Decompiled source of InfiniteEngiBubbleShield v1.0.0

InfiniteEngiBubbleShield.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using EntityStates;
using EntityStates.Engi.EngiBubbleShield;
using Microsoft.CodeAnalysis;
using On.EntityStates.Engi.EngiBubbleShield;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("InfiniteEngiBubbleShield")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("InfiniteEngiBubbleShield")]
[assembly: AssemblyTitle("InfiniteEngiBubbleShield")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace InfiniteEngiBubbleShield
{
	[BepInPlugin("Jeffdev.InfiniteEngiBubbleShield", "InfiniteEngiBubbleShield", "1.0.0")]
	public class InfiniteEngiBubbleShield : BaseUnityPlugin
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static hook_OnEnter <>9__4_0;

			internal void <Start>b__4_0(orig_OnEnter orig, Deployed self)
			{
				orig.Invoke(self);
				BeginRapidlyActivatingAndDeactivating component = ((EntityState)self).gameObject.GetComponent<BeginRapidlyActivatingAndDeactivating>();
				if (Object.op_Implicit((Object)(object)component))
				{
					((Behaviour)component).enabled = false;
				}
			}
		}

		public const string PluginGUID = "Jeffdev.InfiniteEngiBubbleShield";

		public const string PluginAuthor = "Jeffdev";

		public const string PluginName = "InfiniteEngiBubbleShield";

		public const string PluginVersion = "1.0.0";

		private void Start()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Expected O, but got Unknown
			object obj = <>c.<>9__4_0;
			if (obj == null)
			{
				hook_OnEnter val = delegate(orig_OnEnter orig, Deployed self)
				{
					orig.Invoke(self);
					BeginRapidlyActivatingAndDeactivating component = ((EntityState)self).gameObject.GetComponent<BeginRapidlyActivatingAndDeactivating>();
					if (Object.op_Implicit((Object)(object)component))
					{
						((Behaviour)component).enabled = false;
					}
				};
				<>c.<>9__4_0 = val;
				obj = (object)val;
			}
			Deployed.OnEnter += (hook_OnEnter)obj;
		}

		private void Update()
		{
			Deployed.lifetime = float.PositiveInfinity;
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}