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K41-FixAcridYump-1.2.1 icon

FixAcridYump

[MostlyStable] Aims to fix Acrid's Leap ability by reintroducing a callback to OnMovementHit event

Date uploaded 2 weeks ago
Version 1.2.1
Download link K41-FixAcridYump-1.2.1.zip
Downloads 16576
Dependency string K41-FixAcridYump-1.2.1

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
RiskofThunder-R2API_Core-5.1.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.0
RiskofThunder-FixPluginTypesSerialization-1.0.4 icon
RiskofThunder-FixPluginTypesSerialization

Fix custom Serializable structs and such not properly getting deserialized by Unity.

Preferred version: 1.0.4

README

Acrid Yump

Make Acrid's Leap collide with enemies and/or walls by re-adding the OnMovementHit callback which Gearbox, in their infinite wisdom, has replaced with just the ground collision check.

Known issue:

  • Does not always prevent fall damage. Seems to be fine in singleplayer/host, with the rc3 fixes. But when playing multiplayer, as a guest, over a slow network, the thing still shows up. That's a vanilla bug though. I think there's a fix for that possible, I will try testing next time I can.

Bruh x2


I probably should clump them in just one mod that does it but I don't know if thunderstore.. would allow me to rename the chef food mod.

CHANGELOG

Upcoming releases

1.2.0-rc3

  • Further improvements of "going to take damage heurestics". It's still broken for guests. But that's a gearbox moment. Tested in vanilla.

1.2.0-rc2

  • Attempted to mitigate the return of random fall damage. With an ingenious solution of if (Going to take damage?) { Don't; }

    Overspill-. 🙏

1.1.0

  • Fixed missing authority check. That could've caused issues with multiplayer.

Known Issues:

  • Fall damage isn't always prevented. There is a fix for it, but it may delay the actual explosion for one physics frame. Not tested with multiplayer.

1.0.0

  • First release