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Decompiled source of InfiniteEngiBubbleShield v1.0.0
InfiniteEngiBubbleShield.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using EntityStates; using EntityStates.Engi.EngiBubbleShield; using Microsoft.CodeAnalysis; using On.EntityStates.Engi.EngiBubbleShield; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("InfiniteEngiBubbleShield")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("InfiniteEngiBubbleShield")] [assembly: AssemblyTitle("InfiniteEngiBubbleShield")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace InfiniteEngiBubbleShield { [BepInPlugin("Jeffdev.InfiniteEngiBubbleShield", "InfiniteEngiBubbleShield", "1.0.0")] public class InfiniteEngiBubbleShield : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static hook_OnEnter <>9__4_0; internal void <Start>b__4_0(orig_OnEnter orig, Deployed self) { orig.Invoke(self); BeginRapidlyActivatingAndDeactivating component = ((EntityState)self).gameObject.GetComponent<BeginRapidlyActivatingAndDeactivating>(); if (Object.op_Implicit((Object)(object)component)) { ((Behaviour)component).enabled = false; } } } public const string PluginGUID = "Jeffdev.InfiniteEngiBubbleShield"; public const string PluginAuthor = "Jeffdev"; public const string PluginName = "InfiniteEngiBubbleShield"; public const string PluginVersion = "1.0.0"; private void Start() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Expected O, but got Unknown object obj = <>c.<>9__4_0; if (obj == null) { hook_OnEnter val = delegate(orig_OnEnter orig, Deployed self) { orig.Invoke(self); BeginRapidlyActivatingAndDeactivating component = ((EntityState)self).gameObject.GetComponent<BeginRapidlyActivatingAndDeactivating>(); if (Object.op_Implicit((Object)(object)component)) { ((Behaviour)component).enabled = false; } }; <>c.<>9__4_0 = val; obj = (object)val; } Deployed.OnEnter += (hook_OnEnter)obj; } private void Update() { Deployed.lifetime = float.PositiveInfinity; } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }