We recommend using the Thunderstore Mod Manager or an alternative for installing mods
Aetherium is a mod for Risk of Rain 2 that adds in a few items of varying tiers.
Most of the item ideas listed were sourced from the ideas channel on the official discord,
and as such the ones that were I will list the person that came up with the idea next to them.
|Icon||Item||Description||Rarity||Original Idea by|
|Feathered Plume||Gain a temporary
|Blood Soaked Shield||Killing an enemy restores
|Shielding Core||You gain
|Inspiring Drone||Any bots you own gain a
||Red||Kaboose (original) Me (modification)|
|Witches Ring||Hits that deal
|Alien Magnet||Enemies hit by your attacks will be
|Heart of the Void||
|Weighted Anklet||A collection of weights will slow your attack speed by
|Icon||Equipment||Description||Type||Original Idea by|
|Jar of Reshaping||On activation,
Version 0.6.0 or 0.7.0 will include a new survivor, we're building up to that.
Make Unstable Design's spawn behavior configurable between individual per player or similar to halcyon seed.
Will be adding more custom VFX/SFX to the Jar of Reshaping now that I'm more familiar with effect networking.
+ Added more visual touches to items in the mod.
+ Added a Cinematic Heart of the Void revival.
+ Added ItemDisplayRules for Bandit.
+ Updated to make everything work for post-anniversary update changes.
+ Added Knockback Resistance back to the Weighted Anklet, this goes away when you remove them and get a limiter release instead.
+ Other changes that I forgot to document.
+ Massive visuals update for the mod. Can't list every change here, but I have converted a great deal of it to the Hopoo Games shader and redesigned the look of some items.
+ Added some nice particle effects for a few items.
+ Weighted Anklet Redux: The previously worthless Lunar is probably now one of my strongest items.
+ Added an alternate model for the Blaster Sword. I based it loosely off of Kusanagi-no-Tsurugi.
+ Added a config to turn Inspiring Drone into a Green instead of a Red. Icon and all.
+ Made Unstable Design give half of gold and xp from its kills to its user. It gains the full value of both, but directly this time instead of pumping it into the Neutral team.
+ Fixed Blaster Sword dealing 2x the damage it should.
+ Buffed Shielding Core's default first armor stack to be 15, with additional stacks giving 10.
+ Buffed Shielding Core's base shield grant to be 8 percent, as opposed to 4 percent.
- Removed the DOT from Blaster Sword's projectile. It wasn't supposed to be there in the first place.
- Removed the knockback reduction from Weighted Anklet for the redesign.
+ GRRRR, thunderstore markdown.
+ Added configs to enable/disable items and equipment.
+ Added configs to allow blacklisting items so AI may never use/acquire them.
+ Retouched icons for buffs.
+ Made this readme more legible.
+ Made preparations for Pheromone Sac (0.5.0), will be releasing with another item.
- Removed obscure feature.
+ Another hotfix. Forgot to set the correct access level on some classes. It's fixed now, this should be the last hotfix, next update should be more items.
+ Quick hotfix to address R2API weirdness due to previously using the experimental build. Woopsies!
+ AETHERIUM REWRITE. Lots of refactoring had to be done, but now my process of item creation should be the default R2API way to do it. This means others can probably learn from it easier now.
+ Nerfed Shark Teeth default # of ticks value from 10 to 5 (As a result, it has more damage per these ticks vs Before.) Suggestion by Breadguy.
+ Nerfed Alien Magnet default starting force 6->3, force per stack 1->2 (To make it worth picking up more than one.) Suggestion by Breadguy.
+ Fixed Alien Magnet's force calculations to now work properly on things without a character motor. (Thanks to Chen for this)
+ Assorted fixes for Inspiring Drone and Unstable Design. (Thanks to Chen for this)
+ Added Texture to Shark Teeth.
+ Added an animation to Alien Magnet.
+ Made Alien Magnet use the ItemFollower system.
+ Retouched Icons, still working on these as development goes on.
+ Made the non-impale Blaster Sword projectile speeeeeeeeeeeeeeeeeeeen.
- Removed TILER2 dependency, migrated to my own ItemBase now.
ThinkInvis - I learned a whole lot of things from their Classic Items mod. Thanks to them for authorizing me to use TILER2's stathooks in my itembase, it was integral in getting it off the ground.
Chen - Fixed turrets teleporting into the ground with Inspiring Drone. Provided me a snazzy build event to let me test things faster now. Put in a ton of work to highly improve the Inspiring Drone's code as well, can't thank them enough for it.
KingEnderBrine - Helping out with some questions regarding Item Displays, and providing a useful helper mod to speed up my IDRS creation.
Harb - For providing the ILHook from their HarbCrate mod, which allows Bloodsoaked Shield and Shielding Core to be able to provide some base shields, and also providing a reflection autodiscovery feature for my items and equipment.
RyanP - We reference his void implosion (from his Flood Warning warden elites) as basis for our void implosion, albeit modified a bit to work for our item.
Rob - For varied questions relating to coding on ROR2. Also for helping solve some issues regarding ItemDisplay rendering.
OkIGotIt (referencing Rico) - For providing a code snippet for ItemDisplays which let me learn how to have them show up in the first place.
Rico - For the above, and for creating a timer component for me to fix an annoying Voidheart issue that I couldn't solve.
Rolo - For providing a projectile code example, which allowed us to use it as a basis to create Blaster Sword with heavy modifications.
BordListian - Basically co-dev support in creating this and playtesting.
GrimTheWanderer - Playtesting.
WaltzingPhantom - For providing alternative icon art for Feathered Plume, Blood Soaked Shield, Shark Teeth, and Shielding Core!
Various ROR2 Modding Core Developers and Modders - Answering questions related to modding for ROR2 at random stages during development of version 0.1.0.
753 - Providing a crystallization shader for me to use in the future.
Lorc (Https://lorcblog.blogspot.com/) - For the base feather icon I did a small edit to for Feathered Plume's speed buff.
FilterForge (Https://www.filterforge.com/) - For providing a good deal of the base for my normals. Awesome plugin library, I recommend it.
Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.
|Upload date||Version number||Downloads||Download link|