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Decompiled source of SurvivorTweaks v2.2.2
SurvivorTweaks.dll
Decompiled 5 months ago
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using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using EntityStates; using EntityStates.Bandit2.Weapon; using EntityStates.Captain.Weapon; using EntityStates.CaptainSupplyDrop; using EntityStates.Chef; using EntityStates.Commando.CommandoWeapon; using EntityStates.Engi.EngiBubbleShield; using EntityStates.Engi.Mine; using EntityStates.EngiTurret.EngiTurretWeapon; using EntityStates.FalseSon; using EntityStates.Huntress; using EntityStates.Huntress.HuntressWeapon; using EntityStates.Huntress.Weapon; using EntityStates.Loader; using EntityStates.Mage; using EntityStates.Mage.Weapon; using EntityStates.Merc; using EntityStates.Railgunner.Weapon; using EntityStates.Seeker; using EntityStates.Toolbot; using EntityStates.Treebot.TreebotFlower; using EntityStates.Treebot.Weapon; using EntityStates.VoidSurvivor.Weapon; using IL.RoR2; using Microsoft.CodeAnalysis; using Mono.Cecil.Cil; using MonoMod.Cil; using On.EntityStates.Bandit2.Weapon; using On.EntityStates.Captain.Weapon; using On.EntityStates.Chef; using On.EntityStates.Engi.EngiBubbleShield; using On.EntityStates.FalseSon; using On.EntityStates.Huntress.HuntressWeapon; using On.EntityStates.Huntress.Weapon; using On.EntityStates.Loader; using On.EntityStates.Merc; using On.EntityStates.Railgunner.Weapon; using On.EntityStates.Seeker; using On.EntityStates.Toolbot; using On.EntityStates.Treebot.TreebotFlower; using On.EntityStates.Treebot.Weapon; using On.EntityStates.VoidSurvivor.Weapon; using On.RoR2; using On.RoR2.Projectile; using RoR2; using RoR2.Orbs; using RoR2.Projectile; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SurvivorTweaks")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SurvivorTweaks")] [assembly: AssemblyTitle("SurvivorTweaks")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SurvivorTweaks { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInPlugin("Jeffdev.SurvivorTweaks", "SurvivorTweaks", "2.2.2")] public class SurvivorTweaks : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static hook_AuthorityModifyOverlapAttack <>9__311_3; public static hook_OnEnter <>9__311_6; public static hook_OnEnter <>9__311_7; public static hook_OnProjectileFiredLocal <>9__311_8; public static hook_RootPulse <>9__311_9; public static hook_AuthorityModifyOverlapAttack <>9__311_10; public static hook_OnEnter <>9__311_16; public static hook_OnEnter <>9__311_17; public static hook_OnEnter <>9__311_18; public static hook_OnEnter <>9__311_19; public static Func<Instruction, bool> <>9__311_25; public static Manipulator <>9__311_20; public static hook_OnEnter <>9__311_21; public static hook_OnEnter <>9__311_22; public static hook_OnEnter <>9__311_23; public static Func<Instruction, bool> <>9__319_0; public static Func<float, float> <>9__319_1; public static Func<Instruction, bool> <>9__319_2; public static Func<Instruction, bool> <>9__319_3; public static Func<float, float> <>9__319_4; public static Func<Instruction, bool> <>9__320_0; public static Func<Instruction, bool> <>9__320_1; public static Func<Instruction, bool> <>9__320_2; public static Func<Instruction, bool> <>9__320_3; public static Func<Instruction, bool> <>9__320_4; public static Func<Instruction, bool> <>9__320_5; public static Func<Instruction, bool> <>9__320_6; public static Func<float, float> <>9__320_7; public static Func<Instruction, bool> <>9__325_0; internal void <Awake>b__311_3(orig_AuthorityModifyOverlapAttack orig, SlashBlade self, OverlapAttack overlapAttack) { overlapAttack.damage = (float)bandDaggerDmg.Value / 100f * ((BaseState)self).damageStat; orig.Invoke(self, overlapAttack); } internal void <Awake>b__311_6(orig_OnEnter orig, ToolbotDash self) { self.speedMultiplier = multTransportMoveSpd.Value / 100; orig.Invoke(self); } internal void <Awake>b__311_7(orig_OnEnter orig, Deployed self) { orig.Invoke(self); BeginRapidlyActivatingAndDeactivating component = ((EntityState)self).gameObject.GetComponent<BeginRapidlyActivatingAndDeactivating>(); if (Object.op_Implicit((Object)(object)component)) { ((Behaviour)component).enabled = false; } } internal void <Awake>b__311_8(orig_OnProjectileFiredLocal orig, AimMortar2 self) { if (self.healthCostFraction != 0f) { self.healthCostFraction = (float)rexSeedSelf.Value / 100f; } orig.Invoke(self); } internal void <Awake>b__311_9(orig_RootPulse orig, TreebotFlower2Projectile self) { self.procCoefficient = rexGrowthRootProc.Value; orig.Invoke(self); } internal void <Awake>b__311_10(orig_AuthorityModifyOverlapAttack orig, SwingComboFist self, OverlapAttack overlapAttack) { overlapAttack.damage = (float)loaderKnuckleDmg.Value / 100f * ((BaseState)self).damageStat; overlapAttack.procCoefficient = loaderKnuckleProc.Value; orig.Invoke(self, overlapAttack); } internal void <Awake>b__311_16(orig_OnEnter orig, CrushBase self) { if (self is CrushCorruption) { self.selfHealFraction = (float)voidSuppressHeal.Value / 100f; self.corruptionChange = -voidSuppressCorruptCrushed.Value; } else if (self is CrushHealth) { self.selfHealFraction = 0f - (float)voidCorruptSuppressCrush.Value / 100f; self.corruptionChange = voidCorruptSuppressGain.Value; } orig.Invoke(self); } internal void <Awake>b__311_17(orig_OnEnter orig, SpiritPunch self) { self.dmgBuffIncrease = seekerInnerSpiritPunchThird.Value / 100f; orig.Invoke(self); } internal void <Awake>b__311_18(orig_OnEnter orig, Meditate self) { self.blastRadius = seekerMeditateAoE.Value; self.blastRadiusScaling = (float)seekerInnerMeditateRadius.Value - 1f; orig.Invoke(self); } internal void <Awake>b__311_19(orig_OnEnter orig, Reprieve self) { self.barrierTranquilityGrowth = seekerInnerReprieveBarrier.Value / 100f; self.barrierOnReprieveEnter = seekerReprieveBarrier.Value / 100f; orig.Invoke(self); } internal void <Awake>b__311_20(ILContext il) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown ILCursor val = new ILCursor(il); int num = 0; while (val.TryGotoNext(new Func<Instruction, bool>[1] { (Instruction i) => ILPatternMatchingExt.MatchLdcR4(i, 0.04f) })) { val.Next.Operand = chefKissHeal.Value / 2f / 100f; num++; } Log.Info($"Replaced {num} occurrences of 0.04f for Chefs Kiss"); } internal bool <Awake>b__311_25(Instruction i) { return ILPatternMatchingExt.MatchLdcR4(i, 0.04f); } internal void <Awake>b__311_21(orig_OnEnter orig, YesChef self) { self.explosionDamageCoefficient = chefYesChefDmg.Value; orig.Invoke(self); } internal void <Awake>b__311_22(orig_OnEnter orig, MeridiansWillFire self) { self.damage = falseSonMeridianDmg.Value / 100f; self.forcePullRadius = falseSonMeridianPullAoe.Value; self.blastRadius = falseSonMeridianAoe.Value; self.coreBuffDuration = falseSonMeridianGrowthBase.Value; self.bonusDurationFromGrowth = falseSonMeridianGrowthIncrease.Value; orig.Invoke(self); } internal void <Awake>b__311_23(orig_OnEnter orig, LaserFatherBurstPrep self) { self.secondaryRefillPercentage = falseSonBurstSpikeFill.Value / 100f; orig.Invoke(self); } internal bool <IL_DotController_AddDot>b__319_0(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 1f); } internal float <IL_DotController_AddDot>b__319_1(float orig) { return acridPoisonMaxHealth.Value; } internal bool <IL_DotController_AddDot>b__319_2(Instruction x) { return ILPatternMatchingExt.MatchLdfld<DotStack>(x, "damage"); } internal bool <IL_DotController_AddDot>b__319_3(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 50f); } internal float <IL_DotController_AddDot>b__319_4(float orig) { return acridPoisonCap.Value / 100f; } internal bool <HealthComponent_Heal>b__320_0(Instruction x) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) return x.OpCode == OpCodes.Ldsfld; } internal bool <HealthComponent_Heal>b__320_1(Instruction x) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) return x.OpCode == OpCodes.Callvirt; } internal bool <HealthComponent_Heal>b__320_2(Instruction x) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) return x.OpCode == OpCodes.Stloc_3; } internal bool <HealthComponent_Heal>b__320_3(Instruction x) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) return x.OpCode == OpCodes.Ldc_R4; } internal bool <HealthComponent_Heal>b__320_4(Instruction x) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) return x.OpCode == OpCodes.Ldloc_3; } internal bool <HealthComponent_Heal>b__320_5(Instruction x) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) return x.OpCode == OpCodes.Conv_R4; } internal bool <HealthComponent_Heal>b__320_6(Instruction x) { return ILPatternMatchingExt.MatchLdcR4(x, 0.1f); } internal float <HealthComponent_Heal>b__320_7(float orig) { return seekerSojournHealReduction.Value / 100f; } internal bool <BulletAttack_HandleBulletDamage>b__325_0(Instruction x) { return ILPatternMatchingExt.MatchCall(x, typeof(NetworkExtensions), "ReadDamageInfo"); } } public const string PluginGUID = "Jeffdev.SurvivorTweaks"; public const string PluginAuthor = "Jeffdev"; public const string PluginName = "SurvivorTweaks"; public const string PluginVersion = "2.2.2"; public static ConfigEntry<int> cmdDblTapDmg; public static ConfigEntry<float> cmdDblTapProc; public static ConfigEntry<int> cmdRoundDmg; public static ConfigEntry<float> cmdRoundProc; public static ConfigEntry<int> cmdBlastDmg; public static ConfigEntry<float> cmdBlastProc; public static ConfigEntry<int> cmdSuppDmg; public static ConfigEntry<float> cmdSuppProc; public static ConfigEntry<int> cmdGrenadeAoe; public static ConfigEntry<int> cmdGrenadeDmg; public static ConfigEntry<float> cmdGrenadeProc; public static ConfigEntry<int> huntStrafeDmg; public static ConfigEntry<float> huntStrafeProc; public static ConfigEntry<int> huntFlurryDmg; public static ConfigEntry<float> huntFlurryProc; public static ConfigEntry<int> huntGlaiveDmg; public static ConfigEntry<int> huntGlaiveDmgBounce; public static ConfigEntry<float> huntGlaiveProc; public static ConfigEntry<float> huntArrowRainAoe; public static ConfigEntry<int> huntArrowRainDmg; public static ConfigEntry<float> huntArrowRainProc; public static ConfigEntry<int> huntBallistaDmg; public static ConfigEntry<float> huntBallistaProc; public static ConfigEntry<int> bandHemoDmg; public static ConfigEntry<int> bandBurstDmg; public static ConfigEntry<float> bandBurstProc; public static ConfigEntry<int> bandBlastDmg; public static ConfigEntry<float> bandBlastProc; public static ConfigEntry<int> bandDaggerDmg; public static ConfigEntry<float> bandDaggerProc; public static ConfigEntry<int> bandShivDmg; public static ConfigEntry<float> bandShivProc; public static ConfigEntry<int> bandSmokeDmg; public static ConfigEntry<float> bandSmokeProc; public static ConfigEntry<int> bandLightsOutDmg; public static ConfigEntry<float> bandLightsOutProc; public static ConfigEntry<int> bandDesperadoDmg; public static ConfigEntry<int> bandDesperadoBuff; public static ConfigEntry<float> bandDesperadoProc; public static ConfigEntry<int> multNailgunDmg; public static ConfigEntry<float> multNailgunProc; public static ConfigEntry<int> multRebarDmg; public static ConfigEntry<float> multRebarProc; public static ConfigEntry<float> multScrapAoe; public static ConfigEntry<int> multScrapDmg; public static ConfigEntry<float> multScrapProc; public static ConfigEntry<int> multSawDmg; public static ConfigEntry<float> multSawProc; public static ConfigEntry<int> multCanisterDmg; public static ConfigEntry<int> multBombletDmg; public static ConfigEntry<float> multCanisterProc; public static ConfigEntry<float> multBombletProc; public static ConfigEntry<int> multTransportDmg; public static ConfigEntry<int> multTransportMoveSpd; public static ConfigEntry<float> multTransportProc; public static ConfigEntry<float> engGrenadeAoe; public static ConfigEntry<int> engGrenadeDmg; public static ConfigEntry<int> engGrenadeMax; public static ConfigEntry<float> engGrenadeProc; public static ConfigEntry<float> engPressureAoe; public static ConfigEntry<int> engPressureMinDmg; public static ConfigEntry<int> engPressureMaxDmg; public static ConfigEntry<float> engPressureProc; public static ConfigEntry<float> engSpiderAoe; public static ConfigEntry<int> engSpiderDmg; public static ConfigEntry<float> engSpiderProc; public static ConfigEntry<int> engBubbleDuration; public static ConfigEntry<int> engHarpoonDmg; public static ConfigEntry<float> engHarpoonProc; public static ConfigEntry<int> engHarpoonRange; public static ConfigEntry<int> engTurretGaussDmg; public static ConfigEntry<float> engTurretGaussProc; public static ConfigEntry<int> engTurretCarbonDmg; public static ConfigEntry<float> engTurretCarbonProc; public static ConfigEntry<float> artiFlameAoe; public static ConfigEntry<int> artiFlameDmg; public static ConfigEntry<float> artiFlameProc; public static ConfigEntry<float> artiPlasmaAoe; public static ConfigEntry<int> artiPlasmaDmg; public static ConfigEntry<float> artiPlasmaProc; public static ConfigEntry<float> artiBombAoe; public static ConfigEntry<int> artiBombSparkDmg; public static ConfigEntry<float> artiBombProc; public static ConfigEntry<float> artiSparkProc; public static ConfigEntry<int> artiSpearMinDmg; public static ConfigEntry<int> artiSpearMaxDmg; public static ConfigEntry<float> artiSpearProc; public static ConfigEntry<int> artiSnapDmg; public static ConfigEntry<float> artiSnapProc; public static ConfigEntry<int> artiFlamethrowerDmg; public static ConfigEntry<float> artiFlamethrowerProc; public static ConfigEntry<float> artiIonAoe; public static ConfigEntry<int> artiIonDmg; public static ConfigEntry<float> artiIonProc; public static ConfigEntry<int> mercSwordDmg; public static ConfigEntry<float> mercSwordProc; public static ConfigEntry<int> mercWhirlwindDmg; public static ConfigEntry<float> mercWhirlwindProc; public static ConfigEntry<int> mercRisingDmg; public static ConfigEntry<float> mercRisingProc; public static ConfigEntry<int> mercBindDmg; public static ConfigEntry<float> mercBindProc; public static ConfigEntry<int> mercFocusDmg; public static ConfigEntry<float> mercFocusProc; public static ConfigEntry<int> mercEviscDmg; public static ConfigEntry<float> mercEviscProc; public static ConfigEntry<int> mercSlicingDmg; public static ConfigEntry<float> mercSlicingProc; public static ConfigEntry<int> rexWeakenArmor; public static ConfigEntry<int> rexWeakenDuration; public static ConfigEntry<int> rexWeakenMove; public static ConfigEntry<int> rexInjectDmg; public static ConfigEntry<int> rexInjectHeal; public static ConfigEntry<float> rexInjectProc; public static ConfigEntry<int> rexDrillDmg; public static ConfigEntry<int> rexDrillDuration; public static ConfigEntry<int> rexDrillProjCount; public static ConfigEntry<float> rexDrillProc; public static ConfigEntry<float> rexDrillAoe; public static ConfigEntry<int> rexSeedDmg; public static ConfigEntry<float> rexSeedProc; public static ConfigEntry<int> rexSeedSelf; public static ConfigEntry<int> rexBrambleDmg; public static ConfigEntry<int> rexBrambleHeal; public static ConfigEntry<float> rexBrambleProc; public static ConfigEntry<int> rexBrambleSelf; public static ConfigEntry<int> rexHarvestDmg; public static ConfigEntry<int> rexHarvestDuration; public static ConfigEntry<int> rexHarvestHeal; public static ConfigEntry<float> rexHarvestProc; public static ConfigEntry<float> rexGrowthAoe; public static ConfigEntry<int> rexGrowthDmg; public static ConfigEntry<int> rexGrowthDuration; public static ConfigEntry<int> rexGrowthHealPulse; public static ConfigEntry<int> rexGrowthHealPulseCount; public static ConfigEntry<int> rexGrowthSelf; public static ConfigEntry<float> rexGrowthProjProc; public static ConfigEntry<float> rexGrowthRootProc; public static ConfigEntry<int> loaderKnuckleDmg; public static ConfigEntry<float> loaderKnuckleProc; public static ConfigEntry<int> loaderSpikedDmg; public static ConfigEntry<float> loaderSpikedProc; public static ConfigEntry<float> loaderChargedGauntletProc; public static ConfigEntry<int> loaderThunderGauntletCone; public static ConfigEntry<float> loaderThunderGauntletProc; public static ConfigEntry<int> loaderPylonDmg; public static ConfigEntry<int> loaderPylonDuration; public static ConfigEntry<int> loaderPylonProjectiles; public static ConfigEntry<float> loaderPylonProc; public static ConfigEntry<int> loaderPylonRange; public static ConfigEntry<int> loaderThunderslamDmg; public static ConfigEntry<float> loaderThunderslamProc; public static ConfigEntry<float> acridPoisonMaxHealth; public static ConfigEntry<float> acridPoisonBaseDamage; public static ConfigEntry<float> acridPoisonCap; public static ConfigEntry<int> acridPoisonDuration; public static ConfigEntry<int> acridBlightDuration; public static ConfigEntry<float> acridBlightDmg; public static ConfigEntry<int> acridWoundsSwipeDmg; public static ConfigEntry<int> acridWoundsFinalDmg; public static ConfigEntry<float> acridWoundsProc; public static ConfigEntry<int> acridNeuroDmg; public static ConfigEntry<float> acridNeuroProc; public static ConfigEntry<int> acridBiteDmg; public static ConfigEntry<float> acridBiteProc; public static ConfigEntry<int> acridLeapPoolDmg; public static ConfigEntry<int> acridLeapPoolDuration; public static ConfigEntry<int> acridLeapDmg; public static ConfigEntry<float> acridLeapProc; public static ConfigEntry<float> acridLeapAcidProc; public static ConfigEntry<int> acridFrenziedDmg; public static ConfigEntry<float> acridFrenziedProc; public static ConfigEntry<int> acridPandemicDmg; public static ConfigEntry<int> acridPandemicRange; public static ConfigEntry<float> acridPandemicProc; public static DotIndex SulfurPoisonIndex; public static ConfigEntry<int> captainShotgunDmg; public static ConfigEntry<float> captainShotgunProc; public static ConfigEntry<float> captainTaserAoe; public static ConfigEntry<int> captainTaserDmg; public static ConfigEntry<float> captainTaserProc; public static ConfigEntry<int> captainProbeDmg; public static ConfigEntry<float> captainProbeProc; public static ConfigEntry<int> captainDiabloDmg; public static ConfigEntry<float> captainDiabloProc; public static ConfigEntry<int> captainBeaconDmg; public static ConfigEntry<int> captainBeaconRadius; public static ConfigEntry<int> captainBeaconHeal; public static ConfigEntry<float> captainBeaconShockCount; public static ConfigEntry<int> captainBeaconResupplyUses; public static ConfigEntry<int> railgunnerXQRDamage; public static ConfigEntry<float> railgunnerXQRProc; public static ConfigEntry<int> railgunnerM99Damage; public static ConfigEntry<float> railgunnerM99Proc; public static ConfigEntry<int> railgunnerHH44Damage; public static ConfigEntry<float> railgunnerHH44Proc; public static ConfigEntry<int> railgunnerPolarDuration; public static ConfigEntry<int> railgunnerSuperCritMult; public static ConfigEntry<int> railgunnerSuperDamage; public static ConfigEntry<float> railgunnerSuperProc; public static ConfigEntry<int> railgunnerCryoDamage; public static ConfigEntry<float> railgunnerCryoProc; public static ConfigEntry<int> voidDrownDmg; public static ConfigEntry<float> voidDrownProc; public static ConfigEntry<int> voidCorruptDrownDmg; public static ConfigEntry<float> voidCorruptDrownProc; public static ConfigEntry<int> voidFloodUnchargedDmg; public static ConfigEntry<int> voidFloodChargedDmg; public static ConfigEntry<float> voidFloodProc; public static ConfigEntry<int> voidCorruptFloodDmg; public static ConfigEntry<float> voidCorruptFloodProc; public static ConfigEntry<int> voidSuppressCorruptCrushed; public static ConfigEntry<int> voidSuppressHeal; public static ConfigEntry<int> voidCorruptSuppressGain; public static ConfigEntry<int> voidCorruptSuppressCrush; public static ConfigEntry<float> seekerInnerSpiritPunchThird; public static ConfigEntry<float> seekerInnerUnseenHandHeal; public static ConfigEntry<float> seekerInnerSojournRadius; public static ConfigEntry<float> seekerInnerReprieveBarrier; public static ConfigEntry<float> seekerInnerMeditateHeal; public static ConfigEntry<float> seekerInnerMeditateDmg; public static ConfigEntry<int> seekerInnerMeditateRadius; public static ConfigEntry<float> seekerInnerPalmSize; public static ConfigEntry<float> seekerInnerPalmSpeed; public static ConfigEntry<int> seekerInnerPalmDmg; public static ConfigEntry<float> seekerInnerPalmHeal; public static ConfigEntry<int> seekerSpiritPunchDmg; public static ConfigEntry<int> seekerSpiritPunchThirdDmg; public static ConfigEntry<float> seekerSpiritPunchProc; public static ConfigEntry<float> seekerSpiritPunchThirdProc; public static ConfigEntry<int> seekerSpiritPunchAoE; public static ConfigEntry<int> seekerUnseenHandDmg; public static ConfigEntry<float> seekerUnseenHandHeal; public static ConfigEntry<float> seekerUnseenHandProc; public static ConfigEntry<int> seekerSoulSpiralDmg; public static ConfigEntry<int> seekerSoulSpiralHits; public static ConfigEntry<float> seekerSoulSpiralBarrier; public static ConfigEntry<float> seekerSoulSpiralProc; public static ConfigEntry<int> seekerSojournDmg; public static ConfigEntry<float> seekerSojournSelfDmg; public static ConfigEntry<int> seekerSojournBaseMinRadius; public static ConfigEntry<int> seekerSojournBaseMaxRadius; public static ConfigEntry<float> seekerSojournDmgIncrease; public static ConfigEntry<float> seekerSojournHealReduction; public static ConfigEntry<float> seekerSojournProc; public static ConfigEntry<int> seekerReprieveDmg; public static ConfigEntry<float> seekerReprieveBarrier; public static ConfigEntry<float> seekerReprieveProc; public static ConfigEntry<int> seekerCycloneDmg; public static ConfigEntry<float> seekerCycloneHeal; public static ConfigEntry<int> seekerCycloneDuration; public static ConfigEntry<int> seekerCycloneRadius; public static ConfigEntry<float> seekerCycloneDmgIncrease; public static ConfigEntry<float> seekerCycloneHealIncrease; public static ConfigEntry<float> seekerCycloneDurationIncrease; public static ConfigEntry<int> seekerMeditateDmg; public static ConfigEntry<float> seekerMeditateHeal; public static ConfigEntry<int> seekerMeditateAoE; public static ConfigEntry<float> seekerMeditateProc; public static ConfigEntry<int> seekerPalmMinDmg; public static ConfigEntry<int> seekerPalmMaxDmg; public static ConfigEntry<float> seekerPalmMinHeal; public static ConfigEntry<float> seekerPalmMaxHeal; public static ConfigEntry<float> seekerPalmBarrier; public static ConfigEntry<float> seekerPalmProc; public static ConfigEntry<float> chefKissHeal; public static ConfigEntry<float> chefOilPoolProc; public static ConfigEntry<float> chefSearDmg; public static ConfigEntry<float> chefSearProc; public static ConfigEntry<float> chefSearBoostDmg; public static ConfigEntry<float> chefSearBoostProc; public static ConfigEntry<float> chefIceDmg; public static ConfigEntry<float> chefIceProc; public static ConfigEntry<int> chefIceAoe; public static ConfigEntry<float> chefIceBoostDmg; public static ConfigEntry<float> chefIceBoostProc; public static ConfigEntry<int> chefIceBoostAoe; public static ConfigEntry<float> chefOilSpillDmg; public static ConfigEntry<float> chefOilSpillProc; public static ConfigEntry<float> chefGlazeDmg; public static ConfigEntry<float> chefGlazeProc; public static ConfigEntry<float> chefYesChefDmg; public static ConfigEntry<float> chefYesChefProc; public static ConfigEntry<float> falseSonClubDmg; public static ConfigEntry<float> falseSonClubProc; public static ConfigEntry<float> falseSonOverheadClubDmg; public static ConfigEntry<float> falseSonChargeClubDmg; public static ConfigEntry<float> falseSonChargeClubProc; public static ConfigEntry<float> falseSonSpikeDmg; public static ConfigEntry<float> falseSonSpikeProc; public static ConfigEntry<float> falseSonStakeDmg; public static ConfigEntry<float> falseSonStakeProc; public static ConfigEntry<float> falseSonStakeBoltDmg; public static ConfigEntry<float> falseSonStakeBoltProc; public static ConfigEntry<int> falseSonStakeBoltAoe; public static ConfigEntry<float> falseSonStepDmg; public static ConfigEntry<float> falseSonStepProc; public static ConfigEntry<float> falseSonMeridianDmg; public static ConfigEntry<int> falseSonMeridianAoe; public static ConfigEntry<int> falseSonMeridianPullAoe; public static ConfigEntry<float> falseSonMeridianGrowthBase; public static ConfigEntry<float> falseSonMeridianGrowthIncrease; public static ConfigEntry<float> falseSonFatherProc; public static ConfigEntry<float> falseSonBurstDmg; public static ConfigEntry<float> falseSonBurstProc; public static ConfigEntry<float> falseSonBurstSpikeFill; public static string[] survivorBodies = new string[18] { "CommandoBody", "HuntressBody", "Bandit2Body", "ToolbotBody", "MercBody", "EngiBody", "EngiTurretBody", "EngiWalkerTurretBody", "MageBody", "TreebotBody", "LoaderBody", "CrocoBody", "CaptainBody", "RailgunnerBody", "VoidSurvivorBody", "SeekerBody", "ChefBody", "FalseSonBody" }; public void Awake() { //IL_296b: Unknown result type (might be due to invalid IL or missing references) //IL_2975: Expected O, but got Unknown //IL_297c: Unknown result type (might be due to invalid IL or missing references) //IL_2986: Expected O, but got Unknown //IL_298d: Unknown result type (might be due to invalid IL or missing references) //IL_2997: Expected O, but got Unknown //IL_299e: Unknown result type (might be due to invalid IL or missing references) //IL_29a8: Expected O, but got Unknown //IL_29af: Unknown result type (might be due to invalid IL or missing references) //IL_29b9: Expected O, but got Unknown //IL_29e4: Unknown result type (might be due to invalid IL or missing references) //IL_29ee: Expected O, but got Unknown //IL_29f5: Unknown result type (might be due to invalid IL or missing references) //IL_29ff: Expected O, but got Unknown //IL_29cd: Unknown result type (might be due to invalid IL or missing references) //IL_29d2: Unknown result type (might be due to invalid IL or missing references) //IL_29d8: Expected O, but got Unknown //IL_2a13: Unknown result type (might be due to invalid IL or missing references) //IL_2a18: Unknown result type (might be due to invalid IL or missing references) //IL_2a1e: Expected O, but got Unknown //IL_2a4e: Unknown result type (might be due to invalid IL or missing references) //IL_2a58: Expected O, but got Unknown //IL_2a37: Unknown result type (might be due to invalid IL or missing references) //IL_2a3c: Unknown result type (might be due to invalid IL or missing references) //IL_2a42: Expected O, but got Unknown //IL_2a6c: Unknown result type (might be due to invalid IL or missing references) //IL_2a71: Unknown result type (might be due to invalid IL or missing references) //IL_2a77: Expected O, but got Unknown //IL_2a90: Unknown result type (might be due to invalid IL or missing references) //IL_2a95: Unknown result type (might be due to invalid IL or missing references) //IL_2a9b: Expected O, but got Unknown //IL_2acb: Unknown result type (might be due to invalid IL or missing references) //IL_2ad5: Expected O, but got Unknown //IL_2adc: Unknown result type (might be due to invalid IL or missing references) //IL_2ae6: Expected O, but got Unknown //IL_2aed: Unknown result type (might be due to invalid IL or missing references) //IL_2af7: Expected O, but got Unknown //IL_2afe: Unknown result type (might be due to invalid IL or missing references) //IL_2b08: Expected O, but got Unknown //IL_2b0f: Unknown result type (might be due to invalid IL or missing references) //IL_2b19: Expected O, but got Unknown //IL_2ab4: Unknown result type (might be due to invalid IL or missing references) //IL_2ab9: Unknown result type (might be due to invalid IL or missing references) //IL_2abf: Expected O, but got Unknown //IL_2b2d: Unknown result type (might be due to invalid IL or missing references) //IL_2b32: Unknown result type (might be due to invalid IL or missing references) //IL_2b38: Expected O, but got Unknown //IL_2b51: Unknown result type (might be due to invalid IL or missing references) //IL_2b56: Unknown result type (might be due to invalid IL or missing references) //IL_2b5c: Expected O, but got Unknown //IL_2b75: Unknown result type (might be due to invalid IL or missing references) //IL_2b7a: Unknown result type (might be due to invalid IL or missing references) //IL_2b80: Expected O, but got Unknown //IL_2bb0: Unknown result type (might be due to invalid IL or missing references) //IL_2bba: Expected O, but got Unknown //IL_2b99: Unknown result type (might be due to invalid IL or missing references) //IL_2b9e: Unknown result type (might be due to invalid IL or missing references) //IL_2ba4: Expected O, but got Unknown //IL_2bce: Unknown result type (might be due to invalid IL or missing references) //IL_2bd3: Unknown result type (might be due to invalid IL or missing references) //IL_2bd9: Expected O, but got Unknown //IL_2bf2: Unknown result type (might be due to invalid IL or missing references) //IL_2bf7: Unknown result type (might be due to invalid IL or missing references) //IL_2bfd: Expected O, but got Unknown //IL_2c16: Unknown result type (might be due to invalid IL or missing references) //IL_2c1b: Unknown result type (might be due to invalid IL or missing references) //IL_2c21: Expected O, but got Unknown //IL_2c51: Unknown result type (might be due to invalid IL or missing references) //IL_2c5b: Expected O, but got Unknown //IL_2c62: Unknown result type (might be due to invalid IL or missing references) //IL_2c6c: Expected O, but got Unknown //IL_2c73: Unknown result type (might be due to invalid IL or missing references) //IL_2c7d: Expected O, but got Unknown //IL_2c84: Unknown result type (might be due to invalid IL or missing references) //IL_2c8e: Expected O, but got Unknown //IL_2c95: Unknown result type (might be due to invalid IL or missing references) //IL_2c9f: Expected O, but got Unknown //IL_2ca6: Unknown result type (might be due to invalid IL or missing references) //IL_2cb0: Expected O, but got Unknown //IL_2cb7: Unknown result type (might be due to invalid IL or missing references) //IL_2cc1: Expected O, but got Unknown //IL_2cc8: Unknown result type (might be due to invalid IL or missing references) //IL_2cd2: Expected O, but got Unknown //IL_2cd9: Unknown result type (might be due to invalid IL or missing references) //IL_2ce3: Expected O, but got Unknown //IL_2c3a: Unknown result type (might be due to invalid IL or missing references) //IL_2c3f: Unknown result type (might be due to invalid IL or missing references) //IL_2c45: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); cmdDblTapDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Commando - Double Tap", "Damage", 100, "Base damage % for Double Tap."); cmdDblTapProc = ((BaseUnityPlugin)this).Config.Bind<float>("Commando - Double Tap", "Proc Coefficient", 1f, "Proc coefficient for Double Tap."); cmdRoundDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Commando - Phase Round", "Damage", 300, "Base damage % for Phase Round."); cmdRoundProc = ((BaseUnityPlugin)this).Config.Bind<float>("Commando - Phase Round", "Proc Coefficient", 1f, "Proc coefficient for Phase Round."); cmdBlastDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Commando - Phase Blast", "Damage", 200, "Base damage % per shot for Phase Blast."); cmdBlastProc = ((BaseUnityPlugin)this).Config.Bind<float>("Commando - Phase Blast", "Proc Coefficient", 0.5f, "Proc coefficient for Phase Blast."); cmdSuppDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Commando - Suppressive Fire", "Damage", 100, "Base damage % for Suppressive Fire."); cmdSuppProc = ((BaseUnityPlugin)this).Config.Bind<float>("Commando - Suppressive Fire", "Proc Coefficient", 1f, "Proc coefficient for Suppressive Fire."); cmdGrenadeAoe = ((BaseUnityPlugin)this).Config.Bind<int>("Commando - Frag Grenade", "Explosion Radius", 11, "Explosion radius of Frag Grenade in meters."); cmdGrenadeDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Commando - Frag Grenade", "Damage", 700, "Base damage % for Frag Grenade."); cmdGrenadeProc = ((BaseUnityPlugin)this).Config.Bind<float>("Commando - Frag Grenade", "Proc Coefficient", 1f, "Proc coefficient for Frag Grenade."); huntStrafeDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Huntress - Strafe", "Damage", 150, "Base damage % for Strafe."); huntStrafeProc = ((BaseUnityPlugin)this).Config.Bind<float>("Huntress - Strafe", "Proc Coefficient", 1f, "Proc coefficient for Strafe."); huntFlurryDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Huntress - Flurry", "Damage", 100, "Base damage % for Flurry."); huntFlurryProc = ((BaseUnityPlugin)this).Config.Bind<float>("Huntress - Flurry", "Proc Coefficient", 0.7f, "Proc coefficient for Flurry."); huntGlaiveDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Huntress - Laser Glaive", "Damage", 250, "Base damage % for the initial hit of Laser Glaive."); huntGlaiveDmgBounce = ((BaseUnityPlugin)this).Config.Bind<int>("Huntress - Laser Glaive", "Bounce Damage", 10, "TOTAL damage increase % for Laser Glaive per bounce."); huntGlaiveProc = ((BaseUnityPlugin)this).Config.Bind<float>("Huntress - Laser Glaive", "Proc Coefficient", 0.8f, "Proc coefficient for Laser Glaive."); huntArrowRainAoe = ((BaseUnityPlugin)this).Config.Bind<float>("Huntress - Arrow Rain", "Scale", 1f, "Area of effect scale for Arrow Rain. 1.0 is no scaling from default."); huntArrowRainDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Huntress - Arrow Rain", "Damage", 330, "Base damage % for Arrow Rain per second."); huntArrowRainProc = ((BaseUnityPlugin)this).Config.Bind<float>("Huntress - Arrow Rain", "Proc Coefficient", 0.2f, "Proc coefficient for Arrow Rain."); huntBallistaDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Huntress - Ballista", "Damage", 900, "Base damage % for Ballista."); huntBallistaProc = ((BaseUnityPlugin)this).Config.Bind<float>("Huntress - Ballista", "Proc Coefficient", 1f, "Proc coefficient for Ballista."); bandHemoDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Bandit - Hemorrhage", "Damage", 2000, "Amount of base damage % done by Hemorrhage."); bandBurstDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Bandit - Burst", "Damage", 100, "Damage multiplier % of each Burst projectile."); bandBurstProc = ((BaseUnityPlugin)this).Config.Bind<float>("Bandit - Burst", "Proc Coefficient", 0.5f, "Proc coefficient of Burst."); bandBlastDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Bandit - Blast", "Damage", 330, "Damage multiplier % of each Blast projectile."); bandBlastProc = ((BaseUnityPlugin)this).Config.Bind<float>("Bandit - Blast", "Proc Coefficient", 1f, "Proc coefficient of Blast."); bandDaggerDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Bandit - Serrated Dagger", "Damage", 360, "Damage multiplier % of Serrated Dagger."); bandDaggerProc = ((BaseUnityPlugin)this).Config.Bind<float>("Bandit - Serrated Dagger", "Proc Coefficient", 1f, "Proc coefficient of Serrated Dagger."); bandShivDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Bandit - Serrated Shiv", "Damage", 240, "Damage multiplier % of each Serrated Shiv projectile."); bandShivProc = ((BaseUnityPlugin)this).Config.Bind<float>("Bandit - Serrated Shiv", "Proc Coefficient", 1f, "Proc coefficient of Serrated Shiv."); bandSmokeDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Bandit - Smoke Bomb", "Damage", 200, "Damage multiplier % of Smoke Bomb Enter/Exit."); bandSmokeProc = ((BaseUnityPlugin)this).Config.Bind<float>("Bandit - Smoke Bomb", "Proc Coefficient", 1f, "Proc coefficient of Smoke Bomb."); bandLightsOutDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Bandit - Lights Out", "Damage", 600, "Damage multiplier % of each Lights Out projectile."); bandLightsOutProc = ((BaseUnityPlugin)this).Config.Bind<float>("Bandit - Lights Out", "Proc Coefficient", 1f, "Proc coefficient of Lights Out."); bandDesperadoDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Bandit - Desperado", "Damage", 600, "Damage multiplier % of each Desperado projectile."); bandDesperadoBuff = ((BaseUnityPlugin)this).Config.Bind<int>("Bandit - Desperado", "Buff Damage", 10, "Damage multiplier % increase per Bandit Skull buff."); bandDesperadoProc = ((BaseUnityPlugin)this).Config.Bind<float>("Bandit - Desperado", "Proc Coefficient", 1f, "Proc coefficient of Desperado."); multNailgunDmg = ((BaseUnityPlugin)this).Config.Bind<int>("MUL-T - Auto-Nailgun", "Damage", 70, "Damage multiplier % of each Auto-Nailgun projectile."); multNailgunProc = ((BaseUnityPlugin)this).Config.Bind<float>("MUL-T - Auto-Nailgun", "Proc Coefficient", 0.6f, "Proc coefficient of Auto-Nailgun."); multRebarDmg = ((BaseUnityPlugin)this).Config.Bind<int>("MUL-T - Rebar Puncher", "Damage", 600, "Damage multiplier % of each Rebar Puncher projectile."); multRebarProc = ((BaseUnityPlugin)this).Config.Bind<float>("MUL-T - Rebar Puncher", "Proc Coefficient", 1f, "Proc coefficient of Rebar Puncher."); multScrapAoe = ((BaseUnityPlugin)this).Config.Bind<float>("MUL-T - Scrap Launcher", "Explosion Radius", 7f, "Explosion radius of Scrap Launcher in meters."); multScrapDmg = ((BaseUnityPlugin)this).Config.Bind<int>("MUL-T - Scrap Launcher", "Damage", 360, "Damage multiplier % of each Scrap Launcher projectile."); multScrapProc = ((BaseUnityPlugin)this).Config.Bind<float>("MUL-T - Scrap Launcher", "Proc Coefficient", 1f, "Proc coefficient of Scrap Launcher."); multSawDmg = ((BaseUnityPlugin)this).Config.Bind<int>("MUL-T - Power Saw", "Damage", 100, "Damage multiplier % of each Power Saw tick."); multSawProc = ((BaseUnityPlugin)this).Config.Bind<float>("MUL-T - Power Saw", "Proc Coefficient", 1f, "Proc coefficient of Power Saw."); multCanisterDmg = ((BaseUnityPlugin)this).Config.Bind<int>("MUL-T - Blast Canister", "Canister Damage", 220, "Damage multiplier % of Blast Canister explosion."); multBombletDmg = ((BaseUnityPlugin)this).Config.Bind<int>("MUL-T - Blast Canister", "Bomblet Damage", 44, "Damage multiplier % of Blast Canister bomblets."); multCanisterProc = ((BaseUnityPlugin)this).Config.Bind<float>("MUL-T - Blast Canister", "Canister Proc Coefficient", 1f, "Proc coefficient of Blast Canister explosion."); multBombletProc = ((BaseUnityPlugin)this).Config.Bind<float>("MUL-T - Blast Canister", "Bomblet Proc Coefficient", 0.3f, "Proc coefficient of Blast Canister bomblets."); multTransportDmg = ((BaseUnityPlugin)this).Config.Bind<int>("MUL-T - Transport Mode", "Damage", 250, "Damage multiplier % of Transport Mode attack."); multTransportMoveSpd = ((BaseUnityPlugin)this).Config.Bind<int>("MUL-T - Transport Mode", "Movement Speed Bonus", 220, "Movement speed bonus % granted by Transport Mode."); multTransportProc = ((BaseUnityPlugin)this).Config.Bind<float>("MUL-T - Transport Mode", "Proc Coefficient", 1f, "Proc coefficient of Transport Mode attack."); engGrenadeAoe = ((BaseUnityPlugin)this).Config.Bind<float>("Engineer - Bouncing Grenades", "Explosion Radius", 3.5f, "Explosion radius of Bouncing Grenades in meters."); engGrenadeDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Engineer - Bouncing Grenades", "Damage", 100, "Damage multiplier % of each Bouncing Grenade projectile."); engGrenadeProc = ((BaseUnityPlugin)this).Config.Bind<float>("Engineer - Bouncing Grenades", "Proc Coefficient", 1f, "Proc coefficient of Bouncing Grenades."); engPressureAoe = ((BaseUnityPlugin)this).Config.Bind<float>("Engineer - Pressure Mines", "Explosion Radius", 7.5f, "Explosion radius of Pressure Mines in meters."); engPressureMinDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Engineer - Pressure Mines", "Unarmed Damage", 300, "Damage multiplier % of Pressure Mines when not fully armed."); engPressureMaxDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Engineer - Pressure Mines", "Fully Armed Damage", 900, "Damage multiplier % of Pressure Mines when fully armed."); engPressureProc = ((BaseUnityPlugin)this).Config.Bind<float>("Engineer - Pressure Mines", "Proc Coefficient", 1f, "Proc coefficient of Pressure Mines."); engSpiderAoe = ((BaseUnityPlugin)this).Config.Bind<float>("Engineer - Spider Mines", "Explosion Radius", 7.5f, "Explosion radius of Spider Mines in meters."); engSpiderDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Engineer - Spider Mines", "Damage", 600, "Damage multiplier % of Spider Mines."); engSpiderProc = ((BaseUnityPlugin)this).Config.Bind<float>("Engineer - Spider Mines", "Proc Coefficient", 1f, "Proc coefficient of Spider Mines."); engBubbleDuration = ((BaseUnityPlugin)this).Config.Bind<int>("Engineer - Bubble Shield", "Duration", 15, "Duration of Bubble Shield in seconds."); engHarpoonDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Engineer - Thermal Harpoons", "Damage", 500, "Damage multiplier % of each Thermal Harpoon projectile."); engHarpoonProc = ((BaseUnityPlugin)this).Config.Bind<float>("Engineer - Thermal Harpoons", "Proc Coefficient", 1f, "Proc coefficient of Thermal Harpoons."); engTurretGaussDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Engineer - TR12 Gauss Auto-Turret", "Damage", 70, "Damage multiplier % of each TR12 Gauss Auto-Turret projectile."); engTurretGaussProc = ((BaseUnityPlugin)this).Config.Bind<float>("Engineer - TR12 Gauss Auto-Turret", "Proc Coefficient", 1f, "Proc coefficient of TR12 Gauss Auto-Turret."); engTurretCarbonDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Engineer - TR58 Carbonizer Turret", "Damage", 40, "Damage multiplier % of each TR58 Carbonizer Turret projectile."); engTurretCarbonProc = ((BaseUnityPlugin)this).Config.Bind<float>("Engineer - TR58 Carbonizer Turret", "Proc Coefficient", 0.6f, "Proc coefficient of TR58 Carbonizer Turret."); artiFlameAoe = ((BaseUnityPlugin)this).Config.Bind<float>("Artificer - Flame Bolt", "Explosion Radius", 2.5f, "Explosion radius of Flame Bolt in meters."); artiFlameDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Artificer - Flame Bolt", "Damage", 280, "Damage multiplier % of each Flame Bolt projectile."); artiFlameProc = ((BaseUnityPlugin)this).Config.Bind<float>("Artificer - Flame Bolt", "Proc Coefficient", 0.5f, "Proc coefficient of Flame Bolt."); artiPlasmaAoe = ((BaseUnityPlugin)this).Config.Bind<float>("Artificer - Plasma Bolt", "Explosion Radius", 6f, "Explosion radius of Plasma Bolt in meters."); artiPlasmaDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Artificer - Plasma Bolt", "Damage", 280, "Damage multiplier % of each Plasma Bolt projectile."); artiPlasmaProc = ((BaseUnityPlugin)this).Config.Bind<float>("Artificer - Plasma Bolt", "Proc Coefficient", 0.5f, "Proc coefficient of Plasma Bolt."); artiBombAoe = ((BaseUnityPlugin)this).Config.Bind<float>("Artificer - Charged Nano-Bomb", "Explosion Radius", 14f, "Explosion radius of Charged Nano-Bomb in meters."); artiBombSparkDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Artificer - Charged Nano-Bomb", "Spark Damage", 10, "Damage multiplier % of Charged Nano-Bomb sparks, % of damage extra or less from the nano bomb"); artiBombProc = ((BaseUnityPlugin)this).Config.Bind<float>("Artificer - Charged Nano-Bomb", "Explosion Proc Coefficient", 1f, "Proc coefficient of Charged Nano-Bomb explosion."); artiSparkProc = ((BaseUnityPlugin)this).Config.Bind<float>("Artificer - Charged Nano-Bomb", "Spark Proc Coefficient", 0.3f, "Proc coefficient of Charged Nano-Bomb sparks."); artiSpearMinDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Artificer - Cast Nano-Spear", "Min Damage", 400, "Minimum damage multiplier % of Cast Nano-Spear projectile."); artiSpearMaxDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Artificer - Cast Nano-Spear", "Max Damage", 1200, "Maximum damage multiplier % of Cast Nano-Spear projectile."); artiSpearProc = ((BaseUnityPlugin)this).Config.Bind<float>("Artificer - Cast Nano-Spear", "Proc Coefficient", 1f, "Proc coefficient of Cast Nano-Spear projectile."); artiSnapDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Artificer - Snapfreeze", "Damage", 100, "Damage multiplier % of Snapfreeze projectile."); artiSnapProc = ((BaseUnityPlugin)this).Config.Bind<float>("Artificer - Snapfreeze", "Proc Coefficient", 1f, "Proc coefficient of Snapfreeze projectile."); artiFlamethrowerDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Artificer - Flamethrower", "Damage", 95, "Damage multiplier % of each Flamethrower projectile."); artiFlamethrowerProc = ((BaseUnityPlugin)this).Config.Bind<float>("Artificer - Flamethrower", "Proc Coefficient", 1f, "Proc coefficient of Flamethrower."); artiIonAoe = ((BaseUnityPlugin)this).Config.Bind<float>("Artificer - Ion Surge", "Explosion Radius", 14f, "Explosion radius of Ion Surge in meters."); artiIonDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Artificer - Ion Surge", "Damage", 800, "Damage multiplier % of Ion Surge projectile."); artiIonProc = ((BaseUnityPlugin)this).Config.Bind<float>("Artificer - Ion Surge", "Proc Coefficient", 1f, "Proc coefficient of Ion Surge."); mercSwordDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Mercenary - Laser Sword", "Damage", 130, "Damage multiplier % of each Laser Sword slice."); mercSwordProc = ((BaseUnityPlugin)this).Config.Bind<float>("Mercenary - Laser Sword", "Proc Coefficient", 1f, "Proc coefficient of each Laser Sword slice."); mercWhirlwindDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Mercenary - Whirlwind", "Damage", 200, "Damage multiplier % of each Whirlwind slice."); mercWhirlwindProc = ((BaseUnityPlugin)this).Config.Bind<float>("Mercenary - Whirlwind", "Proc Coefficient", 1f, "Proc coefficient of Whirlwind."); mercRisingDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Mercenary - Rising Thunder", "Damage", 550, "Damage multiplier % of Rising Thunder."); mercRisingProc = ((BaseUnityPlugin)this).Config.Bind<float>("Mercenary - Rising Thunder", "Proc Coefficient", 1f, "Proc coefficient of Rising Thunder."); mercBindDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Mercenary - Binding Assault", "Damage", 300, "Damage multiplier % of each Binding Assault slice."); mercBindProc = ((BaseUnityPlugin)this).Config.Bind<float>("Mercenary - Binding Assault", "Proc Coefficient", 1f, "Proc coefficient of Binding Assault."); mercFocusDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Mercenary - Focused Assault", "Damage", 700, "Damage multiplier % of Focused Assault."); mercFocusProc = ((BaseUnityPlugin)this).Config.Bind<float>("Mercenary - Focused Assault", "Proc Coefficient", 1f, "Proc coefficient of Focused Assault."); mercEviscDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Mercenary - Eviscerate", "Damage", 110, "Damage multiplier % of each Eviscerate slice."); mercEviscProc = ((BaseUnityPlugin)this).Config.Bind<float>("Mercenary - Eviscerate", "Proc Coefficient", 1f, "Proc coefficient of Eviscerate."); mercSlicingDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Mercenary - Slicing Winds", "Damage", 100, "Damage multiplier % of each Slicing Winds slice."); mercSlicingProc = ((BaseUnityPlugin)this).Config.Bind<float>("Mercenary - Slicing Winds", "Proc Coefficient", 1f, "Proc coefficient of Slicing Winds."); rexInjectDmg = ((BaseUnityPlugin)this).Config.Bind<int>("REX - DIRECTIVE: Inject", "Damage", 80, "Damage multiplier % of each Inject projectile."); rexInjectHeal = ((BaseUnityPlugin)this).Config.Bind<int>("REX - DIRECTIVE: Inject", "Heal Multiplier", 60, "Heal multiplier % of Inject damage dealt."); rexInjectProc = ((BaseUnityPlugin)this).Config.Bind<float>("REX - DIRECTIVE: Inject", "Proc Coefficient", 0.5f, "Proc coefficient of Inject."); rexDrillDmg = ((BaseUnityPlugin)this).Config.Bind<int>("REX - DIRECTIVE: Drill", "Damage", 90, "Damage multiplier % of each drill projectile."); rexDrillDuration = ((BaseUnityPlugin)this).Config.Bind<int>("REX - DIRECTIVE: Drill", "Duration", 3, "Duration of Drill in seconds."); rexDrillProjCount = ((BaseUnityPlugin)this).Config.Bind<int>("REX - DIRECTIVE: Drill", "Projectile Count", 16, "Number of projectiles created by Drill."); rexDrillProc = ((BaseUnityPlugin)this).Config.Bind<float>("REX - DIRECTIVE: Drill", "Proc Coefficient", 0.5f, "Proc coefficient of Drill."); rexDrillAoe = ((BaseUnityPlugin)this).Config.Bind<float>("REX - DIRECTIVE: Drill", "Area of Effect", 1f, "Area of Effect scale for Drill. 1.0 is no scaling."); rexSeedDmg = ((BaseUnityPlugin)this).Config.Bind<int>("REX - Seed Barrage", "Damage", 450, "Damage multiplier % of Seed Barrage."); rexSeedProc = ((BaseUnityPlugin)this).Config.Bind<float>("REX - Seed Barrage", "Proc Coefficient", 1f, "Proc coefficient of Seed Barrage."); rexSeedSelf = ((BaseUnityPlugin)this).Config.Bind<int>("REX - Seed Barrage", "Self-Damage", 15, "Percent of max HP consumed when using Seed Barrage."); rexBrambleDmg = ((BaseUnityPlugin)this).Config.Bind<int>("REX - Bramble Volley", "Damage", 550, "Damage multiplier % of Bramble Volley attack."); rexBrambleHeal = ((BaseUnityPlugin)this).Config.Bind<int>("REX - Bramble Volley", "Healing", 10, "Percent of max HP healed per enemy hit by Bramble Volley."); rexBrambleProc = ((BaseUnityPlugin)this).Config.Bind<float>("REX - Bramble Volley", "Proc Coefficient", 0.5f, "Proc coefficient of Bramble Volley."); rexBrambleSelf = ((BaseUnityPlugin)this).Config.Bind<int>("REX - Bramble Volley", "Self-Damage", 20, "Percent of max HP consumed when using Bramble Volley."); rexHarvestDmg = ((BaseUnityPlugin)this).Config.Bind<int>("REX - DIRECTIVE: Harvest", "Damage", 330, "Damage multiplier % of Harvest attack."); rexHarvestDuration = ((BaseUnityPlugin)this).Config.Bind<int>("REX - DIRECTIVE: Harvest", "Fruit Duration", 20, "Duration (in seconds) of fruits on the ground."); rexHarvestHeal = ((BaseUnityPlugin)this).Config.Bind<int>("REX - DIRECTIVE: Harvest", "Fruit Healing", 25, "Percent of max HP healed by Harvest fruits."); rexHarvestProc = ((BaseUnityPlugin)this).Config.Bind<float>("REX - DIRECTIVE: Harvest", "Proc Coefficient", 1f, "Proc coefficient of Harvest."); rexGrowthAoe = ((BaseUnityPlugin)this).Config.Bind<float>("REX - Tangling Growth", "Explosion Radius", 10f, "Explosion radius of Tangling Growth in meters."); rexGrowthDmg = ((BaseUnityPlugin)this).Config.Bind<int>("REX - Tangling Growth", "Damage", 200, "Damage multiplier % of Tangling Growth."); rexGrowthDuration = ((BaseUnityPlugin)this).Config.Bind<int>("REX - Tangling Growth", "Duration", 8, "Duration of Tangling Growth roots in seconds."); rexGrowthHealPulse = ((BaseUnityPlugin)this).Config.Bind<int>("REX - Tangling Growth", "Root Pulse Healing", 13, "Percent of total max HP healed per enemy snared by Tangling Growth, after all pulses."); rexGrowthHealPulseCount = ((BaseUnityPlugin)this).Config.Bind<int>("REX - Tangling Growth", "Root Pulse Healing Count", 17, "How many pulses to do."); rexGrowthSelf = ((BaseUnityPlugin)this).Config.Bind<int>("REX - Tangling Growth", "Self-Damage", 25, "Percent of max HP consumed when using Tangling Growth."); rexGrowthProjProc = ((BaseUnityPlugin)this).Config.Bind<float>("REX - Tangling Growth", "Projectile Proc Coefficient", 1f, "Proc coefficient of Tangling Growth projectile."); rexGrowthRootProc = ((BaseUnityPlugin)this).Config.Bind<float>("REX - Tangling Growth", "Root Proc Coefficient", 0f, "Proc coefficient of Tangling Growth roots."); loaderKnuckleDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Loader - Knuckleboom", "Damage", 320, "Damage multiplier % of each Knuckleboom swing."); loaderKnuckleProc = ((BaseUnityPlugin)this).Config.Bind<float>("Loader - Knuckleboom", "Proc Coefficient", 1f, "Proc coefficient of Knuckleboom."); loaderSpikedDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Loader - Spiked Fist", "Damage", 320, "Damage multiplier % of Spiked Fist projectile."); loaderSpikedProc = ((BaseUnityPlugin)this).Config.Bind<float>("Loader - Spiked Fist", "Proc Coefficient", 1f, "Proc coefficient of Spiked Fist."); loaderChargedGauntletProc = ((BaseUnityPlugin)this).Config.Bind<float>("Loader - Charged Gauntlet", "Proc Coefficient", 1f, "Proc coefficient of Charged Gauntlet."); loaderThunderGauntletCone = ((BaseUnityPlugin)this).Config.Bind<int>("Loader - Thunder Gauntlet", "Cone Damage", 900, "Damage multiplier % of Thunder Gauntlet lightning cone."); loaderThunderGauntletProc = ((BaseUnityPlugin)this).Config.Bind<float>("Loader - Thunder Gauntlet", "Proc Coefficient", 1f, "Proc coefficient of Thunder Gauntlet."); loaderPylonDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Loader - M551 Pylon", "Damage", 100, "Damage multiplier % of each Pylon projectile."); loaderPylonDuration = ((BaseUnityPlugin)this).Config.Bind<int>("Loader - M551 Pylon", "Duration", 16, "Duration of Pylon in seconds."); loaderPylonProjectiles = ((BaseUnityPlugin)this).Config.Bind<int>("Loader - M551 Pylon", "Projectile Count", 6, "Number of projectiles fired by Pylon."); loaderPylonProc = ((BaseUnityPlugin)this).Config.Bind<float>("Loader - M551 Pylon", "Proc Coefficient", 0.5f, "Proc coefficient of Pylon."); loaderPylonRange = ((BaseUnityPlugin)this).Config.Bind<int>("Loader - M551 Pylon", "Range", 25, "Range of Pylon in meters."); loaderThunderslamDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Loader - Thunderslam", "Damage", 2000, "Damage multiplier % of Thunderslam."); loaderThunderslamProc = ((BaseUnityPlugin)this).Config.Bind<float>("Loader - Thunderslam", "Proc Coefficient", 1f, "Proc coefficient of Thunderslam."); acridPoisonMaxHealth = ((BaseUnityPlugin)this).Config.Bind<float>("Acrid - Poison", "Damage (Max Health)", 1f, "Damage multiplier % of victim’s maximum health for Poison."); acridPoisonBaseDamage = ((BaseUnityPlugin)this).Config.Bind<float>("Acrid - Poison", "Damage (Base)", 100f, "Damage multiplier % of base damage for Poison."); acridPoisonCap = ((BaseUnityPlugin)this).Config.Bind<float>("Acrid - Poison", "Damage Cap", 5000f, "Maximum damage multiplier % cap of Poison."); acridPoisonDuration = ((BaseUnityPlugin)this).Config.Bind<int>("Acrid - Poison", "Duration", 10, "Duration of Poison in seconds."); acridBlightDuration = ((BaseUnityPlugin)this).Config.Bind<int>("Acrid - Blight", "Duration", 5, "Duration of Blight in seconds."); acridBlightDmg = ((BaseUnityPlugin)this).Config.Bind<float>("Acrid - Blight", "Damage", 20f, "Damage multiplier % per tick of Blight."); acridWoundsSwipeDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Acrid - Vicious Wounds", "Swipe Damage", 200, "Damage multiplier % of first two swipes of Vicious Wounds."); acridWoundsFinalDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Acrid - Vicious Wounds", "Final Swipe Damage", 400, "Damage multiplier % of final swipe of Vicious Wounds."); acridWoundsProc = ((BaseUnityPlugin)this).Config.Bind<float>("Acrid - Vicious Wounds", "Proc Coefficient", 1f, "Proc coefficient of Vicious Wounds."); acridNeuroDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Acrid - Neurotoxin", "Damage", 240, "Damage multiplier % of Neurotoxin."); acridNeuroProc = ((BaseUnityPlugin)this).Config.Bind<float>("Acrid - Neurotoxin", "Proc Coefficient", 1f, "Proc coefficient of Neurotoxin."); acridBiteDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Acrid - Ravenous Bite", "Damage", 320, "Damage multiplier % of Ravenous Bite."); acridBiteProc = ((BaseUnityPlugin)this).Config.Bind<float>("Acrid - Ravenous Bite", "Proc Coefficient", 1f, "Proc coefficient of Ravenous Bite."); acridLeapPoolDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Acrid - Caustic Leap", "Pool Damage", 25, "Damage multiplier % per tick of Caustic Leap's acid pool."); acridLeapPoolDuration = ((BaseUnityPlugin)this).Config.Bind<int>("Acrid - Caustic Leap", "Pool Duration", 10, "Duration of Caustic Leap’' acid pool in seconds."); acridLeapDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Acrid - Caustic Leap", "Leap Damage", 320, "Damage multiplier % of Caustic Leap impact."); acridLeapProc = ((BaseUnityPlugin)this).Config.Bind<float>("Acrid - Caustic Leap", "Proc Coefficient", 1f, "Proc coefficient of Caustic Leap."); acridLeapAcidProc = ((BaseUnityPlugin)this).Config.Bind<float>("Acrid - Caustic Leap", "Pool Proc Coefficient", 0.1f, "Proc coefficient of Caustic Leap's acid pool."); acridFrenziedDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Acrid - Frenzied Leap", "Damage", 550, "Damage multiplier % of Frenzied Leap."); acridFrenziedProc = ((BaseUnityPlugin)this).Config.Bind<float>("Acrid - Frenzied Leap", "Proc Coefficient", 1f, "Proc coefficient of Frenzied Leap."); acridPandemicDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Acrid - Pandemic", "Damage", 100, "Damage multiplier % of Pandemic."); acridPandemicRange = ((BaseUnityPlugin)this).Config.Bind<int>("Acrid - Pandemic", "Spread Range", 30, "Range in meters of Pandemic’s spread."); acridPandemicProc = ((BaseUnityPlugin)this).Config.Bind<float>("Acrid - Pandemic", "Proc Coefficient", 1f, "Proc coefficient of Pandemic."); captainShotgunDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Captain - Vulcan Shotgun", "Damage Multiplier", 120, "Damage multiplier % of Vulcan Shotgun."); captainShotgunProc = ((BaseUnityPlugin)this).Config.Bind<float>("Captain - Vulcan Shotgun", "Proc Coefficient", 0.75f, "Proc coefficient of Vulcan Shotgun."); captainTaserAoe = ((BaseUnityPlugin)this).Config.Bind<float>("Captain - Power Taser", "Area of Effect", 2f, "Area of effect radius (in meters) of Power Taser."); captainTaserDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Captain - Power Taser", "Damage Multiplier", 100, "Damage multiplier % of Power Taser."); captainTaserProc = ((BaseUnityPlugin)this).Config.Bind<float>("Captain - Power Taser", "Proc Coefficient", 1f, "Proc coefficient of Power Taser."); captainProbeDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Captain - Orbital Probe", "Damage Multiplier", 1000, "Damage multiplier % of Orbital Probe."); captainProbeProc = ((BaseUnityPlugin)this).Config.Bind<float>("Captain - Orbital Probe", "Proc Coefficient", 1f, "Proc coefficient of Orbital Probe."); captainDiabloDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Captain - OGM-72 DIABLO Strike", "Damage Multiplier", 40000, "Damage multiplier % of Diablo Strike."); captainDiabloProc = ((BaseUnityPlugin)this).Config.Bind<float>("Captain - OGM-72 DIABLO Strike", "Proc Coefficient", 1f, "Proc coefficient of Diablo Strike."); captainBeaconDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Captain - Orbital Supply Beacon", "Damage Multiplier", 2000, "Damage multiplier % of Orbital Supply Beacon."); captainBeaconRadius = ((BaseUnityPlugin)this).Config.Bind<int>("Captain - Orbital Supply Beacon", "Radius", 10, "Radius of Orbital Supply Beacon in meters."); captainBeaconHeal = ((BaseUnityPlugin)this).Config.Bind<int>("Captain - Beacon Healing", "Maximum Health Healing", 10, "Percent of max HP healed per second."); captainBeaconShockCount = ((BaseUnityPlugin)this).Config.Bind<float>("Captain - Beacon Shocking", "Shocks Frequency", 0.33f, "The frequency of shots for captains shock beacon."); captainBeaconResupplyUses = ((BaseUnityPlugin)this).Config.Bind<int>("Captain - Beacon Resupply", "Number of Uses", 3, "Number of uses provided by Resupply Beacon."); railgunnerXQRDamage = ((BaseUnityPlugin)this).Config.Bind<int>("Railgunner - XQR Smart Round System", "Damage Multiplier", 100, "Damage multiplier % of XQR Smart Round System."); railgunnerXQRProc = ((BaseUnityPlugin)this).Config.Bind<float>("Railgunner - XQR Smart Round System", "Proc Coefficient", 1f, "Proc coefficient of XQR Smart Round System (original value: 1.0)."); railgunnerM99Damage = ((BaseUnityPlugin)this).Config.Bind<int>("Railgunner - M99", "Damage Multiplier", 1000, "Damage multiplier % of M99."); railgunnerM99Proc = ((BaseUnityPlugin)this).Config.Bind<float>("Railgunner - M99", "Proc Coefficient", 1f, "Proc coefficient of M99."); railgunnerHH44Damage = ((BaseUnityPlugin)this).Config.Bind<int>("Railgunner - HH44", "Damage Multiplier", 400, "Damage multiplier % of HH44 (original value: 400%)."); railgunnerHH44Proc = ((BaseUnityPlugin)this).Config.Bind<float>("Railgunner - HH44", "Proc Coefficient", 1f, "Proc coefficient of HH44."); railgunnerPolarDuration = ((BaseUnityPlugin)this).Config.Bind<int>("Railgunner - Polar Field Device", "Duration", 12, "Duration in seconds of Polar Field Device (original value: 12s)."); railgunnerSuperCritMult = ((BaseUnityPlugin)this).Config.Bind<int>("Railgunner - Supercharged Railgun", "Critical Strike Damage Multiplier", 150, "Critical strike damage multiplier % of Supercharged Railgun."); railgunnerSuperDamage = ((BaseUnityPlugin)this).Config.Bind<int>("Railgunner - Supercharged Railgun", "Damage Multiplier", 4000, "Damage multiplier % of Supercharged Railgun."); railgunnerSuperProc = ((BaseUnityPlugin)this).Config.Bind<float>("Railgunner - Supercharged Railgun", "Proc Coefficient", 3f, "Proc coefficient of Supercharged Railgun."); railgunnerCryoDamage = ((BaseUnityPlugin)this).Config.Bind<int>("Railgunner - Cryocharged Railgun", "Damage Multiplier", 2000, "Damage multiplier % of Cryocharged Railgun."); railgunnerCryoProc = ((BaseUnityPlugin)this).Config.Bind<float>("Railgunner - Cryocharged Railgun", "Proc Coefficient", 1.5f, "Proc coefficient of Cryocharged Railgun"); voidDrownDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Void Fiend - Drown", "Damage", 300, "Damage multiplier % of Drown."); voidDrownProc = ((BaseUnityPlugin)this).Config.Bind<float>("Void Fiend - Drown", "Proc Coefficient", 1f, "Proc coefficient of Drown."); voidCorruptDrownDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Void Fiend - Corrupted Drown", "Damage per Tick", 250, "Damage multiplier % per tick of Corrupted Drown (8 ticks per second)."); voidCorruptDrownProc = ((BaseUnityPlugin)this).Config.Bind<float>("Void Fiend - Corrupted Drown", "Proc Coefficient", 0.625f, "Proc coefficient of Corrupted Drown."); voidFloodUnchargedDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Void Fiend - Flood", "Damage Uncharged", 600, "Damage multiplier % of uncharged Flood."); voidFloodChargedDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Void Fiend - Flood", "Damage Charged", 1100, "Damage multiplier % of charged Flood."); voidFloodProc = ((BaseUnityPlugin)this).Config.Bind<float>("Void Fiend - Flood", "Proc Coefficient", 1f, "Proc coefficient of Flood."); voidCorruptFloodDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Void Fiend - Corrupted Flood", "Damage", 1100, "Damage multiplier % of Corrupted Flood."); voidCorruptFloodProc = ((BaseUnityPlugin)this).Config.Bind<float>("Void Fiend - Corrupted Flood", "Proc Coefficient", 1f, "Proc coefficient of Corrupted Flood."); voidSuppressCorruptCrushed = ((BaseUnityPlugin)this).Config.Bind<int>("Void Fiend - Suppress", "Corruption Crushed", 25, "Percent of corruption reduced when casting Suppress."); voidSuppressHeal = ((BaseUnityPlugin)this).Config.Bind<int>("Void Fiend - Suppress", "Healing", 25, "Percent of max HP healed when casting Suppress."); voidCorruptSuppressGain = ((BaseUnityPlugin)this).Config.Bind<int>("Void Fiend - Corrupted Suppress", "Corruption Gain", 25, "Percent of corruption gained when casting Corrupted Suppress."); voidCorruptSuppressCrush = ((BaseUnityPlugin)this).Config.Bind<int>("Void Fiend - Corrupted Suppress", "HP Crushed", 25, "Percent of max HP crushed when casting Corrupted Suppress."); seekerInnerSpiritPunchThird = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Inner Strength", "Spirit Punch Third Damage Increase", 6.67f, "Spirit Punch third explosion damage increase %."); seekerInnerUnseenHandHeal = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Inner Strength", "Unseen Hand Healing Increase", 4f, "Healing increase % for Unseen Hand."); seekerInnerSojournRadius = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Inner Strength", "Sojourn Explosion Radius Increase", 14.28f, "Explosion radius increase % for Sojourn."); seekerInnerReprieveBarrier = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Inner Strength", "Reprieve Barrier Increase", 10f, "Barrier increase % for Reprieve."); seekerInnerMeditateHeal = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Inner Strength", "Meditate Healing Increase", 4f, "Healing increase % for Meditate."); seekerInnerMeditateDmg = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Inner Strength", "Meditate Damage Increase", 200f, "Damage increase % for Meditate."); seekerInnerMeditateRadius = ((BaseUnityPlugin)this).Config.Bind<int>("Seeker - Inner Strength", "Meditate Radius Increase", 2, "Radius increase in meters for Meditate."); seekerInnerPalmSize = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Inner Strength", "Palm Blast Size Increase", 15f, "Size increase % for Palm Blast."); seekerInnerPalmSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Inner Strength", "Palm Blast Speed Increase", 8.33f, "Speed increase % for Palm Blast."); seekerInnerPalmDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Seeker - Inner Strength", "Palm Blast Damage Increase", 250, "Damage increase % for Palm Blast."); seekerInnerPalmHeal = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Inner Strength", "Palm Blast Healing Increase", 3f, "Healing increase % for Palm Blast."); seekerSpiritPunchDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Seeker - Spirit Punch", "Damage", 250, "Base damage % for Spirit Punch."); seekerSpiritPunchThirdDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Seeker - Spirit Punch", "Third Explosion Damage", 350, "Third explosion damage % for Spirit Punch."); seekerSpiritPunchProc = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Spirit Punch", "Proc Coefficient", 1f, "Proc coefficient for Spirit Punch."); seekerSpiritPunchThirdProc = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Spirit Punch", "Proc Coefficient", 0.75f, "Proc coefficient for third explosion Spirit Punch."); seekerSpiritPunchAoE = ((BaseUnityPlugin)this).Config.Bind<int>("Seeker - Spirit Punch", "Area of Effect", 7, "AoE radius in meters for Spirit Punch."); seekerUnseenHandDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Seeker - Unseen Hand", "Damage", 600, "Base damage % for Unseen Hand."); seekerUnseenHandHeal = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Unseen Hand", "Heal Percent", 3.5f, "Healing increase % for Unseen Hand."); seekerUnseenHandProc = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Unseen Hand", "Proc Coefficient", 1f, "Proc Coefficient for Unseen Hand."); seekerSoulSpiralDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Seeker - Soul Spiral", "Damage", 150, "Base damage % for Soul Spiral."); seekerSoulSpiralHits = ((BaseUnityPlugin)this).Config.Bind<int>("Seeker - Soul Spiral", "Orb Hits Before Expiring", 11, "Number of orb hits before expiring without Tranquility."); seekerSoulSpiralBarrier = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Soul Spiral", "Barrier Gain", 3f, "Barrier gain % of max HP from Soul Spiral."); seekerSoulSpiralProc = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Soul Spiral", "Proc Coefficient", 1f, "Proc coefficient of Soul Spiral."); seekerSojournDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Seeker - Sojourn", "Damage", 500, "Base damage % for Sojourn."); seekerSojournSelfDmg = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Sojourn", "Damage Per Second", 25f, "Damage % received per second."); seekerSojournDmgIncrease = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Sojourn", "Damage Increase Per Second", 500f, "Damage multiplier increase % per second."); seekerSojournBaseMinRadius = ((BaseUnityPlugin)this).Config.Bind<int>("Seeker - Sojourn", "Base Min Radius", 5, "Base Min Radius of Sojourn in meters."); seekerSojournBaseMaxRadius = ((BaseUnityPlugin)this).Config.Bind<int>("Seeker - Sojourn", "Base Max Radius", 20, "Base Max Radius of Sojourn in meters."); seekerSojournHealReduction = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Sojourn", "Healing Reduction Per Second", 10f, "Healing reduction % per second."); seekerSojournProc = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Sojourn", "Proc Coefficient", 1f, "Proc coefficient for Sojourn."); seekerReprieveDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Seeker - Reprieve", "Damage", 200, "Damage % for Reprieve."); seekerReprieveBarrier = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Reprieve", "Barrier Gain", 20f, "Barrier gain % of maximum health."); seekerReprieveProc = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Reprieve", "Proc Coefficient", 1f, "Proc coefficient for Reprieve."); seekerCycloneDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Seeker - Reprieve", "Cyclone Damage", 100, "Damage multiplier % every 0.5s."); seekerCycloneHeal = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Reprieve", "Healing", 1f, "Healing % every 0.5s."); seekerCycloneDuration = ((BaseUnityPlugin)this).Config.Bind<int>("Seeker - Reprieve", "Duration", 4, "Duration in seconds."); seekerCycloneRadius = ((BaseUnityPlugin)this).Config.Bind<int>("Seeker - Reprieve", "Radius", 20, "Radius in meters."); seekerCycloneDmgIncrease = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Reprieve", "Damage Increase Per Second", 50f, "Damage increase % per second of flight."); seekerCycloneHealIncrease = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Reprieve", "Healing Increase Per Second", 1f, "Healing increase % per second of flight."); seekerCycloneDurationIncrease = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Reprieve", "Duration Increase Per Second", 0.5f, "Duration increase in seconds per second of flight."); seekerMeditateDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Seeker - Meditate", "Damage", 300, "Damage multiplier % of Meditate."); seekerMeditateHeal = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Meditate", "Maximum Health Healing", 25f, "Healing % of max HP."); seekerMeditateAoE = ((BaseUnityPlugin)this).Config.Bind<int>("Seeker - Meditate", "Area of Effect", 10, "AoE radius in meters."); seekerMeditateProc = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Meditate", "Proc Coefficient", 1f, "Proc coefficient of Meditate."); seekerPalmMinDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Seeker - Palm Blast", "Min Damage", 400, "Min Damage multiplier % of Palm Blast."); seekerPalmMaxDmg = ((BaseUnityPlugin)this).Config.Bind<int>("Seeker - Palm Blast", "Max Damage", 700, "Damage multiplier % of Charged Palm Blast."); seekerPalmMinHeal = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Palm Blast", "Min Healing", 9f, "Min Healing % of Palm Blast."); seekerPalmMaxHeal = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Palm Blast", "Max Healing", 15f, "Healing % of Charged Palm Blast"); seekerPalmBarrier = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Palm Blast", "Multihit Barrier Gain", 20f, "Barrier gain % of max HP."); seekerPalmProc = ((BaseUnityPlugin)this).Config.Bind<float>("Seeker - Palm Blast", "Proc Coefficient", 1f, "Proc coefficient of Palm Blast."); chefKissHeal = ((BaseUnityPlugin)this).Config.Bind<float>("Chef - Chefs Kiss", "Heal Amount", 8f, "Base heal % amount of max HP for Chef's Kiss."); chefOilPoolProc = ((BaseUnityPlugin)this).Config.Bind<float>("Chef - Oil Pools", "Oil Pool Proc Coefficient", 0.1f, "Proc coefficient for Chef's Oil Pools."); chefSearDmg = ((BaseUnityPlugin)this).Config.Bind<float>("Chef - Sear", "Damage", 600f, "Base damage % for Sear."); chefSearProc = ((BaseUnityPlugin)this).Config.Bind<float>("Chef - Sear", "Proc Coefficient", 1f, "Proc coefficient for Sear."); chefSearBoostDmg = ((BaseUnityPlugin)this).Config.Bind<float>("Chef - Sear", "Boosted Damage", 700f, "Base damage % for boosted Sear projectiles."); chefSearBoostProc = ((BaseUnityPlugin)this).Config.Bind<float>("Chef - Sear", "Boosted Proc Coefficient", 1f, "Proc coefficient for boosted Sear projectiles."); chefIceDmg = ((BaseUnityPlugin)this).Config.Bind<float>("Chef - Ice Box", "Damage", 150f, "Base damage % for each Ice Box projectile."); chefIceProc = ((BaseUnityPlugin)this).Config.Bind<float>("Chef - Ice Box", "Proc Coefficient", 1f, "Proc coefficient for each Ice Box projectile."); chefIceAoe = ((BaseUnityPlugin)this).Config.Bind<int>("Chef - Ice Box", "Explosion Radius", 3, "Explosion radius of Ice Box projecitles in meters."); chefIceBoostDmg = ((BaseUnityPlugin)this).Config.Bind<float>("Chef - Ice Box", "Boosted Damage", 1500f, "Base damage % for boosted Ice Box."); chefIceBoostProc = ((BaseUnityPlugin)this).Config.Bind<float>("Chef - Ice Box", "Boosted Proc Coefficient", 1f, "Proc coefficient for boosted Ice Box."); chefIceBoostAoe = ((BaseUnityPlugin)this).Config.Bind<int>("Chef - Ice Box", "Boosted Explosion Radius", 15, "Explosion radius of boosted Ice Box."); chefOilSpillDmg = ((BaseUnityPlugin)this).Config.Bind<float>("Chef - Oil Spill", "Damage", 200f, "Base damage % for Oil Spill."); chefOilSpillProc = ((BaseUnityPlugin)this).Config.Bind<float>("Chef - Oil Spill", "Proc Coefficient", 1f, "Proc coefficient for Oil Spill."); chefGlazeDmg = ((BaseUnityPlugin)this).Config.Bind<float>("Chef - Glaze", "Damage", 250f, "Base damage % for each Glaze projectile."); chefGlazeProc = ((BaseUnityPlugin)this).Config.Bind<float>("Chef - Glaze", "Proc Coefficient", 1f, "Proc coefficient for each Glaze projectile."); chefYesChefDmg = ((BaseUnityPlugin)this).Config.Bind<float>("Chef - Yes Chef", "Damage", 400f, "Base damage % for Yes Chef explosion."); chefYesChefProc = ((BaseUnityPlugin)this).Config.Bind<float>("Chef - Yes Chef", "Proc Coefficient", 0.33f, "Proc coefficient for Yes Chef explosion."); falseSonClubDmg = ((BaseUnityPlugin)this).Config.Bind<float>("False Son - Club of the Forsaken", "Damage", 450f, "Base damage % for Club of the Forsaken."); falseSonOverheadClubDmg = ((BaseUnityPlugin)this).Config.Bind<float>("False Son - Club of the Forsaken", "Overhead Swing Damage", 400f, "Base damage % for Club of the Forsaken Overhead Swing."); falseSonClubProc = ((BaseUnityPlugin)this).Config.Bind<float>("False Son - Club of the Forsaken", "Proc Coefficient", 1f, "Proc coefficient for Club of the Forsaken."); falseSonChargeClubDmg = ((BaseUnityPlugin)this).Config.Bind<float>("False Son - Club of the Forsaken", "Charged Damage", 1000f, "Base damage % for Charged Club of the Forsaken."); falseSonChargeClubProc = ((BaseUnityPlugin)this).Config.Bind<float>("False Son - Club of the Forsaken", "Proc Coefficient", 1.5f, "Proc coefficient for Charged Club of the Forsaken."); falseSonSpikeDmg = ((BaseUnityPlugin)this).Config.Bind<float>("False Son - Lunar Spikes", "Damage", 200f, "Base damage % for Lunar Spikes."); falseSonSpikeProc = ((BaseUnityPlugin)this).Config.Bind<float>("False Son - Lunar Spikes", "Proc Coefficient", 1f, "Proc coefficient for Lunar Spikes."); falseSonStakeDmg = ((BaseUnityPlugin)this).Config.Bind<float>("False Son - Lunar Stakes", "Damage", 300f, "Base damage % for Lunar Stakes."); falseSonStakeProc = ((BaseUnityPlugin)this).Config.Bind<float>("False Son - Lunar Stakes", "Proc Coefficient", 1f, "Proc coefficient for Lunar Stakes."); falseSonStakeBoltDmg = ((BaseUnityPlugin)this).Config.Bind<float>("False Son - Lunar Stakes", "Bolt Damage", 150f, "Base damage % for Lunar Stake Lightning Bolt."); falseSonStakeBoltProc = ((BaseUnityPlugin)this).Config.Bind<float>("False Son - Lunar Stakes", "Bolt Proc Coefficient", 1f, "Proc coefficient for Lunar Stake Lightning Bolt."); falseSonStakeBoltAoe = ((BaseUnityPlugin)this).Config.Bind<int>("False Son - Lunar Stakes", "Bolt AOE Radius", 6, "Area of effect radius in meters for Lunar Stake Lightning Bolt."); falseSonStepDmg = ((BaseUnityPlugin)this).Config.Bind<float>("False Son - Step of the Brothers", "Damage", 200f, "Base damage % for Step of the Brothers."); falseSonStepProc = ((BaseUnityPlugin)this).Config.Bind<float>("False Son - Step of the Brothers", "Proc Coefficient", 0.5f, "Proc coefficient for Step of the Brothers."); falseSonMeridianDmg = ((BaseUnityPlugin)this).Config.Bind<float>("False Son - Meridians Will", "Damage", 150f, "Base damage % for Meridian's Will."); falseSonMeridianAoe = ((BaseUnityPlugin)this).Config.Bind<int>("False Son - Meridians Will", "AOE Radius", 25, "Area of effect radius in meters for Meridian's Will."); falseSonMeridianPullAoe = ((BaseUnityPlugin)this).Config.Bind<int>("False Son - Meridians Will", "Pull Radius", 15, "Pull radius for Meridian's Will."); falseSonMeridianGrowthBase = ((BaseUnityPlugin)this).Config.Bind<float>("False Son - Meridians Will", "Growth Base", 4f, "Base growth multiplier for Meridian's Will."); falseSonMeridianGrowthIncrease = ((BaseUnityPlugin)this).Config.Bind<float>("False Son - Meridians Will", "Growth Increase", 0.33f, "Growth increase per stack for Meridian's Will."); falseSonFatherProc = ((BaseUnityPlugin)this).Config.Bind<float>("False Son - Laser of the Father", "Proc Coefficient", 0.45f, "Proc coefficient for Laser of the Father."); falseSonBurstDmg = ((BaseUnityPlugin)this).Config.Bind<float>("False Son - Laser Burst", "Damage", 1250f, "Base damage % for Laser Burst."); falseSonBurstProc = ((BaseUnityPlugin)this).Config.Bind<float>("False Son - Laser Burst", "Proc Coefficient", 1f, "Proc coefficient for Laser Burst."); falseSonBurstSpikeFill = ((BaseUnityPlugin)this).Config.Bind<float>("False Son - Laser Burst", "Spike Refill", 50f, "Percentage of Lunar Spikes refilled by Laser Burst."); FireSeekingArrow.CreateArrowOrb += new hook_CreateArrowOrb(FireSeekingArrow_CreateArrowOrb); FireFlurrySeekingArrow.CreateArrowOrb += new hook_CreateArrowOrb(FireFlurrySeekingArrow_CreateArrowOrb); FireArrowSnipe.ModifyBullet += (hook_ModifyBullet)delegate(orig_ModifyBullet orig, FireArrowSnipe self, BulletAttack bulletAttack) { ApplyCustomBulletValues(huntBallistaDmg.Value, huntBallistaProc.Value, ((BaseState)self).damageStat, bulletAttack); orig.Invoke(self, bulletAttack); }; Bandit2FireRifle.ModifyBullet += (hook_ModifyBullet)delegate(orig_ModifyBullet orig, Bandit2FireRifle self, BulletAttack bulletAttack) { ApplyCustomBulletValues(bandBlastDmg.Value, bandBlastProc.Value, ((BaseState)self).damageStat, bulletAttack); orig.Invoke(self, bulletAttack); }; FireShotgun2.ModifyBullet += (hook_ModifyBullet)delegate(orig_ModifyBullet orig, FireShotgun2 self, BulletAttack bulletAttack) { ApplyCustomBulletValues(bandBurstDmg.Value, bandBurstProc.Value, ((BaseState)self).damageStat, bulletAttack); orig.Invoke(self, bulletAttack); }; object obj = <>c.<>9__311_3; if (obj == null) { hook_AuthorityModifyOverlapAttack val = delegate(orig_AuthorityModifyOverlapAttack orig, SlashBlade self, OverlapAttack overlapAttack) { overlapAttack.damage = (float)bandDaggerDmg.Value / 100f * ((BaseState)self).damageStat; orig.Invoke(self, overlapAttack); }; <>c.<>9__311_3 = val; obj = (object)val; } SlashBlade.AuthorityModifyOverlapAttack += (hook_AuthorityModifyOverlapAttack)obj; FireSidearmResetRevolver.ModifyBullet += (hook_ModifyBullet)delegate(orig_ModifyBullet orig, FireSidearmResetRevolver self, BulletAttack bulletAttack) { ApplyCustomBulletValues(bandLightsOutDmg.Value, bandLightsOutProc.Value, ((BaseState)self).damageStat, bulletAttack); orig.Invoke(self, bulletAttack); }; FireSidearmSkullRevolver.ModifyBullet += (hook_ModifyBullet)delegate(orig_ModifyBullet orig, FireSidearmSkullRevolver self, BulletAttack bulletAttack) { orig.Invoke(self, bulletAttack); ApplyCustomBulletValues(bandDesperadoDmg.Value, bandDesperadoProc.Value, ((BaseState)self).damageStat, bulletAttack); int num2 = 0; if (Object.op_Implicit((Object)(object)((EntityState)self).characterBody)) { num2 = ((EntityState)self).characterBody.GetBuffCount(Buffs.BanditSkull); } float num3 = 1f + (float)bandDesperadoBuff.Value / 100f * (float)num2; bulletAttack.damage *= num3; }; object obj2 = <>c.<>9__311_6; if (obj2 == null) { hook_OnEnter val2 = delegate(orig_OnEnter orig, ToolbotDash self) { self.speedMultiplier = multTransportMoveSpd.Value / 100; orig.Invoke(self); }; <>c.<>9__311_6 = val2; obj2 = (object)val2; } ToolbotDash.OnEnter += (hook_OnEnter)obj2; object obj3 = <>c.<>9__311_7; if (obj3 == null) { hook_OnEnter val3 = delegate(orig_OnEnter orig, Deployed self) { orig.Invoke(self); BeginRapidlyActivatingAndDeactivating component28 = ((EntityState)self).gameObject.GetComponent<BeginRapidlyActivatingAndDeactivating>(); if (Object.op_Implicit((Object)(object)component28)) { ((Behaviour)component28).enabled = false; } }; <>c.<>9__311_7 = val3; obj3 = (object)val3; } Deployed.OnEnter += (hook_OnEnter)obj3; FocusedAssaultDash.HandleHit += new hook_HandleHit(FocusedAssaultDash_HandleHit); object obj4 = <>c.<>9__311_8; if (obj4 == null) { hook_OnProjectileFiredLocal val4 = delegate(orig_OnProjectileFiredLocal orig, AimMortar2 self) { if (self.healthCostFraction != 0f) { self.healthCostFraction = (float)rexSeedSelf.Value / 100f; } orig.Invoke(self); }; <>c.<>9__311_8 = val4; obj4 = (object)val4; } AimMortar2.OnProjectileFiredLocal += (hook_OnProjectileFiredLocal)obj4; object obj5 = <>c.<>9__311_9; if (obj5 == null) { hook_RootPulse val5 = delegate(orig_RootPulse orig, TreebotFlower2Projectile self) { self.procCoefficient = rexGrowthRootProc.Value; orig.Invoke(self); }; <>c.<>9__311_9 = val5; obj5 = (object)val5; } TreebotFlower2Projectile.RootPulse += (hook_RootPulse)obj5; object obj6 = <>c.<>9__311_10; if (obj6 == null) { hook_AuthorityModifyOverlapAttack val6 = delegate(orig_AuthorityModifyOverlapAttack orig, SwingComboFist self, OverlapAttack overlapAttack) { overlapAttack.damage = (float)loaderKnuckleDmg.Value / 100f * ((BaseState)self).damageStat; overlapAttack.procCoefficient = loaderKnuckleProc.Value; orig.Invoke(self, overlapAttack); }; <>c.<>9__311_10 = val6; obj6 = (object)val6; } SwingComboFist.AuthorityModifyOverlapAttack += (hook_AuthorityModifyOverlapAttack)obj6; FireCaptainShotgun.ModifyBullet += (hook_ModifyBullet)delegate(orig_ModifyBullet orig, FireCaptainShotgun self, BulletAttack bulletAttack) { ApplyCustomBulletValues(captainShotgunDmg.Value, captainShotgunProc.Value, ((BaseState)self).damageStat, bulletAttack); orig.Invoke(self, bulletAttack); }; FireSnipeHeavy.ModifyBullet += (hook_ModifyBullet)delegate(orig_ModifyBullet orig, FireSnipeHeavy self, BulletAttack bulletAttack) { ApplyCustomBulletValues(railgunnerM99Damage.Value, railgunnerM99Proc.Value, ((BaseState)self).damageStat, bulletAttack); orig.Invoke(self, bulletAttack); }; FireSnipeLight.ModifyBullet += (hook_ModifyBullet)delegate(orig_ModifyBullet orig, FireSnipeLight self, BulletAttack bulletAttack) { ApplyCustomBulletValues(railgunnerHH44Damage.Value, railgunnerHH44Proc.Value, ((BaseState)self).damageStat, bulletAttack); orig.Invoke(self, bulletAttack); }; FireSnipeSuper.ModifyBullet += (hook_ModifyBullet)delegate(orig_ModifyBullet orig, FireSnipeSuper self, BulletAttack bulletAttack) { ApplyCustomBulletValues(railgunnerSuperDamage.Value, railgunnerSuperProc.Value, ((BaseState)self).damageStat, bulletAttack); if (bulletAttack.isCrit) { ((BaseFireSnipe)self).critDamageMultiplier = (float)railgunnerSuperCritMult.Value / 100f; } orig.Invoke(self, bulletAttack); }; FireSnipeCryo.ModifyBullet += (hook_ModifyBullet)delegate(orig_ModifyBullet orig, FireSnipeCryo self, BulletAttack bulletAttack) { ApplyCustomBulletValues(railgunnerCryoDamage.Value, railgunnerCryoProc.Value, ((BaseState)self).damageStat, bulletAttack); orig.Invoke(self, bulletAttack); }; object obj7 = <>c.<>9__311_16; if (obj7 == null) { hook_OnEnter val7 = delegate(orig_OnEnter orig, CrushBase self) { if (self is CrushCorruption) { self.selfHealFraction = (float)voidSuppressHeal.Value / 100f; self.corruptionChange = -voidSuppressCorruptCrushed.Value; } else if (self is CrushHealth) { self.selfHealFraction = 0f - (float)voidCorruptSuppressCrush.Value / 100f; self.corruptionChange = voidCorruptSuppressGain.Value; } orig.Invoke(self); }; <>c.<>9__311_16 = val7; obj7 = (object)val7; } CrushBase.OnEnter += (hook_OnEnter)obj7; object obj8 = <>c.<>9__311_17; if (obj8 == null) { hook_OnEnter val8 = delegate(orig_OnEnter orig, SpiritPunch self) { self.dmgBuffIncrease = seekerInnerSpiritPunchThird.Value / 100f; orig.Invoke(self); }; <>c.<>9__311_17 = val8; obj8 = (object)val8; } SpiritPunch.OnEnter += (hook_OnEnter)obj8; object obj9 = <>c.<>9__311_18; if (obj9 == null) { hook_OnEnter val9 = delegate(orig_OnEnter orig, Meditate self) { self.blastRadius = seekerMeditateAoE.Value; self.blastRadiusScaling = (float)seekerInnerMeditateRadius.Value - 1f; orig.Invoke(self); }; <>c.<>9__311_18 = val9; obj9 = (object)val9; } Meditate.OnEnter += (hook_OnEnter)obj9; object obj10 = <>c.<>9__311_19; if (obj10 == null) { hook_OnEnter val10 = delegate(orig_OnEnter orig, Reprieve self) { self.barrierTranquilityGrowth = seekerInnerReprieveBarrier.Value / 100f; self.barrierOnReprieveEnter = seekerReprieveBarrier.Value / 100f; orig.Invoke(self); }; <>c.<>9__311_19 = val10; obj10 = (object)val10; } Reprieve.OnEnter += (hook_OnEnter)obj10; SeekerController.CmdTriggerHealPulse += new hook_CmdTriggerHealPulse(SeekerController_CmdTriggerHealPulse); object obj11 = <>c.<>9__311_20; if (obj11 == null) { Manipulator val11 = delegate(ILContext il) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown ILCursor val17 = new ILCursor(il); int num = 0; while (val17.TryGotoNext(new Func<Instruction, bool>[1] { (Instruction i) => ILPatternMatchingExt.MatchLdcR4(i, 0.04f) })) { val17.Next.Operand = chefKissHeal.Value / 2f / 100f; num++; } Log.Info($"Replaced {num} occurrences of 0.04f for Chefs Kiss"); }; <>c.<>9__311_20 = val11; obj11 = (object)val11; } GlobalEventManager.OnCharacterDeath += (Manipulator)obj11; object obj12 = <>c.<>9__311_21; if (obj12 == null) { hook_OnEnter val12 = delegate(orig_OnEnter orig, YesChef self) { self.explosionDamageCoefficient = chefYesChefDmg.Value; orig.Invoke(self); }; <>c.<>9__311_21 = val12; obj12 = (object)val12; } YesChef.OnEnter += (hook_OnEnter)obj12; object obj13 = <>c.<>9__311_22; if (obj13 == null) { hook_OnEnter val13 = delegate(orig_OnEnter orig, MeridiansWillFire self) { self.damage = falseSonMeridianDmg.Value / 100f; self.forcePullRadius = falseSonMeridianPullAoe.Value; self.blastRadius = falseSonMeridianAoe.Value; self.coreBuffDuration = falseSonMeridianGrowthBase.Value; self.bonusDurationFromGrowth = falseSonMeridianGrowthIncrease.Value; orig.Invoke(self); }; <>c.<>9__311_22 = val13; obj13 = (object)val13; } MeridiansWillFire.OnEnter += (hook_OnEnter)obj13; object obj14 = <>c.<>9__311_23; if (obj14 == null) { hook_OnEnter val14 = delegate(orig_OnEnter orig, LaserFatherBurstPrep self) { self.secondaryRefillPercentage = falseSonBurstSpikeFill.Value / 100f; orig.Invoke(self); }; <>c.<>9__311_23 = val14; obj14 = (object)val14; } LaserFatherBurstPrep.OnEnter += (hook_OnEnter)obj14; BulletAttack.HandleBulletDamage += new Manipulator(BulletAttack_HandleBulletDamage); HealthComponent.Heal += new Manipulator(HealthComponent_Heal); BulletAttack.DefaultHitCallbackImplementation += new hook_DefaultHitCallbackImplementation(BulletAttack_DefaultHitCallbackImplementation); DotController.InitDotCatalog += new hook_InitDotCatalog(DotController_InitDotCatalog); DotController.AddDot_GameObject_float_HurtBox_DotIndex_float_Nullable1_Nullable1_Nullable1 += new Manipulator(IL_DotController_AddDot); DotController.AddDot_GameObject_float_HurtBox_DotIndex_float_Nullable1_Nullable1_Nullable1 += new hook_AddDot_GameObject_float_HurtBox_DotIndex_float_Nullable1_Nullable1_Nullable1(DotController_AddDot_GameObject_float_HurtBox_DotIndex_float_Nullable1_Nullable1_Nullable1); BlastAttack.PerformDamageServer += new hook_PerformDamageServer(BlastAttack_PerformDamageServer); OverlapAttack.PerformDamage += new hook_PerformDamage(OverlapAttack_PerformDamage); ProjectileManager.FireProjectileServer += new hook_FireProjectileServer(ProjectileManager_FireProjectileServer); try { RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate { //IL_0893: Unknown result type (might be due to invalid IL or missing references) //IL_0898: Unknown result type (might be due to invalid IL or missing references) //IL_08e0: Unknown result type (might be due to invalid IL or missing references) //IL_08e5: Unknown result type (might be due to invalid IL or missing references) //IL_09ba: Unknown result type (might be due to invalid IL or missing references) //IL_09bf: Unknown result type (might be due to invalid IL or missing references) //IL_09d4: Unknown result type (might be due to invalid IL or missing references) //IL_09e3: Unknown result type (might be due to invalid IL or missing references) //IL_0a01: Unknown result type (might be due to invalid IL or missing references) //IL_0a06: Unknown result type (might be due to invalid IL or missing references) //IL_0a5d: Unknown result type (might be due to invalid IL or missing references) //IL_0a62: Unknown result type (might be due to invalid IL or missing references) //IL_0aa4: Unknown result type (might be due to invalid IL or missing references) //IL_0aa9: Unknown result type (might be due to invalid IL or missing references) //IL_0af2: Unknown result type (might be due to invalid IL or missing references) //IL_0af7: Unknown result type (might be due to invalid IL or missing references) //IL_0b2f: Unknown result type (might be due to invalid IL or missing references) //IL_0b34: Unknown result type (might be due to invalid IL or missing references) //IL_0b76: Unknown result type (might be due to invalid IL or missing references) //IL_0b7b: Unknown result type (might be due to invalid IL or missing references) //IL_0bbc: Unknown result type (might be due to invalid IL or missing references) //IL_0bc1: Unknown result type (might be due to invalid IL or missing references) //IL_0bf3: Unknown result type (might be due to invalid IL or missing references) //IL_0bf8: Unknown result type (might be due to invalid IL or missing references) //IL_0c50: Unknown result type (might be due to invalid IL or missing references) //IL_0c55: Unknown result type (might be due to invalid IL or missing references) //IL_0c9c: Unknown result type (might be due to invalid IL or missing references) //IL_0ca1: Unknown result type (might be due to invalid IL or missing references) //IL_0ce8: Unknown result type (might be due to invalid IL or missing references) //IL_0ced: Unknown result type (might be due to invalid IL or missing references) //IL_0d0f: Unknown result type (might be due to invalid IL or missing references) //IL_0d14: Unknown result type (might be due to invalid IL or missing references) //IL_0d62: Unknown result type (might be due to invalid IL or missing references) //IL_0d67: Unknown result type (might be due to invalid IL or missing references) //IL_0e02: Unknown result type (might be due to invalid IL or missing references) //IL_0e07: Unknown result type (might be due to invalid IL or missing references) //IL_0e4e: Unknown result type (might be due to invalid IL or missing references) //IL_0e53: Unknown result type (might be due to invalid IL or missing references) //IL_0e85: Unknown result type (might be due to invalid IL or missing references) //IL_0e8a: Unknown result type (might be due to invalid IL or missing references) //IL_0ed8: Unknown result type (might be due to invalid IL or missing references) //IL_0edd: Unknown result type (might be due to invalid IL or missing references) //IL_0f2f: Unknown result type (might be due to invalid IL or missing references) //IL_0f3e: Unknown result type (might be due to invalid IL or missing references) //IL_0f5c: Unknown result type (might be due to invalid IL or missing references) //IL_0f61: Unknown result type (might be due to invalid IL or missing references) //IL_0fe4: Unknown result type (might be due to invalid IL or missing references) //IL_0fe9: Unknown result type (might be due to invalid IL or missing references) //IL_1022: Unknown result type (might be due to invalid IL or missing references) //IL_1027: Unknown result type (might be due to invalid IL or missing references) //IL_10d5: Unknown result type (might be due to invalid IL or missing references) //IL_10da: Unknown result type (might be due to invalid IL or missing references) //IL_110c: Unknown result type (might be due to invalid IL or missing references) //IL_1111: Unknown result type (might be due to invalid IL or missing references) //IL_114a: Unknown result type (might be due to invalid IL or missing references) //IL_114f: Unknown result type (might be due to invalid IL or missing references) //IL_1188: Unknown result type (might be due to invalid IL or missing references) //IL_118d: Unknown result type (might be due to invalid IL or missing references) //IL_11fd: Unknown result type (might be due to invalid IL or missing references) //IL_1202: Unknown result type (might be due to invalid IL or missing references) //IL_1234: Unknown result type (might be due to invalid IL or missing references) //IL_1239: Unknown result type (might be due to invalid IL or missing references) //IL_1283: Unknown result type (might be due to invalid IL or missing references) //IL_1288: Unknown result type (might be due to invalid IL or missing references) //IL_12d2: Unknown result type (might be due to invalid IL or missing references) //IL_12d7: Unknown result type (might be due to invalid IL or missing references) //IL_132e: Unknown result type (might be due to invalid IL or missing references) //IL_1333: Unknown result type (might be due to invalid IL or missing references) //IL_1365: Unknown result type (might be due to invalid IL or missing references) //IL_136a: Unknown result type (might be due to invalid IL or missing references) //IL_13b2: Unknown result type (might be due to invalid IL or missing references) //IL_13b7: Unknown result type (might be due to invalid IL or missing references) //IL_13c6: Unknown result type (might be due to invalid IL or missing references) //IL_13cb: Unknown result type (might be due to invalid IL or missing references) //IL_1440: Unknown result type (might be due to invalid IL or missing references) //IL_1445: Unknown result type (might be due to invalid IL or missing references) //IL_146d: Unknown result type (might be due to invalid IL or missing references) //IL_1472: Unknown result type (might be due to invalid IL or missing references) //IL_14a4: Unknown result type (might be due to invalid IL or missing references) //IL_14a9: Unknown result type (might be due to invalid IL or missing references) //IL_14cc: Unknown result type (might be due to invalid IL or missing references) //IL_14d1: Unknown result type (might be due to invalid IL or missing references) //IL_1503: Unknown result type (might be due to invalid IL or missing references) //IL_1508: Unknown result type (might be due to invalid IL or missing references) //IL_153a: Unknown result type (might be due to invalid IL or missing references) //IL_153f: Unknown result type (might be due to invalid IL or missing references) //IL_1571: Unknown result type (might be due to invalid IL or missing references) //IL_1576: Unknown result type (might be due to invalid IL or missing references) //IL_15a8: Unknown result type (might be due to invalid IL or missing references) //IL_15ad: Unknown result type (might be due to invalid IL or missing references) //IL_15f0: Unknown result type (might be due to invalid IL or missing references) //IL_15f5: Unknown result type (might be due to invalid IL or missing references) //IL_1658: Unknown result type (might be due to invalid IL or missing references) //IL_165d: Unknown result type (might be due to invalid IL or missing references) //IL_16c0: Unknown result type (might be due to invalid IL or missing referenc