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| Last updated | 6 years ago |
| Total downloads | 4332 |
| Total rating | 2 |
| Categories | Mods Tweaks |
| Dependency string | Josiahbot-Knurl_Rework-1.1.4 |
| Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 3.2.0README
Rework Changes
Removes the previous effects of Titanic Knurl and overhauls it with a new system
What it Changes
- generates up to 100 armor when out of combat.
- taking damage breaks down built up armor.
- armor lost scales innately with player level, as to assist with scaling into later stages.
- stacking further decreases the amount of armor lost per attack taken, as well as increasing the speed at which armor regens.
Installation
- unzip the plugin zip
- copy the .dll into your bepinex/plugin folder
ChangeLog
1.1.4
- Fixed a bug that stopped Elites from being given their aspect equipment
1.1.0
- Fixed a bug that caused damageable objects to not take damage
1.0.2
- Fixed README (again)
1.0.1
- Fixed README
1.0.0
- Release
Future
While the main aspects of how I wanted this rework to work is in place, there are a few things I'd like to add.
- some form of indicator for how much armor is currently built up.
- sound effects that play for when knurl starts regenerating armor, when it is maxed out, and for when it completely breaks down.
Other Notes
- huge thanks to ThinkInvisible for teaching me practically everything needed to code this mod and Harb for helping with changing the item's descriptions.
- if you think the current scaling for armor loss or armor regen is too weak or too strong, please message me in the modding discord @Josiahbot