorMinus))
{
self.armor -= 0.5f * (float)self.GetBuffCount(Buffs.GenericArmorMinus);
}
if (self.HasBuff(Buffs.GenericASPlus))
{
self.attackSpeed *= 1f + 0.02f * (float)self.GetBuffCount(Buffs.GenericASPlus);
}
if (self.HasBuff(Buffs.GenericASMinus))
{
self.attackSpeed *= 1f - 0.01f * (float)self.GetBuffCount(Buffs.GenericASMinus);
}
if (self.HasBuff(Buffs.GenericDamagePlus))
{
self.damage *= 1f + 0.02f * (float)self.GetBuffCount(Buffs.GenericDamagePlus);
}
if (self.HasBuff(Buffs.GenericDamageMinus))
{
self.damage *= 1f - 0.01f * (float)self.GetBuffCount(Buffs.GenericDamageMinus);
}
if (self.HasBuff(Buffs.GenericMSPlus))
{
self.moveSpeed *= 1f + 0.02f * (float)self.GetBuffCount(Buffs.GenericMSPlus);
}
if (self.HasBuff(Buffs.GenericMSMinus))
{
self.moveSpeed *= 1f - 0.01f * (float)self.GetBuffCount(Buffs.GenericMSMinus);
}
if (self.HasBuff(Buffs.GenericRegenPlus))
{
self.regen += self.baseRegen * (1f + 0.06f * (float)self.GetBuffCount(Buffs.GenericRegenPlus));
}
if (self.HasBuff(Buffs.GenericRegenMinus))
{
self.regen -= self.baseRegen * (1f + 0.03f * (float)self.GetBuffCount(Buffs.GenericRegenMinus));
}
}
}
private void HealthComponent_TakeDamage(orig_TakeDamage orig, HealthComponent self, DamageInfo info)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self, info);
if (self.alive && DamageAPI.HasModdedDamageType(info, Buffs.Blind15s))
{
self.body.AddTimedBuff(Buffs.Blinded, 15f);
}
}
private void VolumeConVar_SetString(orig_SetString orig, BaseConVar self, string newValue)
{
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self, newValue);
if (Reflection.GetFieldValue<string>((object)self, "rtpcName") == "Volume_MSX")
{
VolumeController.ActualMSX = float.Parse(newValue, CultureInfo.InvariantCulture);
Config.internalFloatValueMSX.Value = float.Parse(newValue, CultureInfo.InvariantCulture);
}
if (Reflection.GetFieldValue<string>((object)self, "rtpcName") == "Volume_SFX")
{
VolumeController.ActualSFX = float.Parse(newValue, CultureInfo.InvariantCulture);
Config.internalFloatValueSFX.Value = float.Parse(newValue, CultureInfo.InvariantCulture);
AkSoundEngine.SetRTPCValue("Volume_Global_SFX", float.Parse(newValue, CultureInfo.InvariantCulture));
AkSoundEngine.SetRTPCValue("Volume_Limit_SFX", float.Parse(newValue, CultureInfo.InvariantCulture));
}
}
private void CharacterBody_OnBuffFinalStackLost(orig_OnBuffFinalStackLost orig, CharacterBody self, BuffDef buffDef)
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self, buffDef);
if ((Object)(object)buffDef == (Object)(object)Buffs.Polymorphed)
{
Vector3 val = self.master.CalculateSafeGroundPosition(self.footPosition, self);
self.master.Respawn(val, self.transform.rotation, false);
}
}
}
}
namespace OrographicGambitBaseMod.Modules
{
internal static class Assets
{
internal static AssetBundle mainAssetBundle;
internal static GameObject trackerPrefab;
internal static GameObject trackerAllyPrefab;
internal static GameObject trackerSubPrefab;
internal static List<NetworkSoundEventDef> networkSoundEventDefs = new List<NetworkSoundEventDef>();
internal static List<EffectDef> effectDefs = new List<EffectDef>();
public static Shader hotpoo = LegacyResourcesAPI.Load<Shader>("Shaders/Deferred/HGStandard");
public static Material commandoMat;
internal static void PopulateAssets()
{
if ((Object)(object)mainAssetBundle == (Object)null)
{
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("OrographicGambitBaseMod.ogbaseassetsjavangle"))
{
mainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
internal static NetworkSoundEventDef CreateNetworkSoundEventDef(string eventName)
{
NetworkSoundEventDef val = ScriptableObject.CreateInstance<NetworkSoundEventDef>();
val.akId = AkSoundEngine.GetIDFromString(eventName);
val.eventName = eventName;
networkSoundEventDefs.Add(val);
return val;
}
internal static void ConvertAllRenderersToHopooShader(GameObject objectToConvert)
{
MeshRenderer[] componentsInChildren = objectToConvert.GetComponentsInChildren<MeshRenderer>();
foreach (MeshRenderer val in componentsInChildren)
{
if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)((Renderer)val).material))
{
((Renderer)val).material.shader = hotpoo;
((Renderer)val).material = CreateMaterial("MystMat", 5f);
}
}
SkinnedMeshRenderer[] componentsInChildren2 = objectToConvert.GetComponentsInChildren<SkinnedMeshRenderer>();
foreach (SkinnedMeshRenderer val2 in componentsInChildren2)
{
if (Object.op_Implicit((Object)(object)val2) && Object.op_Implicit((Object)(object)((Renderer)val2).material))
{
((Renderer)val2).material.shader = hotpoo;
((Renderer)val2).material = CreateMaterial("MystMat", 5f);
}
}
}
internal static RendererInfo[] SetupRendererInfos(GameObject obj)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
MeshRenderer[] componentsInChildren = obj.GetComponentsInChildren<MeshRenderer>();
RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[componentsInChildren.Length];
for (int i = 0; i < componentsInChildren.Length; i++)
{
array[i] = new RendererInfo
{
defaultMaterial = ((Renderer)componentsInChildren[i]).material,
renderer = (Renderer)(object)componentsInChildren[i],
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false
};
}
return array;
}
internal static Texture LoadCharacterIcon(string characterName)
{
return mainAssetBundle.LoadAsset<Texture>("tex" + characterName + "Icon");
}
internal static GameObject LoadCrosshair(string crosshairName)
{
return LegacyResourcesAPI.Load<GameObject>("Prefabs/Crosshair/" + crosshairName + "Crosshair");
}
private static GameObject LoadEffect(string resourceName, string soundName = "", bool parentToTransform = false, float effectDuration = 20f)
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
GameObject val = mainAssetBundle.LoadAsset<GameObject>(resourceName);
val.AddComponent<DestroyOnTimer>().duration = effectDuration;
val.AddComponent<NetworkIdentity>();
val.AddComponent<VFXAttributes>().vfxPriority = (VFXPriority)2;
EffectComponent val2 = val.AddComponent<EffectComponent>();
val2.applyScale = false;
val2.effectIndex = (EffectIndex)(-1);
val2.parentToReferencedTransform = parentToTransform;
val2.positionAtReferencedTransform = true;
val2.soundName = soundName;
AddNewEffectDef(val, soundName);
return val;
}
private static void AddNewEffectDef(GameObject effectPrefab, string soundName = "")
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
EffectDef val = new EffectDef();
val.prefab = effectPrefab;
val.prefabEffectComponent = effectPrefab.GetComponent<EffectComponent>();
val.prefabName = ((Object)effectPrefab).name;
val.prefabVfxAttributes = effectPrefab.GetComponent<VFXAttributes>();
val.spawnSoundEventName = soundName;
effectDefs.Add(val);
}
public static Material CreateMaterial(string materialName, float emission, Color emissionColor, float normalStrength = 0f)
{
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)commandoMat))
{
commandoMat = LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/CommandoBody").GetComponentInChildren<CharacterModel>().baseRendererInfos[0].defaultMaterial;
}
Material val = Object.Instantiate<Material>(commandoMat);
Material val2 = mainAssetBundle.LoadAsset<Material>(materialName);
if (!Object.op_Implicit((Object)(object)val2))
{
return commandoMat;
}
((Object)val).name = materialName;
val.SetColor("_Color", val2.GetColor("_Color"));
val.SetTexture("_MainTex", val2.GetTexture("_MainTex"));
val.SetColor("_EmColor", emissionColor);
val.SetFloat("_EmPower", emission);
val.SetTexture("_EmTex", val2.GetTexture("_EmissionMap"));
val.SetFloat("_NormalStrength", normalStrength);
return val;
}
public static Material CreateMaterial(string materialName, float emission = 0f)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
return CreateMaterial(materialName, emission, Color.white);
}
}
public static class Buffs
{
public static BuffDef GenericASPlus;
public static BuffDef GenericASMinus;
public static BuffDef GenericDamagePlus;
public static BuffDef GenericDamageMinus;
public static BuffDef GenericMSPlus;
public static BuffDef GenericMSMinus;
public static BuffDef GenericArmorPlus;
public static BuffDef GenericArmorMinus;
public static BuffDef GenericRegenPlus;
public static BuffDef GenericRegenMinus;
public static BuffDef Polymorphed;
internal static List<BuffDef> buffDefs = new List<BuffDef>();
public static ModdedDamageType Blind15s;
internal static void RegisterBuffs()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
GenericASPlus = AddNewBuff("GenericASPlus", Assets.mainAssetBundle.LoadAsset<Sprite>("RandoASpeedIcon"), Color.red, canStack: true, isDebuff: false);
GenericASMinus = AddNewBuff("GenericASMinus", Assets.mainAssetBundle.LoadAsset<Sprite>("RandoASpeedIcon"), Color.magenta, canStack: true, isDebuff: false);
GenericDamagePlus = AddNewBuff("GenericDamagePlus", Assets.mainAssetBundle.LoadAsset<Sprite>("RandoDamageIcon"), Color.red, canStack: true, isDebuff: false);
GenericDamageMinus = AddNewBuff("GenericDamageMinus", Assets.mainAssetBundle.LoadAsset<Sprite>("RandoDamageIcon"), Color.magenta, canStack: true, isDebuff: false);
GenericMSPlus = AddNewBuff("GenericMSPlus", Assets.mainAssetBundle.LoadAsset<Sprite>("RandoMSpeedIcon"), Color.red, canStack: true, isDebuff: false);
GenericMSMinus = AddNewBuff("GenericMSMinus", Assets.mainAssetBundle.LoadAsset<Sprite>("RandoMSpeedIcon"), Color.magenta, canStack: true, isDebuff: false);
GenericArmorPlus = AddNewBuff("GenericArmorPlus", Assets.mainAssetBundle.LoadAsset<Sprite>("RandoArmorIcon"), Color.red, canStack: true, isDebuff: false);
GenericArmorMinus = AddNewBuff("GenericArmorMinus", Assets.mainAssetBundle.LoadAsset<Sprite>("RandoArmorIcon"), Color.magenta, canStack: true, isDebuff: false);
GenericRegenPlus = AddNewBuff("GenericRegenPlus", Assets.mainAssetBundle.LoadAsset<Sprite>("RandoRegenIcon"), Color.red, canStack: true, isDebuff: false);
GenericRegenMinus = AddNewBuff("GenericRegenMinus", Assets.mainAssetBundle.LoadAsset<Sprite>("RandoRegenIcon"), Color.magenta, canStack: true, isDebuff: false);
Polymorphed = AddNewBuff("Polymorphed", Assets.mainAssetBundle.LoadAsset<Sprite>("Polymorphed"), Color.white, canStack: false, isDebuff: false);
Blind15s = DamageAPI.ReserveDamageType();
}
internal static BuffDef AddNewBuff(string buffName, Sprite buffIcon, Color buffColor, bool canStack, bool isDebuff)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
BuffDef val = ScriptableObject.CreateInstance<BuffDef>();
((Object)val).name = buffName;
val.buffColor = buffColor;
val.canStack = canStack;
val.isDebuff = isDebuff;
val.eliteDef = null;
val.iconSprite = buffIcon;
buffDefs.Add(val);
return val;
}
}
public static class Config
{
public static ConfigEntry<float> internalFloatValueMSX;
public static ConfigEntry<float> internalFloatValueSFX;
public static void ReadConfig()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Expected O, but got Unknown
//IL_0034: Expected O, but got Unknown
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Expected O, but got Unknown
//IL_006c: Expected O, but got Unknown
internalFloatValueMSX = ((BaseUnityPlugin)OrographicGambitBasePlugin.instance).Config.Bind<float>(new ConfigDefinition("internal", "internalFloatValue1"), 99999f, new ConfigDescription("Don't touch this, everything that is supposed to be configured in this mod can be configured in-game with the RiskOfOptions mod", (AcceptableValueBase)null, Array.Empty<object>()));
internalFloatValueSFX = ((BaseUnityPlugin)OrographicGambitBasePlugin.instance).Config.Bind<float>(new ConfigDefinition("internal", "internalFloatValue2"), 99999f, new ConfigDescription("Don't touch this, everything that is supposed to be configured in this mod can be configured in-game with the RiskOfOptions mod2", (AcceptableValueBase)null, Array.Empty<object>()));
}
}
internal class ContentPacks : IContentPackProvider
{
private static ContentPack contentPack = new ContentPack();
public string identifier => "OrographicGambitBase.OrographicGambitBaseContent";
public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
{
args.ReportProgress(1f);
yield break;
}
public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
{
ContentPack.Copy(contentPack, args.output);
yield break;
}
public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
{
contentPack.bodyPrefabs.Add(Prefabs.bodyPrefabs.ToArray());
contentPack.buffDefs.Add(Buffs.buffDefs.ToArray());
contentPack.effectDefs.Add(Assets.effectDefs.ToArray());
contentPack.entityStateTypes.Add(States.entityStates.ToArray());
contentPack.masterPrefabs.Add(Prefabs.masterPrefabs.ToArray());
contentPack.networkSoundEventDefs.Add(Assets.networkSoundEventDefs.ToArray());
contentPack.projectilePrefabs.Add(Prefabs.projectilePrefabs.ToArray());
contentPack.skillDefs.Add(Skills.skillDefs.ToArray());
contentPack.skillFamilies.Add(Skills.skillFamilies.ToArray());
contentPack.survivorDefs.Add(Prefabs.survivorDefinitions.ToArray());
args.ReportProgress(1f);
yield break;
}
internal void CreateContentPack()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Expected O, but got Unknown
contentPack = new ContentPack();
contentPack.bodyPrefabs.Add(Prefabs.bodyPrefabs.ToArray());
contentPack.buffDefs.Add(Buffs.buffDefs.ToArray());
contentPack.effectDefs.Add(Assets.effectDefs.ToArray());
contentPack.entityStateTypes.Add(States.entityStates.ToArray());
contentPack.masterPrefabs.Add(Prefabs.masterPrefabs.ToArray());
contentPack.networkSoundEventDefs.Add(Assets.networkSoundEventDefs.ToArray());
contentPack.projectilePrefabs.Add(Prefabs.projectilePrefabs.ToArray());
contentPack.skillDefs.Add(Skills.skillDefs.ToArray());
contentPack.skillFamilies.Add(Skills.skillFamilies.ToArray());
contentPack.survivorDefs.Add(Prefabs.survivorDefinitions.ToArray());
}
}
internal static class Helpers
{
internal const string agilePrefix = "<style=cIsUtility>Agile.</style> ";
internal static string ScepterDescription(string desc)
{
return "\n<color=#d299ff>SCEPTER: " + desc + "</color>";
}
public static T[] Append<T>(ref T[] array, List<T> list)
{
int num = array.Length;
int count = list.Count;
Array.Resize(ref array, num + count);
list.CopyTo(array, num);
return array;
}
public static Func<T[], T[]> AppendDel<T>(List<T> list)
{
return (T[] r) => Append(ref r, list);
}
}
internal static class ArrayHelper
{
public static T[] Append<T>(ref T[] array, List<T> list)
{
int num = array.Length;
int count = list.Count;
Array.Resize(ref array, num + count);
list.CopyTo(array, num);
return array;
}
public static Func<T[], T[]> AppendDel<T>(List<T> list)
{
return (T[] r) => Append(ref r, list);
}
}
internal static class Prefabs
{
private static PhysicMaterial ragdollMaterial;
internal static List<SurvivorDef> survivorDefinitions = new List<SurvivorDef>();
internal static List<GameObject> bodyPrefabs = new List<GameObject>();
internal static List<GameObject> masterPrefabs = new List<GameObject>();
internal static List<GameObject> projectilePrefabs = new List<GameObject>();
internal static void RegisterNewSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string namePrefix, UnlockableDef unlockableDef)
{
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
string displayNameToken = "JAVANGLE_" + namePrefix + "_BODY_NAME";
string descriptionToken = "JAVANGLE_" + namePrefix + "_BODY_DESCRIPTION";
string outroFlavorToken = "JAVANGLE_" + namePrefix + "_BODY_OUTRO_FLAVOR";
string mainEndingEscapeFailureFlavorToken = "JAVANGLE_" + namePrefix + "_BODY_OUTRO_FAILURE";
SurvivorDef val = ScriptableObject.CreateInstance<SurvivorDef>();
val.bodyPrefab = bodyPrefab;
val.displayPrefab = displayPrefab;
val.primaryColor = charColor;
val.displayNameToken = displayNameToken;
val.descriptionToken = descriptionToken;
val.outroFlavorToken = outroFlavorToken;
val.mainEndingEscapeFailureFlavorToken = mainEndingEscapeFailureFlavorToken;
val.desiredSortPosition = 15.000001f;
val.unlockableDef = unlockableDef;
val.cachedName = ((Object)bodyPrefab).name.Replace("Body", "");
survivorDefinitions.Add(val);
}
internal static void RegisterNewSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string namePrefix)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
RegisterNewSurvivor(bodyPrefab, displayPrefab, charColor, namePrefix, null);
}
internal static GameObject CreateDisplayPrefab(string modelName, GameObject prefab)
{
GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/CommandoBody"), modelName + "Prefab");
GameObject val2 = CreateModel(val, modelName);
Transform val3 = SetupModel(val, val2.transform);
val2.AddComponent<CharacterModel>().baseRendererInfos = prefab.GetComponentInChildren<CharacterModel>().baseRendererInfos;
Assets.ConvertAllRenderersToHopooShader(val2);
return val2.gameObject;
}
internal static GameObject CreatePrefab(string bodyName, string modelName, BodyInfo bodyInfo)
{
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/CommandoBody"), bodyName);
GameObject val2 = CreateModel(val, modelName);
Transform val3 = SetupModel(val, val2.transform);
CharacterBody component = val.GetComponent<CharacterBody>();
((Object)component).name = bodyInfo.bodyName;
component.baseNameToken = bodyInfo.bodyNameToken;
component.subtitleNameToken = bodyInfo.subtitleNameToken;
component.portraitIcon = bodyInfo.characterPortrait;
component._defaultCrosshairPrefab = bodyInfo.crosshair;
component.bodyFlags = (BodyFlags)16;
component.rootMotionInMainState = false;
component.baseMaxHealth = bodyInfo.maxHealth;
component.levelMaxHealth = bodyInfo.healthGrowth;
component.baseRegen = bodyInfo.healthRegen;
component.levelRegen = component.baseRegen * 0.2f;
component.baseMaxShield = bodyInfo.shield;
component.levelMaxShield = bodyInfo.shieldGrowth;
component.baseMoveSpeed = bodyInfo.moveSpeed;
component.levelMoveSpeed = bodyInfo.moveSpeedGrowth;
component.baseAcceleration = bodyInfo.acceleration;
component.baseJumpPower = bodyInfo.jumpPower;
component.levelJumpPower = bodyInfo.jumpPowerGrowth;
component.baseDamage = bodyInfo.damage;
component.levelDamage = component.baseDamage * 0.2f;
component.baseAttackSpeed = bodyInfo.attackSpeed;
component.levelAttackSpeed = bodyInfo.attackSpeedGrowth;
component.baseArmor = bodyInfo.armor;
component.levelArmor = bodyInfo.armorGrowth;
component.baseCrit = bodyInfo.crit;
component.levelCrit = bodyInfo.critGrowth;
component.baseJumpCount = bodyInfo.jumpCount;
component.sprintingSpeedMultiplier = 1.45f;
component.hideCrosshair = false;
component.aimOriginTransform = val3.Find("AimOrigin");
component.hullClassification = (HullClassification)0;
component.preferredPodPrefab = bodyInfo.podPrefab;
component.isChampion = false;
component.bodyColor = bodyInfo.bodyColor;
SetupCharacterDirection(val, val3, val2.transform);
SetupCameraTargetParams(val);
SetupModelLocator(val, val3, val2.transform);
SetupRigidbody(val);
SetupCapsuleCollider(val);
SetupMainHurtbox(val, val2);
SetupFootstepController(val2);
SetupRagdoll(val2);
SetupAimAnimator(val, val2);
bodyPrefabs.Add(val);
return val;
}
internal static void CreateGenericDoppelganger(GameObject bodyPrefab, string masterName, string masterToCopy)
{
GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterMasters/" + masterToCopy + "Master"), masterName, true);
val.GetComponent<CharacterMaster>().bodyPrefab = bodyPrefab;
masterPrefabs.Add(val);
}
private static Transform SetupModel(GameObject prefab, Transform modelTransform)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Expected O, but got Unknown
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Expected O, but got Unknown
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_0158: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("ModelBase");
val.transform.parent = prefab.transform;
val.transform.localPosition = new Vector3(0f, -0.92f, 0f);
val.transform.localRotation = Quaternion.identity;
val.transform.localScale = new Vector3(1f, 1f, 1f);
GameObject val2 = new GameObject("CameraPivot");
val2.transform.parent = val.transform;
val2.transform.localPosition = new Vector3(0f, 1.6f, 0f);
val2.transform.localRotation = Quaternion.identity;
val2.transform.localScale = Vector3.one;
GameObject val3 = new GameObject("AimOrigin");
val3.transform.parent = val.transform;
val3.transform.localPosition = new Vector3(0f, 1.8f, 0f);
val3.transform.localRotation = Quaternion.identity;
val3.transform.localScale = Vector3.one;
prefab.GetComponent<CharacterBody>().aimOriginTransform = val3.transform;
modelTransform.parent = val.transform;
modelTransform.localPosition = Vector3.zero;
modelTransform.localRotation = Quaternion.identity;
return val.transform;
}
private static GameObject CreateModel(GameObject main, string modelName)
{
Object.DestroyImmediate((Object)(object)((Component)main.transform.Find("ModelBase")).gameObject);
Object.DestroyImmediate((Object)(object)((Component)main.transform.Find("CameraPivot")).gameObject);
Object.DestroyImmediate((Object)(object)((Component)main.transform.Find("AimOrigin")).gameObject);
if ((Object)(object)Assets.mainAssetBundle.LoadAsset<GameObject>(modelName) == (Object)null)
{
Debug.LogError((object)"Trying to load a null model- check to see if the name in your code matches the name of the object in Unity");
return null;
}
return Object.Instantiate<GameObject>(Assets.mainAssetBundle.LoadAsset<GameObject>(modelName));
}
internal static void SetupCharacterModel(GameObject prefab, CustomRendererInfo[] rendererInfo, int mainRendererIndex)
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
CharacterModel val = ((Component)prefab.GetComponent<ModelLocator>().modelTransform).gameObject.AddComponent<CharacterModel>();
ChildLocator component = ((Component)val).GetComponent<ChildLocator>();
val.body = prefab.GetComponent<CharacterBody>();
List<RendererInfo> list = new List<RendererInfo>();
for (int i = 0; i < rendererInfo.Length; i++)
{
list.Add(new RendererInfo
{
renderer = ((Component)component.FindChild(rendererInfo[i].childName)).GetComponent<Renderer>(),
defaultMaterial = rendererInfo[i].material,
ignoreOverlays = rendererInfo[i].ignoreOverlays,
defaultShadowCastingMode = (ShadowCastingMode)1
});
}
val.baseRendererInfos = list.ToArray();
val.autoPopulateLightInfos = true;
val.invisibilityCount = 0;
val.temporaryOverlays = new List<TemporaryOverlayInstance>();
val.mainSkinnedMeshRenderer = ((Component)val.baseRendererInfos[mainRendererIndex].renderer).GetComponent<SkinnedMeshRenderer>();
}
private static void SetupCharacterDirection(GameObject prefab, Transform modelBaseTransform, Transform modelTransform)
{
CharacterDirection component = prefab.GetComponent<CharacterDirection>();
component.targetTransform = modelBaseTransform;
component.overrideAnimatorForwardTransform = null;
component.rootMotionAccumulator = null;
component.modelAnimator = ((Component)modelTransform).GetComponent<Animator>();
component.driveFromRootRotation = false;
component.turnSpeed = 720f;
}
private static void SetupCameraTargetParams(GameObject prefab)
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
CameraTargetParams component = prefab.GetComponent<CameraTargetParams>();
component.cameraParams = LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/MercBody").GetComponent<CameraTargetParams>().cameraParams;
component.cameraPivotTransform = prefab.transform.Find("ModelBase").Find("CameraPivot");
component.recoil = Vector2.zero;
component.dontRaycastToPivot = false;
}
private static void SetupModelLocator(GameObject prefab, Transform modelBaseTransform, Transform modelTransform)
{
ModelLocator component = prefab.GetComponent<ModelLocator>();
component.modelTransform = modelTransform;
component.modelBaseTransform = modelBaseTransform;
}
private static void SetupRigidbody(GameObject prefab)
{
Rigidbody component = prefab.GetComponent<Rigidbody>();
component.mass = 100f;
}
private static void SetupCapsuleCollider(GameObject prefab)
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
CapsuleCollider component = prefab.GetComponent<CapsuleCollider>();
component.center = new Vector3(0f, 0f, 0f);
component.radius = 0.5f;
component.height = 1.82f;
component.direction = 1;
}
private static void SetupMainHurtbox(GameObject prefab, GameObject model)
{
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
HurtBoxGroup val = model.AddComponent<HurtBoxGroup>();
ChildLocator component = model.GetComponent<ChildLocator>();
if (!Object.op_Implicit((Object)(object)component.FindChild("MainHurtbox")))
{
Debug.LogError((object)"Could not set up main hurtbox: make sure you have a transform pair in your prefab's ChildLocator component called 'MainHurtbox'");
return;
}
HurtBox val2 = ((Component)component.FindChild("MainHurtbox")).gameObject.AddComponent<HurtBox>();
((Component)val2).gameObject.layer = LayerIndex.entityPrecise.intVal;
val2.healthComponent = prefab.GetComponent<HealthComponent>();
val2.isBullseye = true;
val2.damageModifier = (DamageModifier)0;
val2.hurtBoxGroup = val;
val2.indexInGroup = 0;
val.hurtBoxes = (HurtBox[])(object)new HurtBox[1] { val2 };
val.mainHurtBox = val2;
val.bullseyeCount = 1;
}
private static void SetupFootstepController(GameObject model)
{
FootstepHandler val = model.AddComponent<FootstepHandler>();
val.baseFootstepString = "Play_player_footstep";
val.sprintFootstepOverrideString = "";
val.enableFootstepDust = true;
val.footstepDustPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/GenericFootstepDust");
}
private static void SetupRagdoll(GameObject model)
{
RagdollController component = model.GetComponent<RagdollController>();
if (!Object.op_Implicit((Object)(object)component))
{
return;
}
if ((Object)(object)ragdollMaterial == (Object)null)
{
ragdollMaterial = ((Component)LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/CommandoBody").GetComponentInChildren<RagdollController>().bones[1]).GetComponent<Collider>().material;
}
Transform[] bones = component.bones;
foreach (Transform val in bones)
{
if (Object.op_Implicit((Object)(object)val))
{
((Component)val).gameObject.layer = LayerIndex.ragdoll.intVal;
Collider component2 = ((Component)val).GetComponent<Collider>();
if (Object.op_Implicit((Object)(object)component2))
{
component2.material = ragdollMaterial;
component2.sharedMaterial = ragdollMaterial;
}
}
}
}
private static void SetupAimAnimator(GameObject prefab, GameObject model)
{
AimAnimator val = model.AddComponent<AimAnimator>();
val.directionComponent = prefab.GetComponent<CharacterDirection>();
val.pitchRangeMax = 60f;
val.pitchRangeMin = -60f;
val.yawRangeMin = -80f;
val.yawRangeMax = 80f;
val.pitchGiveupRange = 30f;
val.yawGiveupRange = 10f;
val.giveupDuration = 3f;
val.inputBank = prefab.GetComponent<InputBankTest>();
}
internal static void SetupHitbox(GameObject prefab, Transform hitboxTransform, string hitboxName)
{
HitBoxGroup val = prefab.AddComponent<HitBoxGroup>();
HitBox val2 = ((Component)hitboxTransform).gameObject.AddComponent<HitBox>();
((Component)hitboxTransform).gameObject.layer = LayerIndex.projectile.intVal;
val.hitBoxes = (HitBox[])(object)new HitBox[1] { val2 };
val.groupName = hitboxName;
}
internal static void SetupHitbox(GameObject prefab, string hitboxName, params Transform[] hitboxTransforms)
{
HitBoxGroup val = prefab.AddComponent<HitBoxGroup>();
List<HitBox> list = new List<HitBox>();
foreach (Transform val2 in hitboxTransforms)
{
HitBox item = ((Component)val2).gameObject.AddComponent<HitBox>();
((Component)val2).gameObject.layer = LayerIndex.projectile.intVal;
list.Add(item);
}
val.hitBoxes = list.ToArray();
val.groupName = hitboxName;
}
}
internal static class Projectiles
{
internal static void RegisterProjectiles()
{
}
private static void InitializeImpactExplosion(ProjectileImpactExplosion projectileImpactExplosion)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
((ProjectileExplosion)projectileImpactExplosion).blastDamageCoefficient = 1f;
((ProjectileExplosion)projectileImpactExplosion).blastProcCoefficient = 1f;
((ProjectileExplosion)projectileImpactExplosion).blastRadius = 1f;
((ProjectileExplosion)projectileImpactExplosion).bonusBlastForce = Vector3.zero;
((ProjectileExplosion)projectileImpactExplosion).childrenCount = 0;
((ProjectileExplosion)projectileImpactExplosion).childrenDamageCoefficient = 0f;
((ProjectileExplosion)projectileImpactExplosion).childrenProjectilePrefab = null;
projectileImpactExplosion.destroyOnEnemy = false;
projectileImpactExplosion.destroyOnWorld = false;
((ProjectileExplosion)projectileImpactExplosion).explosionSoundString = "";
((ProjectileExplosion)projectileImpactExplosion).falloffModel = (FalloffModel)0;
((ProjectileExplosion)projectileImpactExplosion).fireChildren = false;
projectileImpactExplosion.impactEffect = null;
projectileImpactExplosion.lifetime = 0f;
projectileImpactExplosion.lifetimeAfterImpact = 0f;
projectileImpactExplosion.lifetimeExpiredSoundString = "";
projectileImpactExplosion.lifetimeRandomOffset = 0f;
projectileImpactExplosion.offsetForLifetimeExpiredSound = 0f;
projectileImpactExplosion.timerAfterImpact = false;
((Component)projectileImpactExplosion).GetComponent<ProjectileDamage>().damageType = DamageTypeCombo.op_Implicit((DamageType)0);
}
private static GameObject CreateGhostPrefab(string ghostName)
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>(ghostName);
if (!Object.op_Implicit((Object)(object)val.GetComponent<NetworkIdentity>()))
{
val.AddComponent<NetworkIdentity>();
}
if (!Object.op_Implicit((Object)(object)val.GetComponent<ProjectileGhostController>()))
{
val.AddComponent<ProjectileGhostController>();
}
Assets.ConvertAllRenderersToHopooShader(val);
return val;
}
private static GameObject CloneProjectilePrefab(string prefabName, string newPrefabName)
{
return PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/" + prefabName), newPrefabName);
}
}
internal static class Skills
{
internal static List<SkillFamily> skillFamilies = new List<SkillFamily>();
internal static List<SkillDef> skillDefs = new List<SkillDef>();
internal static void CreateSkillFamilies(GameObject targetPrefab)
{
SkillLocator component = targetPrefab.GetComponent<SkillLocator>();
component.primary = targetPrefab.AddComponent<GenericSkill>();
SkillFamily val = ScriptableObject.CreateInstance<SkillFamily>();
((Object)val).name = ((Object)targetPrefab).name + "PrimaryFamily";
val.variants = (Variant[])(object)new Variant[0];
component.primary._skillFamily = val;
component.secondary = targetPrefab.AddComponent<GenericSkill>();
SkillFamily val2 = ScriptableObject.CreateInstance<SkillFamily>();
((Object)val2).name = ((Object)targetPrefab).name + "SecondaryFamily";
val2.variants = (Variant[])(object)new Variant[0];
component.secondary._skillFamily = val2;
component.utility = targetPrefab.AddComponent<GenericSkill>();
SkillFamily val3 = ScriptableObject.CreateInstance<SkillFamily>();
((Object)val3).name = ((Object)targetPrefab).name + "UtilityFamily";
val3.variants = (Variant[])(object)new Variant[0];
component.utility._skillFamily = val3;
component.special = targetPrefab.AddComponent<GenericSkill>();
SkillFamily val4 = ScriptableObject.CreateInstance<SkillFamily>();
((Object)val4).name = ((Object)targetPrefab).name + "SpecialFamily";
val4.variants = (Variant[])(object)new Variant[0];
component.special._skillFamily = val4;
skillFamilies.Add(val);
skillFamilies.Add(val2);
skillFamilies.Add(val3);
skillFamilies.Add(val4);
}
internal static void AddExtraSkill(GameObject targetPrefab, SkillDef skillDef, SkillFamily skillFamily)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Expected O, but got Unknown
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1);
Variant[] variants = skillFamily.variants;
int num = skillFamily.variants.Length - 1;
Variant val = new Variant
{
skillDef = skillDef
};
((Variant)(ref val)).viewableNode = new Node(skillDef.skillNameToken, false, (Node)null);
variants[num] = val;
}
internal static void AddExtraSkills(GameObject targetPrefab, SkillFamily skillfamily, params SkillDef[] skillDefs)
{
foreach (SkillDef skillDef in skillDefs)
{
AddExtraSkill(targetPrefab, skillDef, skillfamily);
}
}
internal static void AddPrimarySkill(GameObject targetPrefab, SkillDef skillDef)
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
SkillLocator component = targetPrefab.GetComponent<SkillLocator>();
SkillFamily skillFamily = component.primary.skillFamily;
Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1);
Variant[] variants = skillFamily.variants;
int num = skillFamily.variants.Length - 1;
Variant val = new Variant
{
skillDef = skillDef
};
((Variant)(ref val)).viewableNode = new Node(skillDef.skillNameToken, false, (Node)null);
variants[num] = val;
}
internal static void AddSecondarySkill(GameObject targetPrefab, SkillDef skillDef)
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
SkillLocator component = targetPrefab.GetComponent<SkillLocator>();
SkillFamily skillFamily = component.secondary.skillFamily;
Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1);
Variant[] variants = skillFamily.variants;
int num = skillFamily.variants.Length - 1;
Variant val = new Variant
{
skillDef = skillDef
};
((Variant)(ref val)).viewableNode = new Node(skillDef.skillNameToken, false, (Node)null);
variants[num] = val;
}
internal static void AddSecondarySkills(GameObject targetPrefab, params SkillDef[] skillDefs)
{
foreach (SkillDef skillDef in skillDefs)
{
AddSecondarySkill(targetPrefab, skillDef);
}
}
internal static void AddUtilitySkill(GameObject targetPrefab, SkillDef skillDef)
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
SkillLocator component = targetPrefab.GetComponent<SkillLocator>();
SkillFamily skillFamily = component.utility.skillFamily;
Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1);
Variant[] variants = skillFamily.variants;
int num = skillFamily.variants.Length - 1;
Variant val = new Variant
{
skillDef = skillDef
};
((Variant)(ref val)).viewableNode = new Node(skillDef.skillNameToken, false, (Node)null);
variants[num] = val;
}
internal static void AddUtilitySkills(GameObject targetPrefab, params SkillDef[] skillDefs)
{
foreach (SkillDef skillDef in skillDefs)
{
AddUtilitySkill(targetPrefab, skillDef);
}
}
internal static void AddSpecialSkill(GameObject targetPrefab, SkillDef skillDef)
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
SkillLocator component = targetPrefab.GetComponent<SkillLocator>();
SkillFamily skillFamily = component.special.skillFamily;
Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1);
Variant[] variants = skillFamily.variants;
int num = skillFamily.variants.Length - 1;
Variant val = new Variant
{
skillDef = skillDef
};
((Variant)(ref val)).viewableNode = new Node(skillDef.skillNameToken, false, (Node)null);
variants[num] = val;
}
internal static void AddSpecialSkills(GameObject targetPrefab, params SkillDef[] skillDefs)
{
foreach (SkillDef skillDef in skillDefs)
{
AddSpecialSkill(targetPrefab, skillDef);
}
}
internal static SkillDef CreatePrimarySkillDef(SerializableEntityStateType state, string stateMachine, string skillNameToken, string skillDescriptionToken, Sprite skillIcon, bool agile)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
SkillDef val = ScriptableObject.CreateInstance<SkillDef>();
val.skillName = skillNameToken;
val.skillNameToken = skillNameToken;
val.skillDescriptionToken = skillDescriptionToken;
val.icon = skillIcon;
val.activationState = state;
val.activationStateMachineName = stateMachine;
val.baseMaxStock = 1;
val.baseRechargeInterval = 0f;
val.beginSkillCooldownOnSkillEnd = false;
val.canceledFromSprinting = false;
val.forceSprintDuringState = false;
val.fullRestockOnAssign = true;
val.interruptPriority = (InterruptPriority)0;
val.resetCooldownTimerOnUse = false;
val.isCombatSkill = true;
val.mustKeyPress = false;
val.cancelSprintingOnActivation = !agile;
val.rechargeStock = 1;
val.requiredStock = 0;
val.stockToConsume = 0;
if (agile)
{
val.keywordTokens = new string[1] { "KEYWORD_AGILE" };
}
skillDefs.Add(val);
return val;
}
internal static SkillDef CreateSkillDef(SkillDefInfo skillDefInfo)
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
SkillDef val = ScriptableObject.CreateInstance<SkillDef>();
val.skillName = skillDefInfo.skillName;
val.skillNameToken = skillDefInfo.skillNameToken;
val.skillDescriptionToken = skillDefInfo.skillDescriptionToken;
val.icon = skillDefInfo.skillIcon;
val.activationState = skillDefInfo.activationState;
val.activationStateMachineName = skillDefInfo.activationStateMachineName;
val.baseMaxStock = skillDefInfo.baseMaxStock;
val.baseRechargeInterval = skillDefInfo.baseRechargeInterval;
val.beginSkillCooldownOnSkillEnd = skillDefInfo.beginSkillCooldownOnSkillEnd;
val.canceledFromSprinting = skillDefInfo.canceledFromSprinting;
val.forceSprintDuringState = skillDefInfo.forceSprintDuringState;
val.fullRestockOnAssign = skillDefInfo.fullRestockOnAssign;
val.interruptPriority = skillDefInfo.interruptPriority;
val.resetCooldownTimerOnUse = skillDefInfo.resetCooldownTimerOnUse;
val.isCombatSkill = skillDefInfo.isCombatSkill;
val.mustKeyPress = skillDefInfo.mustKeyPress;
val.cancelSprintingOnActivation = skillDefInfo.cancelSprintingOnActivation;
val.rechargeStock = skillDefInfo.rechargeStock;
val.requiredStock = skillDefInfo.requiredStock;
val.stockToConsume = skillDefInfo.stockToConsume;
val.keywordTokens = skillDefInfo.keywordTokens;
skillDefs.Add(val);
return val;
}
}
public static class States
{
private delegate void set_stateTypeDelegate(ref SerializableEntityStateType self, Type value);
private delegate void set_typeNameDelegate(ref SerializableEntityStateType self, string value);
internal static List<Type> entityStates = new List<Type>();
private static Hook set_stateTypeHook;
private static Hook set_typeNameHook;
private static readonly BindingFlags allFlags = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
internal static void RegisterStates()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Expected O, but got Unknown
Type typeFromHandle = typeof(SerializableEntityStateType);
HookConfig val = default(HookConfig);
val.Priority = int.MinValue;
set_stateTypeHook = new Hook((MethodBase)typeFromHandle.GetMethod("set_stateType", allFlags), (Delegate)new set_stateTypeDelegate(SetStateTypeHook), val);
set_typeNameHook = new Hook((MethodBase)typeFromHandle.GetMethod("set_typeName", allFlags), (Delegate)new set_typeNameDelegate(SetTypeName), val);
}
private static void SetStateTypeHook(this ref SerializableEntityStateType self, Type value)
{
self._typeName = value.AssemblyQualifiedName;
}
private static void SetTypeName(this ref SerializableEntityStateType self, string value)
{
Type typeFromName = GetTypeFromName(value);
if (typeFromName != null)
{
self.SetStateTypeHook(typeFromName);
}
}
private static Type GetTypeFromName(string name)
{
Type[] stateIndexToType = EntityStateCatalog.stateIndexToType;
return Type.GetType(name);
}
}
internal static class Tokens
{
internal static void AddTokens()
{
string text = "JAVANGLE_OROGRAPHICGAMBITBASE_";
}
}
}
namespace OrographicGambitBaseMod.Modules.Components
{
public class PolymorphBuffComponent : MonoBehaviour
{
public CharacterMaster master;
public bool permanent = false;
public float buffDuration = 60f;
private float timer = 1f;
private bool activated = false;
private void FixedUpdate()
{
timer -= Time.fixedDeltaTime;
if (!(timer < 0f))
{
return;
}
if (!activated)
{
activated = true;
if (!permanent)
{
master.GetBody().AddTimedBuff(Buffs.Polymorphed, buffDuration);
}
else
{
master.GetBody().AddBuff(Buffs.Polymorphed);
}
}
Object.Destroy((Object)(object)this);
}
}
public class VolumeController : MonoBehaviour
{
public static float ActualMSX;
public static float ActualSFX;
public float fadeOutStartTime = 0f;
public float fadeOutEndTime = 0f;
public float fadeInStartTime = 0f;
public float fadeInEndTime = 0f;
public float percentageToFadeTo = 0f;
public bool fadeMSX = false;
public bool fadeSFX = false;
private float fixedAge;
private void OnDestroy()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
AkSoundEngine.SetRTPCValue("Volume_SFX", ActualSFX);
AkSoundEngine.SetRTPCValue("Volume_MSX", ActualMSX);
}
private void FixedUpdate()
{
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
fixedAge += Time.fixedDeltaTime;
if (fadeSFX)
{
if (fixedAge < fadeOutEndTime)
{
AkSoundEngine.SetRTPCValue("Volume_SFX", AnimationCurve.Linear(fadeOutStartTime, ActualSFX, fadeOutEndTime, ActualSFX * percentageToFadeTo).Evaluate(fixedAge));
}
else
{
AkSoundEngine.SetRTPCValue("Volume_SFX", AnimationCurve.Linear(fadeInStartTime, ActualSFX * percentageToFadeTo, fadeInEndTime, ActualSFX).Evaluate(fixedAge));
}
}
if (fadeMSX)
{
if (fixedAge < fadeOutEndTime)
{
AkSoundEngine.SetRTPCValue("Volume_MSX", AnimationCurve.Linear(fadeOutStartTime, ActualMSX, fadeOutEndTime, ActualMSX * percentageToFadeTo).Evaluate(fixedAge));
}
else
{
AkSoundEngine.SetRTPCValue("Volume_MSX", AnimationCurve.Linear(fadeInStartTime, ActualMSX * percentageToFadeTo, fadeInEndTime, ActualMSX).Evaluate(fixedAge));
}
}
if (fixedAge > fadeInEndTime + 1f)
{
Object.Destroy((Object)(object)this);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
internal IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}