You will need to have BepInExPack and R2API installed before you can use other mods.
|Last updated||3 weeks ago|
|Dependants||30 other mods depend on this mod|
Aetherium is a mod for Risk of Rain 2 that adds in a few items of varying tiers.
Most of the item ideas listed were sourced from the ideas channel on the official discord,
and as such the ones that were I will list the person that came up with the idea next to them.
|Icon||Item||Description||Rarity||Original Idea by|
|Feathered Plume||Gain a temporary
|Blood Soaked Shield||Killing an enemy restores
|Shielding Core||You gain
|Inspiring Drone||Any bots you own gain a
||Red||Kaboose (original) Me (modification)|
|Witches Ring||Hits that deal
|Alien Magnet||Enemies hit by your attacks will be
|Heart of the Void||
|Weighted Anklet||Gain a
|Icon||Equipment||Description||Type||Original Idea by|
|Jar of Reshaping||On activation,
Version 1.0.0 will include a new survivor, we're building up to that.
ItemStatsMod integration soon, possibly 0.4.3.
The Key of Solomon idea is being brainstormed, but will still likely focus on stealing skills from enemies. However, those skills will likely be custom made by me, who knows.
Weighted Anklet will be reworked soon to be more desirable. How I'll do that? I'll have to think on it.
Make kills by the Lunar Chimera give half XP/Half Gold to the Unstable Design wielder. Make its spawn behavior configurable between individual per player or similar to halcyon seed.
Will be adding more custom VFX/SFX to the Jar of Reshaping now that I'm more familiar with effect networking.
+ GRRRR, thunderstore markdown.
+ Added configs to enable/disable items and equipment.
+ Added configs to allow blacklisting items so AI may never use/acquire them.
+ Retouched icons for buffs.
+ Made this readme more legible.
+ Made preparations for Pheromone Sac (0.5.0), will be releasing with another item.
- Removed obscure feature.
+ Another hotfix. Forgot to set the correct access level on some classes. It's fixed now, this should be the last hotfix, next update should be more items.
+ Quick hotfix to address R2API weirdness due to previously using the experimental build. Woopsies!
+ AETHERIUM REWRITE. Lots of refactoring had to be done, but now my process of item creation should be the default R2API way to do it. This means others can probably learn from it easier now.
+ Nerfed Shark Teeth default # of ticks value from 10 to 5 (As a result, it has more damage per these ticks vs Before.) Suggestion by Breadguy.
+ Nerfed Alien Magnet default starting force 6->3, force per stack 1->2 (To make it worth picking up more than one.) Suggestion by Breadguy.
+ Fixed Alien Magnet's force calculations to now work properly on things without a character motor. (Thanks to Chen for this)
+ Assorted fixes for Inspiring Drone and Unstable Design. (Thanks to Chen for this)
+ Added Texture to Shark Teeth.
+ Added an animation to Alien Magnet.
+ Made Alien Magnet use the ItemFollower system.
+ Retouched Icons, still working on these as development goes on.
+ Made the non-impale Blaster Sword projectile speeeeeeeeeeeeeeeeeeeen.
- Removed TILER2 dependency, migrated to my own ItemBase now.
+ Added Witches Ring.
+ Fixed DOT effects doing nothing on the Accursed Potion. Be wary of how many potions you have now.
+ Fixed a weird bug involving loading due to TILER2.
+ Quick hotfix by Chen. Bots that had stocks able to be modified by Inspiring Drone couldn't fire if their owner didn't have an Inspiring Drone, woops, fixed now.
ThinkInvis - I learned a whole lot of things from their Classic Items mod. Thanks to them for authorizing me to use TILER2's stathooks in my itembase, it was integral in getting it off the ground.
Chen - Fixed turrets teleporting into the ground with Inspiring Drone. Provided me a snazzy build event to let me test things faster now. Put in a ton of work to highly improve the Inspiring Drone's code as well, can't thank them enough for it.
Harb - For providing the ILHook from their HarbCrate mod, which allows Bloodsoaked Shield and Shielding Core to be able to provide some base shields.
RyanP - We reference his void implosion (from his Flood Warning warden elites) as basis for our void implosion, albeit modified a bit to work for our item.
Rob - For varied questions relating to coding on ROR2. Also for helping solve some issues regarding ItemDisplay rendering.
OkIGotIt (referencing Rico) - For providing a code snippet for ItemDisplays which let me learn how to have them show up in the first place.
Rico - For the above, and for creating a timer component for me to fix an annoying Voidheart issue that I couldn't solve.
Rolo - For providing a projectile code example, which allowed us to use it as a basis to create Blaster Sword with heavy modifications.
BordListian - Basically co-dev support in creating this and playtesting.
GrimTheWanderer - Playtesting.
WaltzingPhantom - For providing alternative icon art for Feathered Plume, Blood Soaked Shield, Shark Teeth, and Shielding Core!
Various ROR2 Modding Core Developers and Modders - Answering questions related to modding for ROR2 at random stages during development of version 0.1.0.
753 - Providing a crystallization shader for me to use in the future.
Lorc (http://lorcblog.blogspot.com/) - For the base feather icon I did a small edit to for Feathered Plume's speed buff.
Please note that the install buttons only work if you have compatible client software installed. Otherwise use the zip download links instead.
|Upload date||Version number||Downloads||Download link|