Some mods may be broken due to the recent Alloyed Collective update.
InLobbyConfig
Adds an ability to edit configs for mods (that support this) inside a lobby
| Date uploaded | 3 years ago |
| Version | 1.4.0 |
| Download link | KingEnderBrine-InLobbyConfig-1.4.0.zip |
| Downloads | 43330 |
| Dependency string | KingEnderBrine-InLobbyConfig-1.4.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117KingEnderBrine-ScrollableLobbyUI
Adds scrolling to lobby UI (skills, loadout, character select, difficulty)
Preferred version: 1.9.0README
Description
This library adds an ability to edit configs for mods (that support this) inside a lobby.


For developers
Dependency attribute [BepInDependency("com.KingEnderBrine.InLobbyConfig")]
TL;DR
Easiest (but limited) way to add config based on BepInEx config is to use helper method
var configEntry = InLobbyConfig.Fields.ConfigFieldUtilities.CreateFromBepInExConfigFile(Config, "Display name");
InLobbyConfig.ModConfigCatalog.Add(configEntry);
There is a special field. If your config has a bool field called Enabled (ignored case) it will be shown next to the mod name like so:

This behavior can be disabled if you add false to parameters for CreateFromBepInExConfigFile.
Or you can create InLobbyConfig.ModConfigEntry and add fields and section manually
var configEntry = new InLobbyConfig.ModConfigEntry();
configEntry.DisplayName = "Display name";
//configEntry.EnableField = new BooleanConfigField(...);
configEntry.SectionFields.Add("Section name", new List<IConfigField>
{
new InLobbyConfig.Fields.BooleanConfigField("display name", () => ConfigField.Value, (newValue) => ConfigField.Value = newValue),
InLobbyConfig.Fields.ConfigFieldUtilities.CreateFromBepInExConfigEntry<int>(ConfigField)
});
InLobbyConfig.ModConfigCatalog.Add(configEntry);
Documentation
Supported field types
| Type | Field class |
|---|---|
| bool | BooleanConfigField |
| enum | EnumConfigField |
| int | IntConfigField |
| float | FloatConfigField |
| string | StringConfigField |
| UnityEngine.Color | ColorConfigField |
| Collection | SelectListField |
Or you can create your own ConfigField with your own prefab, for example:

Field constructor parameters description
BaseConfigField (BooleanConfigField, EnumConfigField)
- displayName - name of a field
- tooltip - text to display when hover over field name.
- valueAccessor - a function which will be used to retrieve actual value of config.
BaseInputConfigField (ColorConfigField, StringConfgiField)
Same as BaseConfigFiled +
- onValueChanged - a function which will be called when the value of a field is changed. Value in config doesn't automatically change, this is up to you what you want to do with the changed value.
- onEndEdit - a function which will be called when a user ended changing field. Unlike
onValueChangewhich called with every change. Value in config doesn't automatically change, this is up to you what you want to do with the changed value.
BaseNumberInputConfigField (IntConfigField, FloatConfigField)
Same as BaseInputConfigField +
- minimum - minimum for a field value.
- maximum - maximum for a filed value.
SelectListField
Same as BaseConfigField +
- OnItemAddedCallback - a function which will be called when a new item added to a collection.
- OnItemRemovedCallback - a function which will be called when an item removed from a collection.
- OptionsAccessor - a function which will be used to retrieve options for selection.
Custom config field
Mandatory things that you need to create a custom config field:
- Create a class that implements
InLobbyConfig.Fields.IConfigField(or inherits formInLobbyConfig.Fields.BaseConfigField<T>) - Create a class that inherites
InLobbyConfig.FieldControllers.ConfigFieldController - Create a prefab that has your
ConfigFieldControllerin a root object
From this point, you can do whatever you want. For examples of how I set up fields, you can go to InLobbyConfig GitHub or ArtifactsRandomizer GitHub.
Changelog
1.4.0
- Fixes for
Survivors of the Voidupdate
1.3.2
- Small inegration with
ScrollableLobbyUIif it's installed
1.3.1
- Fixed an issue when using gamepad selecting InLobbyConfig button would bug out the lobby so you couldn't select anything except difficulty/artifacts.
1.3.0
- Removed r2api dependency
1.2.1
- Fixed
InLobbyConfig.Fields.ConfigFieldUtilities.CreateFromBepInExConfigFile()parameters
1.2.0
- Added search for select collection dropdown.
1.1.0
- Added select collection field prefab from
ArtifactRandomizer.
1.0.2
- Mod, section, and field name texts now have an automatic size and will be scaled down to fit more text.
1.0.1
- Readme update
1.0.0
- Mod release.
CHANGELOG
1.7.1
- Fixed an issue where
InLobbyConfig.Fields.ConfigFieldUtilities.CreateFromBepInExConfigFile()would add enable field for a section twice.
1.7.0
- Added support for selecting from an arbitrary list of options with
SelectConfigField. - Added support for
AcceptableValueList<>when creating options from config file. - Added support for
AcceptableValueRange<>forintandfloatwhen creating options from config file. - When selecting enum value from a list you can now search for a value.
1.6.0
- Added search button to filter sections by name.
1.5.0
- Fixes for
Seekers of the Stormupdate.
1.4.1
- Fixed decimal numbers input for languages that don't use . as delimiter
1.4.0
- Fixes for
Survivors of the Voidupdate
1.3.2
- Small inegration with
ScrollableLobbyUIif it's installed
1.3.1
- Fixed an issue when using gamepad selecting InLobbyConfig button would bug out the lobby so you couldn't select anything except difficulty/artifacts.
1.3.0
- Removed r2api dependency
1.2.1
- Fixed
InLobbyConfig.Fields.ConfigFieldUtilities.CreateFromBepInExConfigFile()parameters
1.2.0
- Added search for select collection dropdown.
1.1.0
- Added select collection field prefab from
ArtifactRandomizer.
1.0.2
- Mod, section, and field name texts now have an automatic size and will be scaled down to fit more text.
1.0.1
- Readme update
1.0.0
- Mod release.