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FixAcridYump
[MostlyStable] Aims to fix Acrid's Leap ability by reintroducing a callback to OnMovementHit event
CHANGELOG
Upcoming releases
1.2.0-rc3
- Further improvements of "going to take damage heurestics". It's still broken for guests. But that's a gearbox moment. Tested in vanilla.
1.2.0-rc2
-
Attempted to mitigate the return of random fall damage. With an ingenious solution of
if (Going to take damage?) { Don't; }Overspill-. 🙏
1.1.0
- Fixed missing authority check. That could've caused issues with multiplayer.
Known Issues:
- Fall damage isn't always prevented. There is a fix for it, but it may delay the actual explosion for one physics frame. Not tested with multiplayer.
1.0.0
- First release