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FixAcridYump
[Unstable] Aims to fix Acrid's Leap ability by reintroducing a callback to OnMovementHit event
Date uploaded | 2 weeks ago |
Version | 1.2.0 |
Download link | K41-FixAcridYump-1.2.0.zip |
Downloads | 11059 |
Dependency string | K41-FixAcridYump-1.2.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.0.4README
Acrid Yump
Make Acrid's Leap collide with enemies and/or walls by re-adding the
OnMovementHit callback which Gearbox, in their infinite wisdom, has
replaced with just the ground collision check.
Known issue:
- Does not always prevent fall damage. The issue is being mitigated, and seems to work a bit better in singleplayer. Can't reliably test multiplayer just yet.
Bruh x2
I probably should clump them in just one mod that does it but I don't know if thunderstore.. would allow me to rename the chef food mod.
CHANGELOG
Upcoming releases
1.2.0-rc3
- Further improvements of "going to take damage heurestics". It's still broken for guests. But that's a gearbox moment. Tested in vanilla.
1.2.0-rc2
-
Attempted to mitigate the return of random fall damage. With an ingenious solution of
if (Going to take damage?) { Don't; }
Overspill-. 🙏
1.1.0
- Fixed missing authority check. That could've caused issues with multiplayer.
Known Issues:
- Fall damage isn't always prevented. There is a fix for it, but it may delay the actual explosion for one physics frame. Not tested with multiplayer.
1.0.0
- First release