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Decompiled source of ShapingShrineTweaks v1.0.5
ShapingShrineTweaks.dll
Decompiled 6 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ShapingShrineTweaks")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ShapingShrineTweaks")] [assembly: AssemblyTitle("ShapingShrineTweaks")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ShapingShrineTweaks { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInPlugin("Jeffdev.ShapingShrineTweaks", "ShapingShrineTweaks", "1.0.5")] public class ShapingShrineTweaks : BaseUnityPlugin { public const string PluginGUID = "Jeffdev.ShapingShrineTweaks"; public const string PluginAuthor = "Jeffdev"; public const string PluginName = "ShapingShrineTweaks"; public const string PluginVersion = "1.0.5"; public static ConfigEntry<int> shrinePenaltyValue; public static ConfigEntry<int> directorCreditCost; public static ConfigEntry<bool> multiplayerOnly; public void Awake() { //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) Log.Init(((BaseUnityPlugin)this).Logger); shrinePenaltyValue = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Shrine Cost", 50, "How much to change the shaping shrine cost to (in health percentage, keep between 1-99, 30 is vanilla)"); directorCreditCost = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Director Credit Cost", 20, "Director credit cost of the Shrine of Shaping. (20 is vanilla default)"); multiplayerOnly = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Multiplayer Only Shrine", false, "Makes the Shrine of Shaping exclusive to multiplayer (false is vanilla default)"); if (shrinePenaltyValue.Value != 30) { GameObject val = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC2/ShrineColossusAccess.prefab").WaitForCompletion(); if ((Object)(object)val != (Object)null) { PurchaseInteraction component = val.GetComponent<PurchaseInteraction>(); if ((Object)(object)component != (Object)null) { component.cost = shrinePenaltyValue.Value; } else { Log.Error("Shrine of the Colossus PurchaseInteraction component not found."); } } else { Log.Error("Shrine of the Colossus prefab not found."); } } InteractableSpawnCard val2 = Addressables.LoadAssetAsync<InteractableSpawnCard>((object)"RoR2/DLC2/iscShrineColossusAccess.asset").WaitForCompletion(); if ((Object)(object)val2 != (Object)null) { ((SpawnCard)val2).directorCreditCost = directorCreditCost.Value; Log.Info($"Shrine of Shaping director cost modified to {directorCreditCost.Value}."); } else { Log.Error("Shrine of the Colossus InteractableSpawnCard not found."); } } } }