KomradeSpectre-Aetherium icon

Aetherium

A mod that currently adds tons of all new items, equipment, artifacts, and more to ROR2! Optimization update!!

CHANGELOG

[0.8.2]

  • Recompiled to work with latest game ver

[0.8.1]

  • Fixed Blaster Sword throwing an NRE if a projectile literally is not existing (?????)

[0.8.0]

  • Optimized the code for Inspiring Drone (no more stuttering!!)
  • Optimized the code for Buff Braziers (Chill Rework is now compatible with Aetherium)
  • both of these changes are thanks to .score, seriously thank you so much for the help

[0.7.9]

  • Fixed Nail Bomb formatting

[0.7.8]

  • Added stationary enemies to Sanguine dash blacklist (Alpha Constructs, Iota/Major Constructs, Void Barnacle and Brass Monoliths)
  • Made Sanguines equal to actual T1 elites (thanks Slipskip lol), the cost config default is now 1 instead of 6

[0.7.7]

  • Blacklisted Engineer's Toolbelt & Inspiring Drone from simulacrum (not sure if Buff Braziers could be disabled in there but its planned)
  • Increased Sanguine Elite cost config default from 2.5 to 6 to match actual tier 1 elite cost (existing configs aren't affected!!!)
  • Col. Droneman / Spare Drone Parts now works with Inspiring Drone

[0.7.6]

  • During Inspect mode, you can now see descriptions for both Buff Braziers and Bell Totems

[0.7.5]

  • Removed debug testing lines that caused issues with lobbies having more than 2 players

[0.7.4]

  • Fixed Buff Brazier desyncs for good, thank you .score for helping me with Weaver!!

[0.7.3]

  • Readded customdrone support, some old mods still used it so why not bring it back

[0.7.2]

  • Hopefully fixed Buff Brazier's buffs being rarely desynced on clients

[0.7.1]

  • Buff Brazier prices are fixed
  • Added Mercenary Expose debuff buff brazier, it is kinda cool you have to admit, same price as Brainstalks one as it could be OP

[0.7.0]

  • Hopefully fixed Voidheart overlay issues, do let me know if I couldn't

[0.6.9]

  • Now maintained by Phreel
  • CHANGELOG.md
  • Initial fixes for SotS (namely Alien Magnet, Planula x Voidheart cheese is back but soon will be patched)
  • Artifact of the Tyrant now supports False Son
  • Sanguine Assassins and Sanguine Scorch Wurms will not teleport, or if they do, they'll do just as frequently as Mushrums

[0.6.8]

  • Hopoo Games is at fault for this patch version. Aaaaaaaaaaaaaaaaa!!! Fixes the Weighted Anklet Limiter Release not having deprecatedTier set, but instead having tier set which causes it to show up in regular item pools.

[0.6.7]

  • Lots of bugfixes to make the mod compatible post-SOTV. Thanks to Bubbet, Time, and everyone else that contributed towards fixing Aetherium up.
  • New Heart of the Void explosion VFX. Sound is coming next update for it.
  • Modified Artifact of the Tyrant to affect all route-ending bosses instead of just Mithrix.

[0.6.6]

  • Fixed NRE in Buff Brazier that happened if you completed a teleporter event with an orb, but didn't have any next teleporter event (woops!).
  • Reduced default duration of Shark Teeth's damage spread to 2 seconds from 5, should synergize better with certain items and not screw up others as much.
  • Restored the missing Heart of the Void cell shader, didn't realize it was missing.
  • Fixed texture artefacts arising from using point sampling and normal compression (to save on mod size), but sadly we're gonna be 50mb or more for the moment.
  • Adjusted some descriptions in this readme to match ingame counterparts.
  • Fixed Jar of Reshaping's new effect on equipment drones. Shouldn't be sideways anymore.

[0.6.5]

  • Buff brazier update! Adds in a new interactable shrine that can appear with a variety of buffs/debuffs that will spread their effects out into the radius of the teleporter event of any map!
  • Fixes Bell Totem collision problems.
  • Fixes some model scaling problems.
  • Adds in a new Nail Bomb model (with new detonation effects! sfx next update), adds in new models for witches ring, and shielding core as well.
  • Adds a new effect for the jar of reshaping, sound coming next update.
  • Tons of other bugfixes.
  • New mod logo, headers, bits and bobs.

[0.6.4]

  • Adds Bell Totem, an equipment/interactable hybrid that spawns an interactable bell totem that throws enemies back and stuns them. It also triggers any On Shrine Use effects.
  • Adds an Entity State blacklist for Sanguine Elites that prevents the dash from interrupting specific attacks. Currently, it prevents the dash from cancelling Mithrix's item stealing and fist slam.
  • Hides Limiter Release item icon. I couldn't figure out an icon for the moment for it, and it has a buff anyway that shows you the count of Limiter Releases you have.

[0.6.3]

  • Adds Sanguine Elites. Elite buff icon was done by FOG, display model done by Ragon. The elite type grants abilities similar to the regular imps, including bleed on hit and a special dash ability. Players get invulnerability during the dash state but have a mandatory cooldown period between uses of the dash. AIs get the ability to chain dash if their enemy is too far away, but if they dash too often in too short of a period they get stunned.
  • Added Zenith Accelerator, a lunar that decreases your attack speed initially but you gain it back and then some with continuous hits. If it's too powerful, I'm going to add another downside. We'll see.
  • Fixed memory leak issue from using the tracer from Mul-T's nail. It doesn't clean up its smoke.
  • Added a temporary visual effect to Jar of Reshaping's opening.

[0.6.2]

  • Adds Artifact of the Journey. When enabled, stages will be chosen randomly. The dream seers in the bazaar will also be randomized. After every 5 (or stages per loop) amount of stages, a Primordial Teleporter will be placed.
  • Fixed Heart of the Void's overlay pulling from the wrong material. You can no longer be thick and veiny after reviving by it.
  • Fixed a rare culture specific issue regarding using "ToLower" to do a dictionary lookup. It's now culture invariant.

[0.6.1]

  • Fixed odd infinicombo Nail Bombing. It can no longer proc from a hit with 0 proc coefficient.
  • Fixed readme.