You will need to have BepInExPack and R2API installed before you can use other mods.
|Last updated||6 hours ago|
|Dependants||14 other mods depend on this mod|
Aetherium is a mod for Risk of Rain 2 that adds in a few items of varying tiers.
Most of the item ideas listed were sourced from the ideas channel on the official discord,
and as such the ones that were I will list the person that came up with the idea next to them.
+ Quick hotfix by Chen. Bots that had stocks able to be modified by Inspiring Drone couldn't fire if their owner didn't have an Inspiring Drone, woops, fixed now.
+ BIG Inspiring Drone update. Code quality has improved greatly thanks to Chen. The drone by default is active now (config in a later update to make it able to be on purchase again if you want that), and a fair handful of bugfixes in my default logic by Chen to make this item fantastic.
+ Added Integration for Eviscerate (Mercenary's first R attack) into the Blaster Sword. Enjoy!
+ Added Integration for Rex's Root R move, it's a bit janky as it works at full health only and will not work on things already entangled if your health didn't meet the threshold prior to them being tangled up. Will make better soon.
+ Added Jar of Reshaping, my first equipment!
+ Migration to TILER2 3.0.4, everything should be stable, but if it's not, let me know.
+ Fixed Inspiring Drone being upside down on MUL-T, he was vibin' now he isn't.
+ Turrets teleporting into the ground with inspiring drone has been fixed by Chen (Chen's Classic Items/Chen's Gradius Mod). Thanks!
+ Fixed Blaster Sword's internal class being non-public. Woops!
+ Fixed mod description stating that we only have 9 items. We're up to 11 now.
+ Nothing else to see here yet folks!
+ Added Accursed Potion
+ Added Blaster Sword
+ The first pickup of Blood Soaked Shield and Shielding Core will now grant a small portion of shield thanks to an ILHook provided by Harb.
+ Tried to fix turrets being half in the ground, failed. Will try again soon.
+ Fixed an issue related to me forgetting basic PEMDAS with the Shielding Core's calculation. E.
+ Added Configs to all items currently in Aetherium. All major values can be configured to your liking now.
+ Buffed Shielding Core's base values to 15 armor for first pickup, and 10 for each additional pickup after that.
+ More icon art by WaltzingPhantom, and the other new ones retouched to look better ingame, this time Shielding Core and Shark Teeth.
+ Made my mod item classes public so modders can easily reference them to add Item Displays of Aetherium items to their characters. These can be accessed with the path "Aetherium.Items.WeightedAnklet.ItemBodyModelPrefab" for instance.
+ Updated the modpage to properly credit WaltzingPhantom for their nice icon art. I forgot when I uploaded 0.1.5 to do that here but did it everywhere else, woopsie!
+ Fixed issue related to Heart of the Void killing you on stage start if the difference between your item gained max health and base max health was greater than the activation percent on Heart of the Void. (Big thanks to Rico for the component that allowed this!)
+ Fixed being able to increase your turret stock by placing down another turret with Heart of the Void. (Sorry, mobile turret bombers.)
+ New Icon Art for Feathered Plume and Blood Soaked Shield courtesy of WaltzingPhantom! They're set by default, but if you prefer the old icons for some reason, there is a config to re-enable those per item.
+ Added Inspiring Drone.
ThinkInvis - I learned a whole lot of things from their Classic Items mod, utilize their config/logger system, and utilize their TILER2 API in this project.
Chen - Fixed turrets teleporting into the ground with Inspiring Drone. Provided me a snazzy build event to let me test things faster now. Put in a ton of work to highly improve the Inspiring Drone's code as well, can't thank them enough for it.
Harb - For providing the ILHook from their HarbCrate mod, which allows Bloodsoaked Shield and Shielding Core to be able to provide some base shields.
RyanP - We reference his void implosion (from his Flood Warning warden elites) as basis for our void implosion, albeit modified a bit to work for our item.
Rob - For varied questions relating to coding on ROR2. Also for helping solve some issues regarding ItemDisplay rendering.
OkIGotIt (referencing Rico) - For providing a code snippet for ItemDisplays which let me learn how to have them show up in the first place.
Rico - For the above, and for creating a timer component for me to fix an annoying Voidheart issue that I couldn't solve.
Rolo - For providing a projectile code example, which allowed us to use it as a basis to create Blaster Sword with heavy modifications.
BordListian - Basically co-dev support in creating this and playtesting.
GrimTheWanderer - Playtesting.
WaltzingPhantom - For providing alternative icon art for Feathered Plume, Blood Soaked Shield, Shark Teeth, and Shielding Core!
Various ROR2 Modding Core Developers and Modders - Answering questions related to modding for ROR2 at random stages during development of version 0.1.0.
Lorc (http://lorcblog.blogspot.com/) - For the base feather icon I did a small edit to for Feathered Plume's speed buff.
Please note that the install buttons only work if you have compatible client software installed. Otherwise use the zip download links instead.
|Upload date||Version number||Downloads||Download link|