We recommend using the Thunderstore Mod Manager or an alternative for installing mods
Aetherium is a mod for Risk of Rain 2 that adds in a few items of varying tiers. Most of the item ideas listed were sourced from the ideas channel on the official discord, and as such the ones that were I will list the person that came up with the idea next to them.
|Icon||Item||Description||Rarity||Original Idea by|
|Feathered Plume||Gain a temporary
|Nail Bomb||Attacks that deal
|Blood Soaked Shield||Killing an enemy restores
|Engineers Toolbelt||You have a
||Green||Insane (originally) Me (Modified)|
|Shielding Core||You gain
|Inspiring Drone||Any bots you own gain a
||Red||Kaboose (original) Me (modification)|
|Witches Ring||Hits that deal
|Alien Magnet||Enemies hit by your attacks will be
|Heart of the Void||
|Weighted Anklet||A collection of weights will slow your attack speed by
|Zenith Accelerator||Hitting enemies grants you a temporary attack speed buff that increases attack speed by
|Icon||Equipment||Description||Type||Original Idea by|
|Bell Totem||On use, spawn an
||Normal||Ragon, modified slightly by me|
|Jar of Reshaping||On activation,
|Buff Icon||Icon||Elite Equipment||Description||Modifier||Original Idea by|
|Bloody Fealty||On use, teleport dash up to 10m in the direction you're going and gain slight invulnerability during the dash. Additionally, all of your attacks now cause bleeding.||Sanguine||Ragon, modified slightly by me.|
|Icon||Artifact||Description||Original Idea by|
|Artifact of Leonids||When enabled, after every
|Artifact of Progression||When enabled, most enemies will evolve into stronger versions of themselves after a duration.||Chen, Me|
|Artifact of Regression||When enabled, if a monster is in an evolved form, it will split into a group of its lesser form when it dies.||Me|
|Artifact of the Journey||When enabled, most stages will be randomly picked. After a certain amount, a primordial teleporter will be placed.||Tons of People, Bord|
|Artifact of the Nightmare||When enabled, non-boss enemies are granted 1-4 of the Lunar Heresy items when they spawn.||Inspired by Hyperion_21|
|Artifact of the Tyrant||When enabled, any time Mithrix spawns they will be given
Version 0.7.0 will include a new survivor, we're building up to that.
Make Unstable Design's spawn behavior configurable between individual per player or similar to halcyon seed.
Will be adding more custom VFX/SFX to the Jar of Reshaping now that I'm more familiar with effect networking.
Implement Active Dodging for Weighted Anklet.
Add itemstatsmod and betterui buff description support to Zenith Acceleration and Sanguine buff.
Ragon - Overhauled quite a few of my models to be awesome looking. Provided Models and Textures for them that allow them to shine visually. They also participate in development talks about Aetherium, and provide some quality ideas for new mechanics.
BordListian - Basically co-dev support in creating this and playtesting.
ThinkInvis - I learned a whole lot of things from their Classic Items mod. Thanks to them for authorizing me to use TILER2's stathooks in my itembase, it was integral in getting it off the ground.
Chen - Fixed turrets teleporting into the ground with Inspiring Drone. Provided me a snazzy build event to let me test things faster now. Put in a ton of work to highly improve the Inspiring Drone's code as well, can't thank them enough for it.
KingEnderBrine - Helping out with some questions regarding Item Displays, and providing a useful helper mod to speed up my IDRS creation.
Harb - For providing the ILHook from their HarbCrate mod, which allows Bloodsoaked Shield and Shielding Core to be able to provide some base shields, and also providing a reflection autodiscovery feature for my items and equipment.
RyanP - We reference his void implosion (from his Flood Warning warden elites) as basis for our void implosion, albeit modified a bit to work for our item.
Rob - For varied questions relating to coding on ROR2. Also for helping solve some issues regarding ItemDisplay rendering.
OkIGotIt (referencing Rico) - For providing a code snippet for ItemDisplays which let me learn how to have them show up in the first place.
Rico - For the above, and for creating a timer component for me to fix an annoying Voidheart issue that I couldn't solve.
Rolo - For providing a projectile code example, which allowed us to use it as a basis to create Blaster Sword with heavy modifications.
GrimTheWanderer - Playtesting.
WaltzingPhantom - For providing alternative icon art for Feathered Plume, Blood Soaked Shield, Shark Teeth, and Shielding Core!
Various ROR2 Modding Core Developers and Modders - Answering questions related to modding for ROR2 at random stages during development of version 0.1.0.
753 - Providing a crystallization shader for me to use in the future.
Lorc (https://lorcblog.blogspot.com/) - For the base feather icon I did a small edit to for Feathered Plume's speed buff.
FilterForge (https://www.filterforge.com/) - For providing a good deal of the base for my normals. Awesome plugin library, I recommend it.
FOG - Providing an elite buff icon for Sanguine Elites.
Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.
|Upload date||Version number||Downloads||Download link|