Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of StartEssence v1.0.1
StartEssence.dll
Decompiled 9 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("StartEssence")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("StartEssence")] [assembly: AssemblyTitle("StartEssence")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace StartEssence { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInPlugin("Jeffdev.StartEssence", "StartEssence", "1.0.0")] public class StartEssencePlugin : BaseUnityPlugin { public const string PluginGUID = "Jeffdev.StartEssence"; public const string PluginAuthor = "Jeffdev"; public const string PluginName = "StartEssence"; public const string PluginVersion = "1.0.0"; public static ConfigEntry<string> essenceRarity; public static ConfigEntry<int> amountToSpawn; public string itemEssence; public void Awake() { //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Expected O, but got Unknown //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); essenceRarity = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Essence Rarity", "Red", new ConfigDescription("What rarity should the Command Essence appear as?", (AcceptableValueBase)(object)new AcceptableValueList<string>(new string[9] { "White", "Green", "Red", "Lunar", "Boss", "VoidWhite", "VoidGreen", "VoidRed", "VoidBoss" }), Array.Empty<object>())); amountToSpawn = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Essence Amount", 1, "How much essence to spawn at the start of a run?"); CharacterMaster.OnBodyStart += new hook_OnBodyStart(CharacterMaster_OnBodyStart); } private void CharacterMaster_OnBodyStart(orig_OnBodyStart orig, CharacterMaster self, CharacterBody body) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Invalid comparison between Unknown and I4 //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Invalid comparison between Unknown and I4 //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Unknown result type (might be due to invalid IL or missing references) //IL_0218: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0246: Unknown result type (might be due to invalid IL or missing references) //IL_024b: Unknown result type (might be due to invalid IL or missing references) //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Unknown result type (might be due to invalid IL or missing references) //IL_025f: Unknown result type (might be due to invalid IL or missing references) //IL_026d: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Unknown result type (might be due to invalid IL or missing references) //IL_0271: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self, body); if ((int)self.teamIndex == 1 && body.isPlayerControlled && (!Object.op_Implicit((Object)(object)SceneInfo.instance) || !Object.op_Implicit((Object)(object)SceneInfo.instance.sceneDef) || (int)SceneInfo.instance.sceneDef.sceneType != 2) && Object.op_Implicit((Object)(object)Run.instance) && Run.instance.stageClearCount == 0) { switch (essenceRarity.Value) { case "White": itemEssence = "Hoof"; break; case "Green": itemEssence = "Feather"; break; case "Red": itemEssence = "Behemoth"; break; case "Lunar": itemEssence = "FocusConvergence"; break; case "VoidWhite": itemEssence = "CritGlassesVoid"; break; case "VoidGreen": itemEssence = "EquipmentMagazineVoid"; break; case "VoidRed": itemEssence = "CloverVoid"; break; case "VoidBoss": itemEssence = "VoidMegaCrabItem"; break; case "Boss": itemEssence = "BeetleGland"; break; } PickupIndex pickupIndex = PickupCatalog.FindPickupIndex(ItemCatalog.FindItemIndex(itemEssence)); for (int i = 0; i < amountToSpawn.Value; i++) { CreatePickupInfo val = default(CreatePickupInfo); ((CreatePickupInfo)(ref val)).pickupIndex = pickupIndex; CreatePickupInfo val2 = val; Vector3 corePosition = body.corePosition; Vector3 aimDirection = body.inputBank.aimDirection; Vector3 val3 = corePosition + ((Vector3)(ref aimDirection)).normalized * 3f + Vector3.up * 1.5f; ref PickupArtifactFlag artifactFlag = ref val2.artifactFlag; artifactFlag = (PickupArtifactFlag)((uint)artifactFlag | 1u); PickupDropletController.CreatePickupDroplet(val2, val3, Vector3.up * 5f); } } } } }