TheHouse
Adds new Survivor ''The House'' who uses cards to maniplulate the battlefield. Works in Multiplayer
Date uploaded | 3 years ago |
Version | 1.5.7 |
Download link | JavAngle-TheHouse-1.5.7.zip |
Downloads | 42714 |
Dependency string | JavAngle-TheHouse-1.5.7 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2103README
#The House
- Adds the House, a mad gambler who relies on his luck to push through tough situations, using two mysterious artifacts of fate: a 6-Shooter-Revolver named "Roulette" and a seemingly cursed deck of playing cards
- Instead of having a Secondary, Utility, and Special abilities, The House draws 3 cards from a deck of 51, (he keeps the 52nd card in his hat), and uses them instead, upon using a card, he loses all three and draws a new hand, once you've run out of cards, the Discard pile is shuffled back into the draw pile, and you start over again.
- His Revolver "Roulette" has 6 bullets that it fires in a random order, and cannot shoot while empty, in order to reload the gun, you must activate one of the three drawn cards.
- Inlcudes configs for Simplified Crosshair, Crosshair Position, Crosshair Size, or even having a Crosshair at all, Simplified Card Table, Card Table position, Card Table size, and including the Cylinder display near the Card Table.
- List of cards, bullets, and their effects can be seen in-game in the loadout screen (Display only).
Various HUD variants, Customizable in Config
#Showcase
The House is a unique character that utilises random chance in every aspect of his kit, as the player, your job is to figure out what the best choice is for the situation, based on what Ammo and Cards you have availiable ######Abilities
Icon | Name | Description | Cooldown |
---|---|---|---|
Fire Roulette | Fires one of you loaded rounds at random | none | |
Deck Slot | Use the card in your Secondary slot, and loads ammo into the cylinder. boosts you forward if you're midair. | 8 seconds | |
Deck Slot | Use the card in your Utility slot, and loads ammo into the cylinder. boosts you forward if you're midair. | 8 seconds | |
Deck Slot | Use the card in your Special slot, and loads ammo into the cylinder. boosts you forward if you're midair. | 8 seconds |
At the start of each stage, you draw three cards from the deck, using the deck slot the card is in will activate it's effect, and cause you to discard your hand and draw 3 more cards ######List of Cards
Icon | Card | Description | Amount in Deck |
---|---|---|---|
7 of Clubs | Guarantees your next 2 bullets will be Explosive Shots. | 4 | |
7 of Diamods | Grants Gold (scales with chest costs). | 4 | |
7 of Hearts | Heals you for 50% of your max HP. | 4 | |
7 of Spades | Loads 3 positive special rounds into roulette. | 4 | |
Jackpot | Randomly activates the effects of ''7 of Clubs'', ''7 of Diamonds'', ''7 of Hearts'', or ''7 of Spades'', 20% chance to activate all at once, as well as grant a brief 5 second period of bonus Attack/Movement speed and luck, and unlimited positive special ammo. | 1 | |
Pick-Up 52 | Throws all remaining cards into the air and shuffles everything back into the draw pile, each card deals 100% Damage. | 1 | |
SnakeEyes | Loads 2 Snake Shots into roulette. | 4 | |
Bust | Instantly take damage. | 4 | |
10 of Swords | Summon powerful enemies around yourself. | 2 | |
5 of coins | Lose half your current gold. | 4 | |
The Tower | Crisis, Destruction, Catastrophe, Losses, Obstacles, Volatile. | 1 | |
Joker | Activates a random other Purple Card Effect, 17% chance to activate all of them at once. | 1 | |
Jack | Does nothing (still reloads ammo). | 3 | |
Queen | Loads nothing but 2 unique shots that deals 3x damage. | 3 | |
King | Loads one of each special round. | 3 | |
Ace | Loads nothing but 1 unique shot that deals 6x damage. | 3 | |
WildCard | Does something unpredictable. could be good, could be bad, could be neither... maybe both? | 1 | |
Russian Roulette | 1/6 chance to die, 4/6 chance to do nothing, 1/6 chance to kill everything on the map and spawn a legendary item. | 1 | |
All In | Spend all of your gold for a chance to get an item (more gold spent = more chance to get an item). | 1 | |
Wheel of Fortune | 50% chance to double current gold, 50% chance to lose all gold. | 1 | |
Three of a Kind | Draw and play the entire next hand all at once. | 1 |
After using a card, you will load your cylinder full of ammo, if the card effect specifies ammo to load, that will be loaded, as well as 50% of the time, you will load random special ammo into a single slot (25% of the time you'll load two), and then all remaining ammo slots will be standard unless the card states otherwise ######Bullets
Icon | Name | Description |
---|---|---|
Standard | Fires a bullet that deals damage to the target | |
Explosive | Fires an explosive projectile that deals damage in an AoE | |
Wound | Fires 9 shots with a proc coeficient of 1, applies 3 bleed, and 3 Burn | |
Buck | Fires a spray of shots that deals high damage up close | |
Blank | Does nothing | |
Snake | Deals self-damage |
#Known bugs
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In Multiplayer, sometimes the random number generator desyncs with clients, I don't know why this happens most of the times that it has, but it's rare enough that I don't really care.
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One way that I do know desyncs can happen, is if a player takes too long to load in, this will cause that player to be desynced, which can cause wack to happen.
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Wildcard is buggy in multiplayer, expect jank.
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Killing Mithrix with Russian Roulette seems to crash the game.?I can't seem to kill Mithrix with it anymore? -
Dio's best friend revives you, but you become useless. -
The camera doesn't follow your corpse when you die.
#special thanks to SlugishCheeta - For making the character model. https://twitter.com/SluggishCheeta
FireyIcy - For assisting me with finding sounds, making some card arts, and testing multiplayer
Rob - For providing the community with a base character to work off (This guy's great).
iDeathHD - Told me about "Runtime Inspectors" which were very helpfull in cleaning up the HUD.
Unordinal - Helping me sort out dependancies (I was super struggling).
KingEnderBrine - Helped me sort out the "misc" section in the loadout screen.
dgosling - Gave me advice that helped me fix item related effects after the anniversary update.
XoXFaby - Showed me how to add tooltips to custom HUD elements
Derslayr, Vale-X - helped me figure out the changes to contentpacks
Esper(who is called esper) - Poofreedign thus veri REDME page :)
Major Pleasure, Anreol, Vale X, Dragonyck, X(with a fancy thingie above it I cant replicate), dgosling - For feedback and ideas.
And of course, who could forget, YOU! for checking out my mod, you're 1 in 1,000,000! pat yourself of the back.
changelog
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1.5.7 Fixed negative luck acting like positive luck for various card effects Reworked how luck effects Russian Roulette, more luck now grants a higher chance to kill everything, but does not lower the chance to die Russian Roulette should no longer spawn Red Scrap or Microbots, or any other red item that cannot spawn from chests Wildcard should no longer be able to steal the monsoon or drizzle hidden items Wildcard's stage teleport effect has been reworked to lower the chances of it bringing you to the end of the run Added more destinations to Wildcard's state teleport effect
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1.5.6 Fixed a UI bug that caused the simplified crosshair to show up on all survivors
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1.5.5 Added sounds effects for WIldCard, and its various effects Buffed Buck shot, it now deals more damage, and has less spread probably some other stuff, I forgot... I updated the README, does that count?
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1.5.0 Now works for new update Replaced Order with Wildcard :)
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1.4.0 Now Works in multiplayer Fixed bug relating to Dio's Best friend
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1.3.0 Revamped the HUD Added Equiptment display to the Card Table Added config option for simplified version of the Card Table and Crosshair Added config options for size and positions of the Card Table and Crosshair Redesigned the card arts for Jack, Russian Roulette, 5 of Coins, 7 of Diamonds, 7 of Hearts, and 7 of Spades Tweaked the card arts of all cards that were not redesigned Changed loadout icons (also used for the simplified HUD instead of the card arts)
Buffed the card hop feature to allow for better mobility
Added delay to All In to build tension
Added WHERE_IS YOUR GOD_NOW?** to The Tower
Fixed Sounds being global Fixed Russian Roulette explosion sound not being effected by volume sliders Fixed Explosive shot sound not playing Fixed Vagrant balls being invincible if this mod was loaded (It's a long story)
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1.2.0 Added a breif "Hop" when using cards in mid-air (hopefully this fixes combat maneuverability problems) Jackpot Lucky Sevens effect now increases attack and movement speed, as well as luck for a time Jackpot Lucky Sevens effect now grants infinite positive ammo for a time JackPot chance to get Lucky Sevens increased by Luck Russian Roulette chance to die decreased by Luck Joker chance to activate all negative effects decreased by Luck Fixed NullReferenceException error spam in the console
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1.1.0 Added in-game tooltips for the cards Fixed bug relating to Dio's Best Friend
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1.0.0 released
CHANGELOG
2.2.2 Gears of the Box
Updated for SOTS, Wwise soundbank is currently out of date, so there are no sounds- Big thanks to Prod! The soundbank has now been updated for SotS.
- Fixed an issue with the initial upload, where I forgot to disable some debugging stuff, which left the standard spread deck completely devoid of cards.
2.2.0 Divination
- Added new Deck: Divination, a complex deck designed around controlling your odds, generating stacks of 'Ante', and spending them on powerful effects.
- Added several new Cards for the Divination deck.
- Added new minor mechanic: Ante, a stacking buff that reduces armour and slightly increases movement and attack speed, certain cards will generate Ante, and certain cards will spend it to enhance their effects.
- Wheel of Fortune now consumes Ante to increase the odds of an item drop when failing.
- Russian Roulette now grants maximum Ante when it fails to activate.
- Snake Eyes now grants 1 stack of Ante.
- Wildcard has been tweaked.
- Fixed Jackpot ignoring the vanillaSpades config when rolling the Spades effect.
- Fixed some tooltips having typos and incorrect information.
- Reworked the way that drawing and discarding cards works (this is just a backend change, it shouldn't effect gameplay).
- Added support for third party cards and decks.
- Added Risk of Options support to the spades buff filter, so you can add to it without restarting the game.
- Changed the default spades filter config to include some modded buffs that harm you (It will still happen I'm sure).
- Changed the filters backend so that it compares BuffDefs instead of strings (should improve performance).
- Probably more, but I forgor, there was a lot going on while working on this and I've lost track of the changes.
2.1.0 Back Home
- Added new Primary: BulletArts: Quickdraw.
- Added new ReloadArt: All-In.
- Added new CardArt: Swipe.
- All Jacks in the Standard Spread deck have been replaced with Jack of Diamonds.
- Reworked Seven of Hearts, now grants barrier up to 50% based on how much health you have (more health giving more barrier).
- Extended the invincibility window of Russian Roulette, there is now a 1 second grace period to get to safety after the animation finishes.
- Russian Roulette now revives all dead players when it succeeds.
- Coins gold to damage ratio increased from 3 to 4.
- Wildroom has new (real) effects (I wont spoil them here).
- Tower's Multiplayer Effects now last for 2 minutes instead of lasting forever.
- Added config to make Seven of Spades only pick from vanilla buffs instead of from the entire buff catalogue (useful if you have lots of mods and don't want to configure the filter manually).
- Changed Hearts, Spades, Clubs and Crazycard's artworks to new unique ones (They were previously using the icons for Seven of Hearts, Seven of Spades, Seven of Clubs, and Wildcard respectively).
2.0.5 Small Patch
- Added SmartCollision to Houses Bullets, this should make his shots land more often (instead of hitting the floor).
- Adjusted the volume of cards and shots to try to make House less noisy in multiplayer.
- Added RiskOfOptions support.
- Added a config to remove the tinitus effect from Russian Roulette.
- (the base mod also received an update which should fix Russian Roulette setting the volume to 0)
- Added configs for scaling the HuD elements, and split the config for moving them around into 2 configs each, for X and Y (in order to make them work with RiskOfOptions).
- Added an icon for House's Passive 'The Game'.
- Adjusted the cycle offset of the Sprint to make the transition from landing more smooth.
- Fixed House's HUD from breaking KingKombatArena (Though, it should be noted that he definitely still breaks the mode, but now it's in a way that's entertaining >:D ).
- Removed some residual code that shouldn't have still been there.
- (I forgot to mention this when I initially pushed this update, but this patch also included:)
- Added configs to customise the filter for Spades and Mystery Shot, so that 'buffs' that aren't actually buffs or projectiles that are annoying/harmful to shoot can be filtered out.
2.0.0 Renovation
- ([Developer's Note] This is an incomplete changelog, genuinely, too much has changed to list it all, this is practically an all-new mod, more of a re-make than an update, but I'll try to list as many changes as I can despite this.)
- All new Model and Animations courtesy of Dotflare.
- The HUD and Crosshair has been completely remade.
- The card system has been rewritten (and should now work 100% correctly in multiplayer, 'desyncs' cannot happen anymore.)
- Every VFX has been remade.
- Every SFX has been redone.
- Every Skill Icon has been remade.
- Every Card Artwork has been remade.
- The information about cards has been moved to the Info screen.
- The loadout can now be used to select a deck, by default it will be 'standard spread', which is a new deck with toned down cards, designed to be easier to use, the old deck is now called 'Full House' and is not the default deck (but is 100% the definitive one).
- Wound Shot has been replaced with Piercing Shot, which pierces through enemies and deals increased damage.
- Queen Shot has been removed.
- Ace Shot has been reworked: now has a long wind-up, deals massively increased damage across a wide area, and even hits through walls.
- ([Developer's Note] everything following this is differences between the old House's Deck and the new Full House Deck.)
- Added a new 'Priority Shot' chamber in the cylinder, which is always fired before the other shots, but isn't loaded normally.
- Seven of Hearts now grants 50% Shield.
- Seven of Diamonds now grants gold based on the stage scaling rather than the run scaling.
- Seven of Spades has been completely reworked: now grants movement speed, and 2 completely random buffs.
- Seven of Clubs has been reworked: now loads an explodive shot in the Priority Chamber, and loads 3 'Mystery' shots (which fire a completely random projectile).
- Snake Eyes now additionally loads a Snake Shot into the Priority Chamber.
- Bust now deals damage taken to nearby enemies.
- Joker can no longer activate tower.
- Tower now has a different set of effects for Multiplayer (and for NPC's like Umbras and Goobo) and can no longer activate all of its effects at once.
- Jack has been replaced with Jack of Diamonds, which loads 6 standard shots, and slides House forward when used on the ground.
- King of Clubs now loads a Mystery Shot (I forgot what this replaced... I think it used to load a standard shot, but I cba to check).
- Queen of Hearts has been reworked: now buffs 2 random stats, but debuffs 2 other random stats.
- Ace of Spades now loads the Ace Shot into the Priotity Chamber.
- All In has been removed.
- Wheel of Fortune now has a change to grant an item when it fails, the change increasing with gold lost (this can be seen as it activating All-In when it fails).
- Russian Roulette now increases in reward based on number of stages cleared, starting at 1 common item at stage 1, and 3 legendary items by stage 9 (it is now completely unneffected by luck, this might change again in the future).
- Wildcard has been unhinged (though, steps have been taken to attempt to prevent greifing in multiplayer).