Decompiled source of OrographicGambitBaseMod v1.0.2

OrographicGambitBaseMod.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using EntityStates;
using MonoMod.RuntimeDetour;
using On.RoR2;
using OrographicGambitBaseMod.Modules;
using OrographicGambitBaseMod.Modules.Components;
using R2API;
using R2API.Utils;
using RoR2;
using RoR2.ConVar;
using RoR2.ContentManagement;
using RoR2.Projectile;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("OrographicGambitBaseMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("OrographicGambitBaseMod")]
[assembly: AssemblyTitle("OrographicGambitBaseMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
internal class BodyInfo
{
	internal string bodyName = "";

	internal string bodyNameToken = "";

	internal string subtitleNameToken = "";

	internal Texture characterPortrait = null;

	internal GameObject crosshair = null;

	internal GameObject podPrefab = null;

	internal float maxHealth = 100f;

	internal float healthGrowth = 2f;

	internal float healthRegen = 0f;

	internal float shield = 0f;

	internal float shieldGrowth = 0f;

	internal float moveSpeed = 7f;

	internal float moveSpeedGrowth = 0f;

	internal float acceleration = 80f;

	internal float jumpPower = 15f;

	internal float jumpPowerGrowth = 0f;

	internal float damage = 12f;

	internal float attackSpeed = 1f;

	internal float attackSpeedGrowth = 0f;

	internal float armor = 0f;

	internal float armorGrowth = 0f;

	internal float crit = 1f;

	internal float critGrowth = 0f;

	internal int jumpCount = 1;

	internal Color bodyColor = Color.grey;
}
internal class CustomRendererInfo
{
	internal string childName;

	internal Material material;

	internal bool ignoreOverlays;
}
internal class SkillDefInfo
{
	public string skillName;

	public string skillNameToken;

	public string skillDescriptionToken;

	public Sprite skillIcon;

	public SerializableEntityStateType activationState;

	public string activationStateMachineName;

	public int baseMaxStock;

	public float baseRechargeInterval;

	public bool beginSkillCooldownOnSkillEnd;

	public bool canceledFromSprinting;

	public bool forceSprintDuringState;

	public bool fullRestockOnAssign;

	public InterruptPriority interruptPriority;

	public bool resetCooldownTimerOnUse;

	public bool isCombatSkill;

	public bool mustKeyPress;

	public bool cancelSprintingOnActivation;

	public int rechargeStock;

	public int requiredStock;

	public int stockToConsume;

	public string[] keywordTokens;
}
namespace OrographicGambitBaseMod
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.JavAngle.OrographicGambitBaseMod", "OrographicGambitBaseMod", "1.0.2")]
	[R2APISubmoduleDependency(new string[] { "PrefabAPI", "LanguageAPI", "SoundAPI", "NetworkingAPI", "ItemAPI", "DamageAPI" })]
	public class OrographicGambitBasePlugin : BaseUnityPlugin
	{
		public const string MODUID = "com.JavAngle.OrographicGambitBaseMod";

		public const string MODNAME = "OrographicGambitBaseMod";

		public const string MODVERSION = "1.0.2";

		public const string developerPrefix = "JAVANGLE";

		public static bool scepterInstalled;

		public static bool scrollableLobbyInstalled;

		public static bool RiskOfOptionsInstalled;

		public static bool EmotesAPIInstalled;

		public static bool KKArenaInstalled;

		public static OrographicGambitBasePlugin instance;

		private void Awake()
		{
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Expected O, but got Unknown
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Unknown result type (might be due to invalid IL or missing references)
			instance = this;
			if (Chainloader.PluginInfos.ContainsKey("com.DestroyedClone.AncientScepter"))
			{
				scepterInstalled = true;
			}
			if (Chainloader.PluginInfos.ContainsKey("com.KingEnderBrine.ScrollableLobbyUI"))
			{
				scrollableLobbyInstalled = true;
			}
			if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"))
			{
				RiskOfOptionsInstalled = true;
			}
			if (Chainloader.PluginInfos.ContainsKey("com.weliveinasociety.CustomEmotesAPI"))
			{
				EmotesAPIInstalled = true;
			}
			if (Chainloader.PluginInfos.ContainsKey("com.Kingpinush.KingKombatArena"))
			{
				KKArenaInstalled = true;
			}
			Assets.PopulateAssets();
			Config.ReadConfig();
			States.RegisterStates();
			Buffs.RegisterBuffs();
			Projectiles.RegisterProjectiles();
			Tokens.AddTokens();
			ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(ContentManager_collectContentPackProviders);
			if (Config.internalFloatValueMSX.Value > 100f)
			{
				Config.internalFloatValueMSX.Value = 100f;
			}
			if (Config.internalFloatValueSFX.Value > 100f)
			{
				Config.internalFloatValueSFX.Value = 100f;
			}
			VolumeController.ActualMSX = Config.internalFloatValueMSX.Value;
			VolumeController.ActualSFX = Config.internalFloatValueSFX.Value;
			AkSoundEngine.SetRTPCValue("Volume_MSX", VolumeController.ActualMSX);
			AkSoundEngine.SetRTPCValue("Volume_SFX", VolumeController.ActualSFX);
			AkSoundEngine.SetRTPCValue("Volume_Global_SFX", VolumeController.ActualSFX);
			AkSoundEngine.SetRTPCValue("Volume_Limit_SFX", VolumeController.ActualSFX);
			Hook();
		}

		private void ContentManager_collectContentPackProviders(AddContentPackProviderDelegate addContentPackProvider)
		{
			addContentPackProvider.Invoke((IContentPackProvider)(object)new ContentPacks());
		}

		private void Start()
		{
		}

		private void Hook()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Expected O, but got Unknown
			CharacterBody.RecalculateStats += new hook_RecalculateStats(CharacterBody_RecalculateStats);
			CharacterBody.OnBuffFinalStackLost += new hook_OnBuffFinalStackLost(CharacterBody_OnBuffFinalStackLost);
			VolumeConVar.SetString += new hook_SetString(VolumeConVar_SetString);
			HealthComponent.TakeDamage += new hook_TakeDamage(HealthComponent_TakeDamage);
		}

		private void CharacterBody_RecalculateStats(orig_RecalculateStats orig, CharacterBody self)
		{
			orig.Invoke(self);
			if (Object.op_Implicit((Object)(object)self))
			{
				if (self.HasBuff(Buffs.GenericArmorPlus))
				{
					self.armor += 0.5f * (float)self.GetBuffCount(Buffs.GenericArmorPlus);
				}
				if (self.HasBuff(Buffs.GenericArmorMinus))
				{
					self.armor -= 0.5f * (float)self.GetBuffCount(Buffs.GenericArmorMinus);
				}
				if (self.HasBuff(Buffs.GenericASPlus))
				{
					self.attackSpeed *= 1f + 0.02f * (float)self.GetBuffCount(Buffs.GenericASPlus);
				}
				if (self.HasBuff(Buffs.GenericASMinus))
				{
					self.attackSpeed *= 1f - 0.01f * (float)self.GetBuffCount(Buffs.GenericASMinus);
				}
				if (self.HasBuff(Buffs.GenericDamagePlus))
				{
					self.damage *= 1f + 0.02f * (float)self.GetBuffCount(Buffs.GenericDamagePlus);
				}
				if (self.HasBuff(Buffs.GenericDamageMinus))
				{
					self.damage *= 1f - 0.01f * (float)self.GetBuffCount(Buffs.GenericDamageMinus);
				}
				if (self.HasBuff(Buffs.GenericMSPlus))
				{
					self.moveSpeed *= 1f + 0.02f * (float)self.GetBuffCount(Buffs.GenericMSPlus);
				}
				if (self.HasBuff(Buffs.GenericMSMinus))
				{
					self.moveSpeed *= 1f - 0.01f * (float)self.GetBuffCount(Buffs.GenericMSMinus);
				}
				if (self.HasBuff(Buffs.GenericRegenPlus))
				{
					self.regen += self.baseRegen * (1f + 0.06f * (float)self.GetBuffCount(Buffs.GenericRegenPlus));
				}
				if (self.HasBuff(Buffs.GenericRegenMinus))
				{
					self.regen -= self.baseRegen * (1f + 0.03f * (float)self.GetBuffCount(Buffs.GenericRegenMinus));
				}
			}
		}

		private void HealthComponent_TakeDamage(orig_TakeDamage orig, HealthComponent self, DamageInfo info)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, info);
			if (self.alive && DamageAPI.HasModdedDamageType(info, Buffs.Blind15s))
			{
				self.body.AddTimedBuff(Buffs.Blinded, 15f);
			}
		}

		private void VolumeConVar_SetString(orig_SetString orig, BaseConVar self, string newValue)
		{
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, newValue);
			if (Reflection.GetFieldValue<string>((object)self, "rtpcName") == "Volume_MSX")
			{
				VolumeController.ActualMSX = float.Parse(newValue, CultureInfo.InvariantCulture);
				Config.internalFloatValueMSX.Value = float.Parse(newValue, CultureInfo.InvariantCulture);
			}
			if (Reflection.GetFieldValue<string>((object)self, "rtpcName") == "Volume_SFX")
			{
				VolumeController.ActualSFX = float.Parse(newValue, CultureInfo.InvariantCulture);
				Config.internalFloatValueSFX.Value = float.Parse(newValue, CultureInfo.InvariantCulture);
				AkSoundEngine.SetRTPCValue("Volume_Global_SFX", float.Parse(newValue, CultureInfo.InvariantCulture));
				AkSoundEngine.SetRTPCValue("Volume_Limit_SFX", float.Parse(newValue, CultureInfo.InvariantCulture));
			}
		}

		private void CharacterBody_OnBuffFinalStackLost(orig_OnBuffFinalStackLost orig, CharacterBody self, BuffDef buffDef)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, buffDef);
			if ((Object)(object)buffDef == (Object)(object)Buffs.Polymorphed)
			{
				Vector3 val = self.master.CalculateSafeGroundPosition(self.footPosition, self);
				self.master.Respawn(val, self.transform.rotation);
			}
		}
	}
}
namespace OrographicGambitBaseMod.Modules
{
	internal static class Assets
	{
		internal static AssetBundle mainAssetBundle;

		internal static GameObject trackerPrefab;

		internal static GameObject trackerAllyPrefab;

		internal static GameObject trackerSubPrefab;

		internal static List<NetworkSoundEventDef> networkSoundEventDefs = new List<NetworkSoundEventDef>();

		internal static List<EffectDef> effectDefs = new List<EffectDef>();

		public static Shader hotpoo = LegacyResourcesAPI.Load<Shader>("Shaders/Deferred/HGStandard");

		public static Material commandoMat;

		internal static void PopulateAssets()
		{
			if ((Object)(object)mainAssetBundle == (Object)null)
			{
				using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("OrographicGambitBaseMod.ogbaseassetsjavangle"))
				{
					mainAssetBundle = AssetBundle.LoadFromStream(stream);
				}
			}
		}

		internal static NetworkSoundEventDef CreateNetworkSoundEventDef(string eventName)
		{
			NetworkSoundEventDef val = ScriptableObject.CreateInstance<NetworkSoundEventDef>();
			val.akId = AkSoundEngine.GetIDFromString(eventName);
			val.eventName = eventName;
			networkSoundEventDefs.Add(val);
			return val;
		}

		internal static void ConvertAllRenderersToHopooShader(GameObject objectToConvert)
		{
			MeshRenderer[] componentsInChildren = objectToConvert.GetComponentsInChildren<MeshRenderer>();
			foreach (MeshRenderer val in componentsInChildren)
			{
				if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)((Renderer)val).material))
				{
					((Renderer)val).material.shader = hotpoo;
					((Renderer)val).material = CreateMaterial("MystMat", 5f);
				}
			}
			SkinnedMeshRenderer[] componentsInChildren2 = objectToConvert.GetComponentsInChildren<SkinnedMeshRenderer>();
			foreach (SkinnedMeshRenderer val2 in componentsInChildren2)
			{
				if (Object.op_Implicit((Object)(object)val2) && Object.op_Implicit((Object)(object)((Renderer)val2).material))
				{
					((Renderer)val2).material.shader = hotpoo;
					((Renderer)val2).material = CreateMaterial("MystMat", 5f);
				}
			}
		}

		internal static RendererInfo[] SetupRendererInfos(GameObject obj)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			MeshRenderer[] componentsInChildren = obj.GetComponentsInChildren<MeshRenderer>();
			RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[componentsInChildren.Length];
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				array[i] = new RendererInfo
				{
					defaultMaterial = ((Renderer)componentsInChildren[i]).material,
					renderer = (Renderer)(object)componentsInChildren[i],
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = false
				};
			}
			return array;
		}

		internal static Texture LoadCharacterIcon(string characterName)
		{
			return mainAssetBundle.LoadAsset<Texture>("tex" + characterName + "Icon");
		}

		internal static GameObject LoadCrosshair(string crosshairName)
		{
			return LegacyResourcesAPI.Load<GameObject>("Prefabs/Crosshair/" + crosshairName + "Crosshair");
		}

		private static GameObject LoadEffect(string resourceName, string soundName = "", bool parentToTransform = false, float effectDuration = 20f)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = mainAssetBundle.LoadAsset<GameObject>(resourceName);
			val.AddComponent<DestroyOnTimer>().duration = effectDuration;
			val.AddComponent<NetworkIdentity>();
			val.AddComponent<VFXAttributes>().vfxPriority = (VFXPriority)2;
			EffectComponent val2 = val.AddComponent<EffectComponent>();
			val2.applyScale = false;
			val2.effectIndex = (EffectIndex)(-1);
			val2.parentToReferencedTransform = parentToTransform;
			val2.positionAtReferencedTransform = true;
			val2.soundName = soundName;
			AddNewEffectDef(val, soundName);
			return val;
		}

		private static void AddNewEffectDef(GameObject effectPrefab, string soundName = "")
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			EffectDef val = new EffectDef();
			val.prefab = effectPrefab;
			val.prefabEffectComponent = effectPrefab.GetComponent<EffectComponent>();
			val.prefabName = ((Object)effectPrefab).name;
			val.prefabVfxAttributes = effectPrefab.GetComponent<VFXAttributes>();
			val.spawnSoundEventName = soundName;
			effectDefs.Add(val);
		}

		public static Material CreateMaterial(string materialName, float emission, Color emissionColor, float normalStrength = 0f)
		{
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)commandoMat))
			{
				commandoMat = LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/CommandoBody").GetComponentInChildren<CharacterModel>().baseRendererInfos[0].defaultMaterial;
			}
			Material val = Object.Instantiate<Material>(commandoMat);
			Material val2 = mainAssetBundle.LoadAsset<Material>(materialName);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				return commandoMat;
			}
			((Object)val).name = materialName;
			val.SetColor("_Color", val2.GetColor("_Color"));
			val.SetTexture("_MainTex", val2.GetTexture("_MainTex"));
			val.SetColor("_EmColor", emissionColor);
			val.SetFloat("_EmPower", emission);
			val.SetTexture("_EmTex", val2.GetTexture("_EmissionMap"));
			val.SetFloat("_NormalStrength", normalStrength);
			return val;
		}

		public static Material CreateMaterial(string materialName, float emission = 0f)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			return CreateMaterial(materialName, emission, Color.white);
		}
	}
	public static class Buffs
	{
		public static BuffDef GenericASPlus;

		public static BuffDef GenericASMinus;

		public static BuffDef GenericDamagePlus;

		public static BuffDef GenericDamageMinus;

		public static BuffDef GenericMSPlus;

		public static BuffDef GenericMSMinus;

		public static BuffDef GenericArmorPlus;

		public static BuffDef GenericArmorMinus;

		public static BuffDef GenericRegenPlus;

		public static BuffDef GenericRegenMinus;

		public static BuffDef Polymorphed;

		internal static List<BuffDef> buffDefs = new List<BuffDef>();

		public static ModdedDamageType Blind15s;

		internal static void RegisterBuffs()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			GenericASPlus = AddNewBuff("GenericASPlus", Assets.mainAssetBundle.LoadAsset<Sprite>("RandoASpeedIcon"), Color.red, canStack: true, isDebuff: false);
			GenericASMinus = AddNewBuff("GenericASMinus", Assets.mainAssetBundle.LoadAsset<Sprite>("RandoASpeedIcon"), Color.magenta, canStack: true, isDebuff: false);
			GenericDamagePlus = AddNewBuff("GenericDamagePlus", Assets.mainAssetBundle.LoadAsset<Sprite>("RandoDamageIcon"), Color.red, canStack: true, isDebuff: false);
			GenericDamageMinus = AddNewBuff("GenericDamageMinus", Assets.mainAssetBundle.LoadAsset<Sprite>("RandoDamageIcon"), Color.magenta, canStack: true, isDebuff: false);
			GenericMSPlus = AddNewBuff("GenericMSPlus", Assets.mainAssetBundle.LoadAsset<Sprite>("RandoMSpeedIcon"), Color.red, canStack: true, isDebuff: false);
			GenericMSMinus = AddNewBuff("GenericMSMinus", Assets.mainAssetBundle.LoadAsset<Sprite>("RandoMSpeedIcon"), Color.magenta, canStack: true, isDebuff: false);
			GenericArmorPlus = AddNewBuff("GenericArmorPlus", Assets.mainAssetBundle.LoadAsset<Sprite>("RandoArmorIcon"), Color.red, canStack: true, isDebuff: false);
			GenericArmorMinus = AddNewBuff("GenericArmorMinus", Assets.mainAssetBundle.LoadAsset<Sprite>("RandoArmorIcon"), Color.magenta, canStack: true, isDebuff: false);
			GenericRegenPlus = AddNewBuff("GenericRegenPlus", Assets.mainAssetBundle.LoadAsset<Sprite>("RandoRegenIcon"), Color.red, canStack: true, isDebuff: false);
			GenericRegenMinus = AddNewBuff("GenericRegenMinus", Assets.mainAssetBundle.LoadAsset<Sprite>("RandoRegenIcon"), Color.magenta, canStack: true, isDebuff: false);
			Polymorphed = AddNewBuff("Polymorphed", Assets.mainAssetBundle.LoadAsset<Sprite>("Polymorphed"), Color.white, canStack: false, isDebuff: false);
			Blind15s = DamageAPI.ReserveDamageType();
		}

		internal static BuffDef AddNewBuff(string buffName, Sprite buffIcon, Color buffColor, bool canStack, bool isDebuff)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			BuffDef val = ScriptableObject.CreateInstance<BuffDef>();
			((Object)val).name = buffName;
			val.buffColor = buffColor;
			val.canStack = canStack;
			val.isDebuff = isDebuff;
			val.eliteDef = null;
			val.iconSprite = buffIcon;
			buffDefs.Add(val);
			return val;
		}
	}
	public static class Config
	{
		public static ConfigEntry<float> internalFloatValueMSX;

		public static ConfigEntry<float> internalFloatValueSFX;

		public static void ReadConfig()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected O, but got Unknown
			//IL_0034: Expected O, but got Unknown
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_006c: Expected O, but got Unknown
			internalFloatValueMSX = ((BaseUnityPlugin)OrographicGambitBasePlugin.instance).Config.Bind<float>(new ConfigDefinition("internal", "internalFloatValue1"), 99999f, new ConfigDescription("Don't touch this, everything that is supposed to be configured in this mod can be configured in-game with the RiskOfOptions mod", (AcceptableValueBase)null, Array.Empty<object>()));
			internalFloatValueSFX = ((BaseUnityPlugin)OrographicGambitBasePlugin.instance).Config.Bind<float>(new ConfigDefinition("internal", "internalFloatValue2"), 99999f, new ConfigDescription("Don't touch this, everything that is supposed to be configured in this mod can be configured in-game with the RiskOfOptions mod2", (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
	internal class ContentPacks : IContentPackProvider
	{
		private static ContentPack contentPack = new ContentPack();

		public string identifier => "OrographicGambitBase.OrographicGambitBaseContent";

		public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
		{
			args.ReportProgress(1f);
			yield break;
		}

		public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
		{
			ContentPack.Copy(contentPack, args.output);
			yield break;
		}

		public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
		{
			contentPack.bodyPrefabs.Add(Prefabs.bodyPrefabs.ToArray());
			contentPack.buffDefs.Add(Buffs.buffDefs.ToArray());
			contentPack.effectDefs.Add(Assets.effectDefs.ToArray());
			contentPack.entityStateTypes.Add(States.entityStates.ToArray());
			contentPack.masterPrefabs.Add(Prefabs.masterPrefabs.ToArray());
			contentPack.networkSoundEventDefs.Add(Assets.networkSoundEventDefs.ToArray());
			contentPack.projectilePrefabs.Add(Prefabs.projectilePrefabs.ToArray());
			contentPack.skillDefs.Add(Skills.skillDefs.ToArray());
			contentPack.skillFamilies.Add(Skills.skillFamilies.ToArray());
			contentPack.survivorDefs.Add(Prefabs.survivorDefinitions.ToArray());
			args.ReportProgress(1f);
			yield break;
		}

		internal void CreateContentPack()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Expected O, but got Unknown
			contentPack = new ContentPack();
			contentPack.bodyPrefabs.Add(Prefabs.bodyPrefabs.ToArray());
			contentPack.buffDefs.Add(Buffs.buffDefs.ToArray());
			contentPack.effectDefs.Add(Assets.effectDefs.ToArray());
			contentPack.entityStateTypes.Add(States.entityStates.ToArray());
			contentPack.masterPrefabs.Add(Prefabs.masterPrefabs.ToArray());
			contentPack.networkSoundEventDefs.Add(Assets.networkSoundEventDefs.ToArray());
			contentPack.projectilePrefabs.Add(Prefabs.projectilePrefabs.ToArray());
			contentPack.skillDefs.Add(Skills.skillDefs.ToArray());
			contentPack.skillFamilies.Add(Skills.skillFamilies.ToArray());
			contentPack.survivorDefs.Add(Prefabs.survivorDefinitions.ToArray());
		}
	}
	internal static class Helpers
	{
		internal const string agilePrefix = "<style=cIsUtility>Agile.</style> ";

		internal static string ScepterDescription(string desc)
		{
			return "\n<color=#d299ff>SCEPTER: " + desc + "</color>";
		}

		public static T[] Append<T>(ref T[] array, List<T> list)
		{
			int num = array.Length;
			int count = list.Count;
			Array.Resize(ref array, num + count);
			list.CopyTo(array, num);
			return array;
		}

		public static Func<T[], T[]> AppendDel<T>(List<T> list)
		{
			return (T[] r) => Append(ref r, list);
		}
	}
	internal static class ArrayHelper
	{
		public static T[] Append<T>(ref T[] array, List<T> list)
		{
			int num = array.Length;
			int count = list.Count;
			Array.Resize(ref array, num + count);
			list.CopyTo(array, num);
			return array;
		}

		public static Func<T[], T[]> AppendDel<T>(List<T> list)
		{
			return (T[] r) => Append(ref r, list);
		}
	}
	internal static class Prefabs
	{
		private static PhysicMaterial ragdollMaterial;

		internal static List<SurvivorDef> survivorDefinitions = new List<SurvivorDef>();

		internal static List<GameObject> bodyPrefabs = new List<GameObject>();

		internal static List<GameObject> masterPrefabs = new List<GameObject>();

		internal static List<GameObject> projectilePrefabs = new List<GameObject>();

		internal static void RegisterNewSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string namePrefix, UnlockableDef unlockableDef)
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			string displayNameToken = "JAVANGLE_" + namePrefix + "_BODY_NAME";
			string descriptionToken = "JAVANGLE_" + namePrefix + "_BODY_DESCRIPTION";
			string outroFlavorToken = "JAVANGLE_" + namePrefix + "_BODY_OUTRO_FLAVOR";
			string mainEndingEscapeFailureFlavorToken = "JAVANGLE_" + namePrefix + "_BODY_OUTRO_FAILURE";
			SurvivorDef val = ScriptableObject.CreateInstance<SurvivorDef>();
			val.bodyPrefab = bodyPrefab;
			val.displayPrefab = displayPrefab;
			val.primaryColor = charColor;
			val.displayNameToken = displayNameToken;
			val.descriptionToken = descriptionToken;
			val.outroFlavorToken = outroFlavorToken;
			val.mainEndingEscapeFailureFlavorToken = mainEndingEscapeFailureFlavorToken;
			val.desiredSortPosition = 15.000001f;
			val.unlockableDef = unlockableDef;
			val.cachedName = ((Object)bodyPrefab).name.Replace("Body", "");
			survivorDefinitions.Add(val);
		}

		internal static void RegisterNewSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string namePrefix)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			RegisterNewSurvivor(bodyPrefab, displayPrefab, charColor, namePrefix, null);
		}

		internal static GameObject CreateDisplayPrefab(string modelName, GameObject prefab)
		{
			GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/CommandoBody"), modelName + "Prefab");
			GameObject val2 = CreateModel(val, modelName);
			Transform val3 = SetupModel(val, val2.transform);
			val2.AddComponent<CharacterModel>().baseRendererInfos = prefab.GetComponentInChildren<CharacterModel>().baseRendererInfos;
			Assets.ConvertAllRenderersToHopooShader(val2);
			return val2.gameObject;
		}

		internal static GameObject CreatePrefab(string bodyName, string modelName, BodyInfo bodyInfo)
		{
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_019b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/CommandoBody"), bodyName);
			GameObject val2 = CreateModel(val, modelName);
			Transform val3 = SetupModel(val, val2.transform);
			CharacterBody component = val.GetComponent<CharacterBody>();
			((Object)component).name = bodyInfo.bodyName;
			component.baseNameToken = bodyInfo.bodyNameToken;
			component.subtitleNameToken = bodyInfo.subtitleNameToken;
			component.portraitIcon = bodyInfo.characterPortrait;
			component._defaultCrosshairPrefab = bodyInfo.crosshair;
			component.bodyFlags = (BodyFlags)16;
			component.rootMotionInMainState = false;
			component.baseMaxHealth = bodyInfo.maxHealth;
			component.levelMaxHealth = bodyInfo.healthGrowth;
			component.baseRegen = bodyInfo.healthRegen;
			component.levelRegen = component.baseRegen * 0.2f;
			component.baseMaxShield = bodyInfo.shield;
			component.levelMaxShield = bodyInfo.shieldGrowth;
			component.baseMoveSpeed = bodyInfo.moveSpeed;
			component.levelMoveSpeed = bodyInfo.moveSpeedGrowth;
			component.baseAcceleration = bodyInfo.acceleration;
			component.baseJumpPower = bodyInfo.jumpPower;
			component.levelJumpPower = bodyInfo.jumpPowerGrowth;
			component.baseDamage = bodyInfo.damage;
			component.levelDamage = component.baseDamage * 0.2f;
			component.baseAttackSpeed = bodyInfo.attackSpeed;
			component.levelAttackSpeed = bodyInfo.attackSpeedGrowth;
			component.baseArmor = bodyInfo.armor;
			component.levelArmor = bodyInfo.armorGrowth;
			component.baseCrit = bodyInfo.crit;
			component.levelCrit = bodyInfo.critGrowth;
			component.baseJumpCount = bodyInfo.jumpCount;
			component.sprintingSpeedMultiplier = 1.45f;
			component.hideCrosshair = false;
			component.aimOriginTransform = val3.Find("AimOrigin");
			component.hullClassification = (HullClassification)0;
			component.preferredPodPrefab = bodyInfo.podPrefab;
			component.isChampion = false;
			component.bodyColor = bodyInfo.bodyColor;
			SetupCharacterDirection(val, val3, val2.transform);
			SetupCameraTargetParams(val);
			SetupModelLocator(val, val3, val2.transform);
			SetupRigidbody(val);
			SetupCapsuleCollider(val);
			SetupMainHurtbox(val, val2);
			SetupFootstepController(val2);
			SetupRagdoll(val2);
			SetupAimAnimator(val, val2);
			bodyPrefabs.Add(val);
			return val;
		}

		internal static void CreateGenericDoppelganger(GameObject bodyPrefab, string masterName, string masterToCopy)
		{
			GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterMasters/" + masterToCopy + "Master"), masterName, true);
			val.GetComponent<CharacterMaster>().bodyPrefab = bodyPrefab;
			masterPrefabs.Add(val);
		}

		private static Transform SetupModel(GameObject prefab, Transform modelTransform)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Expected O, but got Unknown
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Expected O, but got Unknown
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("ModelBase");
			val.transform.parent = prefab.transform;
			val.transform.localPosition = new Vector3(0f, -0.92f, 0f);
			val.transform.localRotation = Quaternion.identity;
			val.transform.localScale = new Vector3(1f, 1f, 1f);
			GameObject val2 = new GameObject("CameraPivot");
			val2.transform.parent = val.transform;
			val2.transform.localPosition = new Vector3(0f, 1.6f, 0f);
			val2.transform.localRotation = Quaternion.identity;
			val2.transform.localScale = Vector3.one;
			GameObject val3 = new GameObject("AimOrigin");
			val3.transform.parent = val.transform;
			val3.transform.localPosition = new Vector3(0f, 1.8f, 0f);
			val3.transform.localRotation = Quaternion.identity;
			val3.transform.localScale = Vector3.one;
			prefab.GetComponent<CharacterBody>().aimOriginTransform = val3.transform;
			modelTransform.parent = val.transform;
			modelTransform.localPosition = Vector3.zero;
			modelTransform.localRotation = Quaternion.identity;
			return val.transform;
		}

		private static GameObject CreateModel(GameObject main, string modelName)
		{
			Object.DestroyImmediate((Object)(object)((Component)main.transform.Find("ModelBase")).gameObject);
			Object.DestroyImmediate((Object)(object)((Component)main.transform.Find("CameraPivot")).gameObject);
			Object.DestroyImmediate((Object)(object)((Component)main.transform.Find("AimOrigin")).gameObject);
			if ((Object)(object)Assets.mainAssetBundle.LoadAsset<GameObject>(modelName) == (Object)null)
			{
				Debug.LogError((object)"Trying to load a null model- check to see if the name in your code matches the name of the object in Unity");
				return null;
			}
			return Object.Instantiate<GameObject>(Assets.mainAssetBundle.LoadAsset<GameObject>(modelName));
		}

		internal static void SetupCharacterModel(GameObject prefab, CustomRendererInfo[] rendererInfo, int mainRendererIndex)
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			CharacterModel val = ((Component)prefab.GetComponent<ModelLocator>().modelTransform).gameObject.AddComponent<CharacterModel>();
			ChildLocator component = ((Component)val).GetComponent<ChildLocator>();
			val.body = prefab.GetComponent<CharacterBody>();
			List<RendererInfo> list = new List<RendererInfo>();
			for (int i = 0; i < rendererInfo.Length; i++)
			{
				list.Add(new RendererInfo
				{
					renderer = ((Component)component.FindChild(rendererInfo[i].childName)).GetComponent<Renderer>(),
					defaultMaterial = rendererInfo[i].material,
					ignoreOverlays = rendererInfo[i].ignoreOverlays,
					defaultShadowCastingMode = (ShadowCastingMode)1
				});
			}
			val.baseRendererInfos = list.ToArray();
			val.autoPopulateLightInfos = true;
			val.invisibilityCount = 0;
			val.temporaryOverlays = new List<TemporaryOverlay>();
			val.mainSkinnedMeshRenderer = ((Component)val.baseRendererInfos[mainRendererIndex].renderer).GetComponent<SkinnedMeshRenderer>();
		}

		private static void SetupCharacterDirection(GameObject prefab, Transform modelBaseTransform, Transform modelTransform)
		{
			CharacterDirection component = prefab.GetComponent<CharacterDirection>();
			component.targetTransform = modelBaseTransform;
			component.overrideAnimatorForwardTransform = null;
			component.rootMotionAccumulator = null;
			component.modelAnimator = ((Component)modelTransform).GetComponent<Animator>();
			component.driveFromRootRotation = false;
			component.turnSpeed = 720f;
		}

		private static void SetupCameraTargetParams(GameObject prefab)
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			CameraTargetParams component = prefab.GetComponent<CameraTargetParams>();
			component.cameraParams = LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/MercBody").GetComponent<CameraTargetParams>().cameraParams;
			component.cameraPivotTransform = prefab.transform.Find("ModelBase").Find("CameraPivot");
			component.recoil = Vector2.zero;
			component.dontRaycastToPivot = false;
		}

		private static void SetupModelLocator(GameObject prefab, Transform modelBaseTransform, Transform modelTransform)
		{
			ModelLocator component = prefab.GetComponent<ModelLocator>();
			component.modelTransform = modelTransform;
			component.modelBaseTransform = modelBaseTransform;
		}

		private static void SetupRigidbody(GameObject prefab)
		{
			Rigidbody component = prefab.GetComponent<Rigidbody>();
			component.mass = 100f;
		}

		private static void SetupCapsuleCollider(GameObject prefab)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			CapsuleCollider component = prefab.GetComponent<CapsuleCollider>();
			component.center = new Vector3(0f, 0f, 0f);
			component.radius = 0.5f;
			component.height = 1.82f;
			component.direction = 1;
		}

		private static void SetupMainHurtbox(GameObject prefab, GameObject model)
		{
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			HurtBoxGroup val = model.AddComponent<HurtBoxGroup>();
			ChildLocator component = model.GetComponent<ChildLocator>();
			if (!Object.op_Implicit((Object)(object)component.FindChild("MainHurtbox")))
			{
				Debug.LogError((object)"Could not set up main hurtbox: make sure you have a transform pair in your prefab's ChildLocator component called 'MainHurtbox'");
				return;
			}
			HurtBox val2 = ((Component)component.FindChild("MainHurtbox")).gameObject.AddComponent<HurtBox>();
			((Component)val2).gameObject.layer = LayerIndex.entityPrecise.intVal;
			val2.healthComponent = prefab.GetComponent<HealthComponent>();
			val2.isBullseye = true;
			val2.damageModifier = (DamageModifier)0;
			val2.hurtBoxGroup = val;
			val2.indexInGroup = 0;
			val.hurtBoxes = (HurtBox[])(object)new HurtBox[1] { val2 };
			val.mainHurtBox = val2;
			val.bullseyeCount = 1;
		}

		private static void SetupFootstepController(GameObject model)
		{
			FootstepHandler val = model.AddComponent<FootstepHandler>();
			val.baseFootstepString = "Play_player_footstep";
			val.sprintFootstepOverrideString = "";
			val.enableFootstepDust = true;
			val.footstepDustPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/GenericFootstepDust");
		}

		private static void SetupRagdoll(GameObject model)
		{
			RagdollController component = model.GetComponent<RagdollController>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				return;
			}
			if ((Object)(object)ragdollMaterial == (Object)null)
			{
				ragdollMaterial = ((Component)LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/CommandoBody").GetComponentInChildren<RagdollController>().bones[1]).GetComponent<Collider>().material;
			}
			Transform[] bones = component.bones;
			foreach (Transform val in bones)
			{
				if (Object.op_Implicit((Object)(object)val))
				{
					((Component)val).gameObject.layer = LayerIndex.ragdoll.intVal;
					Collider component2 = ((Component)val).GetComponent<Collider>();
					if (Object.op_Implicit((Object)(object)component2))
					{
						component2.material = ragdollMaterial;
						component2.sharedMaterial = ragdollMaterial;
					}
				}
			}
		}

		private static void SetupAimAnimator(GameObject prefab, GameObject model)
		{
			AimAnimator val = model.AddComponent<AimAnimator>();
			val.directionComponent = prefab.GetComponent<CharacterDirection>();
			val.pitchRangeMax = 60f;
			val.pitchRangeMin = -60f;
			val.yawRangeMin = -80f;
			val.yawRangeMax = 80f;
			val.pitchGiveupRange = 30f;
			val.yawGiveupRange = 10f;
			val.giveupDuration = 3f;
			val.inputBank = prefab.GetComponent<InputBankTest>();
		}

		internal static void SetupHitbox(GameObject prefab, Transform hitboxTransform, string hitboxName)
		{
			HitBoxGroup val = prefab.AddComponent<HitBoxGroup>();
			HitBox val2 = ((Component)hitboxTransform).gameObject.AddComponent<HitBox>();
			((Component)hitboxTransform).gameObject.layer = LayerIndex.projectile.intVal;
			val.hitBoxes = (HitBox[])(object)new HitBox[1] { val2 };
			val.groupName = hitboxName;
		}

		internal static void SetupHitbox(GameObject prefab, string hitboxName, params Transform[] hitboxTransforms)
		{
			HitBoxGroup val = prefab.AddComponent<HitBoxGroup>();
			List<HitBox> list = new List<HitBox>();
			foreach (Transform val2 in hitboxTransforms)
			{
				HitBox item = ((Component)val2).gameObject.AddComponent<HitBox>();
				((Component)val2).gameObject.layer = LayerIndex.projectile.intVal;
				list.Add(item);
			}
			val.hitBoxes = list.ToArray();
			val.groupName = hitboxName;
		}
	}
	internal static class Projectiles
	{
		internal static void RegisterProjectiles()
		{
		}

		private static void InitializeImpactExplosion(ProjectileImpactExplosion projectileImpactExplosion)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			((ProjectileExplosion)projectileImpactExplosion).blastDamageCoefficient = 1f;
			((ProjectileExplosion)projectileImpactExplosion).blastProcCoefficient = 1f;
			((ProjectileExplosion)projectileImpactExplosion).blastRadius = 1f;
			((ProjectileExplosion)projectileImpactExplosion).bonusBlastForce = Vector3.zero;
			((ProjectileExplosion)projectileImpactExplosion).childrenCount = 0;
			((ProjectileExplosion)projectileImpactExplosion).childrenDamageCoefficient = 0f;
			((ProjectileExplosion)projectileImpactExplosion).childrenProjectilePrefab = null;
			projectileImpactExplosion.destroyOnEnemy = false;
			projectileImpactExplosion.destroyOnWorld = false;
			((ProjectileExplosion)projectileImpactExplosion).explosionSoundString = "";
			((ProjectileExplosion)projectileImpactExplosion).falloffModel = (FalloffModel)0;
			((ProjectileExplosion)projectileImpactExplosion).fireChildren = false;
			projectileImpactExplosion.impactEffect = null;
			projectileImpactExplosion.lifetime = 0f;
			projectileImpactExplosion.lifetimeAfterImpact = 0f;
			projectileImpactExplosion.lifetimeExpiredSoundString = "";
			projectileImpactExplosion.lifetimeRandomOffset = 0f;
			projectileImpactExplosion.offsetForLifetimeExpiredSound = 0f;
			projectileImpactExplosion.timerAfterImpact = false;
			((Component)projectileImpactExplosion).GetComponent<ProjectileDamage>().damageType = (DamageType)0;
		}

		private static GameObject CreateGhostPrefab(string ghostName)
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>(ghostName);
			if (!Object.op_Implicit((Object)(object)val.GetComponent<NetworkIdentity>()))
			{
				val.AddComponent<NetworkIdentity>();
			}
			if (!Object.op_Implicit((Object)(object)val.GetComponent<ProjectileGhostController>()))
			{
				val.AddComponent<ProjectileGhostController>();
			}
			Assets.ConvertAllRenderersToHopooShader(val);
			return val;
		}

		private static GameObject CloneProjectilePrefab(string prefabName, string newPrefabName)
		{
			return PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/" + prefabName), newPrefabName);
		}
	}
	internal static class Skills
	{
		internal static List<SkillFamily> skillFamilies = new List<SkillFamily>();

		internal static List<SkillDef> skillDefs = new List<SkillDef>();

		internal static void CreateSkillFamilies(GameObject targetPrefab)
		{
			SkillLocator component = targetPrefab.GetComponent<SkillLocator>();
			component.primary = targetPrefab.AddComponent<GenericSkill>();
			SkillFamily val = ScriptableObject.CreateInstance<SkillFamily>();
			((Object)val).name = ((Object)targetPrefab).name + "PrimaryFamily";
			val.variants = (Variant[])(object)new Variant[0];
			component.primary._skillFamily = val;
			component.secondary = targetPrefab.AddComponent<GenericSkill>();
			SkillFamily val2 = ScriptableObject.CreateInstance<SkillFamily>();
			((Object)val2).name = ((Object)targetPrefab).name + "SecondaryFamily";
			val2.variants = (Variant[])(object)new Variant[0];
			component.secondary._skillFamily = val2;
			component.utility = targetPrefab.AddComponent<GenericSkill>();
			SkillFamily val3 = ScriptableObject.CreateInstance<SkillFamily>();
			((Object)val3).name = ((Object)targetPrefab).name + "UtilityFamily";
			val3.variants = (Variant[])(object)new Variant[0];
			component.utility._skillFamily = val3;
			component.special = targetPrefab.AddComponent<GenericSkill>();
			SkillFamily val4 = ScriptableObject.CreateInstance<SkillFamily>();
			((Object)val4).name = ((Object)targetPrefab).name + "SpecialFamily";
			val4.variants = (Variant[])(object)new Variant[0];
			component.special._skillFamily = val4;
			skillFamilies.Add(val);
			skillFamilies.Add(val2);
			skillFamilies.Add(val3);
			skillFamilies.Add(val4);
		}

		internal static void AddExtraSkill(GameObject targetPrefab, SkillDef skillDef, SkillFamily skillFamily)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Expected O, but got Unknown
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1);
			Variant[] variants = skillFamily.variants;
			int num = skillFamily.variants.Length - 1;
			Variant val = new Variant
			{
				skillDef = skillDef
			};
			((Variant)(ref val)).viewableNode = new Node(skillDef.skillNameToken, false, (Node)null);
			variants[num] = val;
		}

		internal static void AddExtraSkills(GameObject targetPrefab, SkillFamily skillfamily, params SkillDef[] skillDefs)
		{
			foreach (SkillDef skillDef in skillDefs)
			{
				AddExtraSkill(targetPrefab, skillDef, skillfamily);
			}
		}

		internal static void AddPrimarySkill(GameObject targetPrefab, SkillDef skillDef)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			SkillLocator component = targetPrefab.GetComponent<SkillLocator>();
			SkillFamily skillFamily = component.primary.skillFamily;
			Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1);
			Variant[] variants = skillFamily.variants;
			int num = skillFamily.variants.Length - 1;
			Variant val = new Variant
			{
				skillDef = skillDef
			};
			((Variant)(ref val)).viewableNode = new Node(skillDef.skillNameToken, false, (Node)null);
			variants[num] = val;
		}

		internal static void AddSecondarySkill(GameObject targetPrefab, SkillDef skillDef)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			SkillLocator component = targetPrefab.GetComponent<SkillLocator>();
			SkillFamily skillFamily = component.secondary.skillFamily;
			Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1);
			Variant[] variants = skillFamily.variants;
			int num = skillFamily.variants.Length - 1;
			Variant val = new Variant
			{
				skillDef = skillDef
			};
			((Variant)(ref val)).viewableNode = new Node(skillDef.skillNameToken, false, (Node)null);
			variants[num] = val;
		}

		internal static void AddSecondarySkills(GameObject targetPrefab, params SkillDef[] skillDefs)
		{
			foreach (SkillDef skillDef in skillDefs)
			{
				AddSecondarySkill(targetPrefab, skillDef);
			}
		}

		internal static void AddUtilitySkill(GameObject targetPrefab, SkillDef skillDef)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			SkillLocator component = targetPrefab.GetComponent<SkillLocator>();
			SkillFamily skillFamily = component.utility.skillFamily;
			Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1);
			Variant[] variants = skillFamily.variants;
			int num = skillFamily.variants.Length - 1;
			Variant val = new Variant
			{
				skillDef = skillDef
			};
			((Variant)(ref val)).viewableNode = new Node(skillDef.skillNameToken, false, (Node)null);
			variants[num] = val;
		}

		internal static void AddUtilitySkills(GameObject targetPrefab, params SkillDef[] skillDefs)
		{
			foreach (SkillDef skillDef in skillDefs)
			{
				AddUtilitySkill(targetPrefab, skillDef);
			}
		}

		internal static void AddSpecialSkill(GameObject targetPrefab, SkillDef skillDef)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			SkillLocator component = targetPrefab.GetComponent<SkillLocator>();
			SkillFamily skillFamily = component.special.skillFamily;
			Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1);
			Variant[] variants = skillFamily.variants;
			int num = skillFamily.variants.Length - 1;
			Variant val = new Variant
			{
				skillDef = skillDef
			};
			((Variant)(ref val)).viewableNode = new Node(skillDef.skillNameToken, false, (Node)null);
			variants[num] = val;
		}

		internal static void AddSpecialSkills(GameObject targetPrefab, params SkillDef[] skillDefs)
		{
			foreach (SkillDef skillDef in skillDefs)
			{
				AddSpecialSkill(targetPrefab, skillDef);
			}
		}

		internal static SkillDef CreatePrimarySkillDef(SerializableEntityStateType state, string stateMachine, string skillNameToken, string skillDescriptionToken, Sprite skillIcon, bool agile)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			SkillDef val = ScriptableObject.CreateInstance<SkillDef>();
			val.skillName = skillNameToken;
			val.skillNameToken = skillNameToken;
			val.skillDescriptionToken = skillDescriptionToken;
			val.icon = skillIcon;
			val.activationState = state;
			val.activationStateMachineName = stateMachine;
			val.baseMaxStock = 1;
			val.baseRechargeInterval = 0f;
			val.beginSkillCooldownOnSkillEnd = false;
			val.canceledFromSprinting = false;
			val.forceSprintDuringState = false;
			val.fullRestockOnAssign = true;
			val.interruptPriority = (InterruptPriority)0;
			val.resetCooldownTimerOnUse = false;
			val.isCombatSkill = true;
			val.mustKeyPress = false;
			val.cancelSprintingOnActivation = !agile;
			val.rechargeStock = 1;
			val.requiredStock = 0;
			val.stockToConsume = 0;
			if (agile)
			{
				val.keywordTokens = new string[1] { "KEYWORD_AGILE" };
			}
			skillDefs.Add(val);
			return val;
		}

		internal static SkillDef CreateSkillDef(SkillDefInfo skillDefInfo)
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			SkillDef val = ScriptableObject.CreateInstance<SkillDef>();
			val.skillName = skillDefInfo.skillName;
			val.skillNameToken = skillDefInfo.skillNameToken;
			val.skillDescriptionToken = skillDefInfo.skillDescriptionToken;
			val.icon = skillDefInfo.skillIcon;
			val.activationState = skillDefInfo.activationState;
			val.activationStateMachineName = skillDefInfo.activationStateMachineName;
			val.baseMaxStock = skillDefInfo.baseMaxStock;
			val.baseRechargeInterval = skillDefInfo.baseRechargeInterval;
			val.beginSkillCooldownOnSkillEnd = skillDefInfo.beginSkillCooldownOnSkillEnd;
			val.canceledFromSprinting = skillDefInfo.canceledFromSprinting;
			val.forceSprintDuringState = skillDefInfo.forceSprintDuringState;
			val.fullRestockOnAssign = skillDefInfo.fullRestockOnAssign;
			val.interruptPriority = skillDefInfo.interruptPriority;
			val.resetCooldownTimerOnUse = skillDefInfo.resetCooldownTimerOnUse;
			val.isCombatSkill = skillDefInfo.isCombatSkill;
			val.mustKeyPress = skillDefInfo.mustKeyPress;
			val.cancelSprintingOnActivation = skillDefInfo.cancelSprintingOnActivation;
			val.rechargeStock = skillDefInfo.rechargeStock;
			val.requiredStock = skillDefInfo.requiredStock;
			val.stockToConsume = skillDefInfo.stockToConsume;
			val.keywordTokens = skillDefInfo.keywordTokens;
			skillDefs.Add(val);
			return val;
		}
	}
	public static class States
	{
		private delegate void set_stateTypeDelegate(ref SerializableEntityStateType self, Type value);

		private delegate void set_typeNameDelegate(ref SerializableEntityStateType self, string value);

		internal static List<Type> entityStates = new List<Type>();

		private static Hook set_stateTypeHook;

		private static Hook set_typeNameHook;

		private static readonly BindingFlags allFlags = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;

		internal static void RegisterStates()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Expected O, but got Unknown
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Expected O, but got Unknown
			Type typeFromHandle = typeof(SerializableEntityStateType);
			HookConfig val = default(HookConfig);
			val.Priority = int.MinValue;
			set_stateTypeHook = new Hook((MethodBase)typeFromHandle.GetMethod("set_stateType", allFlags), (Delegate)new set_stateTypeDelegate(SetStateTypeHook), val);
			set_typeNameHook = new Hook((MethodBase)typeFromHandle.GetMethod("set_typeName", allFlags), (Delegate)new set_typeNameDelegate(SetTypeName), val);
		}

		private static void SetStateTypeHook(this ref SerializableEntityStateType self, Type value)
		{
			self._typeName = value.AssemblyQualifiedName;
		}

		private static void SetTypeName(this ref SerializableEntityStateType self, string value)
		{
			Type typeFromName = GetTypeFromName(value);
			if (typeFromName != null)
			{
				self.SetStateTypeHook(typeFromName);
			}
		}

		private static Type GetTypeFromName(string name)
		{
			Type[] stateIndexToType = EntityStateCatalog.stateIndexToType;
			return Type.GetType(name);
		}
	}
	internal static class Tokens
	{
		internal static void AddTokens()
		{
			string text = "JAVANGLE_OROGRAPHICGAMBITBASE_";
		}
	}
}
namespace OrographicGambitBaseMod.Modules.Components
{
	public class PolymorphBuffComponent : MonoBehaviour
	{
		public CharacterMaster master;

		public bool permanent = false;

		public float buffDuration = 60f;

		private float timer = 1f;

		private bool activated = false;

		private void FixedUpdate()
		{
			timer -= Time.fixedDeltaTime;
			if (!(timer < 0f))
			{
				return;
			}
			if (!activated)
			{
				activated = true;
				if (!permanent)
				{
					master.GetBody().AddTimedBuff(Buffs.Polymorphed, buffDuration);
				}
				else
				{
					master.GetBody().AddBuff(Buffs.Polymorphed);
				}
			}
			Object.Destroy((Object)(object)this);
		}
	}
	public class VolumeController : MonoBehaviour
	{
		public static float ActualMSX;

		public static float ActualSFX;

		public float fadeOutStartTime = 0f;

		public float fadeOutEndTime = 0f;

		public float fadeInStartTime = 0f;

		public float fadeInEndTime = 0f;

		public float percentageToFadeTo = 0f;

		public bool fadeMSX = false;

		public bool fadeSFX = false;

		private float fixedAge;

		private void OnDestroy()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			AkSoundEngine.SetRTPCValue("Volume_SFX", ActualSFX);
			AkSoundEngine.SetRTPCValue("Volume_MSX", ActualMSX);
		}

		private void FixedUpdate()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			fixedAge += Time.fixedDeltaTime;
			if (fadeSFX)
			{
				if (fixedAge < fadeOutEndTime)
				{
					AkSoundEngine.SetRTPCValue("Volume_SFX", AnimationCurve.Linear(fadeOutStartTime, ActualSFX, fadeOutEndTime, ActualSFX * percentageToFadeTo).Evaluate(fixedAge));
				}
				else
				{
					AkSoundEngine.SetRTPCValue("Volume_SFX", AnimationCurve.Linear(fadeInStartTime, ActualSFX * percentageToFadeTo, fadeInEndTime, ActualSFX).Evaluate(fixedAge));
				}
			}
			if (fadeMSX)
			{
				if (fixedAge < fadeOutEndTime)
				{
					AkSoundEngine.SetRTPCValue("Volume_MSX", AnimationCurve.Linear(fadeOutStartTime, ActualMSX, fadeOutEndTime, ActualMSX * percentageToFadeTo).Evaluate(fixedAge));
				}
				else
				{
					AkSoundEngine.SetRTPCValue("Volume_MSX", AnimationCurve.Linear(fadeInStartTime, ActualMSX * percentageToFadeTo, fadeInEndTime, ActualMSX).Evaluate(fixedAge));
				}
			}
			if (fixedAge > fadeInEndTime + 1f)
			{
				Object.Destroy((Object)(object)this);
			}
		}
	}
}