Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of FixAcridYump v1.2.1
AcridYump.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using EntityStates; using EntityStates.Croco; using KinematicCharacterController; using Microsoft.CodeAnalysis; using On.EntityStates.Croco; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("KriperIVI")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("AcridYump")] [assembly: AssemblyTitle("AcridYump")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace AcridYump { [BepInPlugin("Kriper1111.AcridYump", "AcridYump", "1.2.1")] public class AcridYump : BaseUnityPlugin { public const string PluginGUID = "Kriper1111.AcridYump"; public const string PluginAuthor = "Kriper1111"; public const string PluginName = "AcridYump"; public const string PluginVersion = "1.2.1"; private readonly Dictionary<int, BaseLeapMixin> _mixins = new Dictionary<int, BaseLeapMixin>(); public void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown BaseLeap.OnEnter += new hook_OnEnter(BaseLeapOnOnEnter); BaseLeap.OnExit += new hook_OnExit(BaseLeapOnOnExit); } private void BaseLeapOnOnEnter(orig_OnEnter orig, BaseLeap self) { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Expected O, but got Unknown orig.Invoke(self); int instanceID = ((Object)((EntityState)self).gameObject).GetInstanceID(); if (((EntityState)self).isAuthority && !_mixins.ContainsKey(instanceID)) { BaseLeapMixin baseLeapMixin = new BaseLeapMixin(self); ((EntityState)self).characterMotor.onMovementHit += new MovementHitDelegate(baseLeapMixin.OnMovementHit); _mixins[instanceID] = baseLeapMixin; } } private void BaseLeapOnOnExit(orig_OnExit orig, BaseLeap self) { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Expected O, but got Unknown int instanceID = ((Object)((EntityState)self).gameObject).GetInstanceID(); if (((EntityState)self).isAuthority && _mixins.ContainsKey(instanceID)) { BaseLeapMixin baseLeapMixin = _mixins[instanceID]; ((EntityState)self).characterMotor.onMovementHit -= new MovementHitDelegate(baseLeapMixin.OnMovementHit); _mixins.Remove(instanceID); } orig.Invoke(self); } public void OnDestroy() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown BaseLeap.OnEnter -= new hook_OnEnter(BaseLeapOnOnEnter); BaseLeap.OnExit -= new hook_OnExit(BaseLeapOnOnExit); } } public class BaseLeapMixin { private readonly BaseLeap _self; private bool _isDangerous; public BaseLeapMixin(BaseLeap other) { _self = other; _isDangerous = false; } public void OnMovementHit(ref MovementHitInfo info) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) if (((EntityState)_self).isAuthority && !_isDangerous) { _isDangerous |= IsFallDamageDangerous(((EntityState)_self).characterBody, info); if (!_isDangerous) { _self.detonateNextFrame = true; } } } private static bool IsFallDamageDangerous(CharacterBody body, MovementHitInfo info) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) if (!(info.velocity.y < 0f)) { return false; } float num = Mathf.Abs(info.velocity.y); if (!(Mathf.Max(num - (body.jumpPower + 20f), 0f) > 0f)) { return false; } KinematicCharacterMotor motor = ((BaseCharacterController)body.characterMotor).Motor; float magnitude = ((Vector3)(ref info.velocity)).magnitude; RaycastHit val = default(RaycastHit); if (info.hitCollider.Raycast(new Ray(body.footPosition, Vector3.down), ref val, magnitude)) { return Vector3.Angle(motor._characterUp, ((RaycastHit)(ref val)).normal) <= motor.MaxStableSlopeAngle; } return true; } } }