
Date uploaded | a month ago |
Version | 1.0.5 |
Download link | Lembont-Crystalide-1.0.5.zip |
Downloads | 1672 |
Dependency string | Lembont-Crystalide-1.0.5 |
This mod requires the following mods to function

RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1


README
Welcome to Crystalide
Crystalide is a mod that currently adds items only (for now). The mod is inspired by a roleplaying game with friends, and draws from its universe.
At present, the mod introduces five unique items, with more in development.
Culpability Power (Tier 3 / Red Item)
Theme: Strength derived from guilt, kills, and the loss of allies.
Core Mechanics:
-
Gain +1 Culpability stack upon killing an enemy.
-
Each stack grants:
- +1.2% to all base stats (damage, attack speed, movement speed)
- +0.5 flat armor
- +0.1 flat health regeneration
- +0.05 flat critical strike chance
-
Maximum of 120 stacks per item instance.
-
If an ally dies:
- Lose 50% of current stacks
- Future kills grant +2 stacks per kill (instead of +1) for that stage.
-
All stacks reset upon the holder's death or the start of a new stage.
-
A buff icon visually indicates the number of Culpability stacks.
Gospel of Jealousy (Tier 2 / Green Item)
Theme: Envying and taking what others possess.
Core Mechanics:
- At the start of each stage, copies 1 random item (+1 per stack) from another player's inventory.
- Includes Lunar and Boss items in the copy pool.
- In solo play: copies items from your own inventory instead (excluding this item).
- This effect triggers only once per stage per player.
Gospel of Irresponsibility (Lunar Item)
Theme: Embracing chaos for great power, at significant risk.
Core Mechanics:
- Aura of Chaos:
- Enemies within a 25m radius of the holder are buffed:
- +30% Attack Speed (+7.5% per Lunar item owned by the holder)
- +30% Movement Speed (+7.5% per Lunar item owned by the holder)
- The holder has a visual indicator for this aura.
- Enemies within a 25m radius of the holder are buffed:
- Critical Strike Bonus (Holder):
- Grants +10% Critical Strike Chance (+10% per Lunar item owned by the holder) per stack of Gospel of Irresponsibility.
- Grants +10% Critical Strike Damage (+10% per Lunar item owned by the holder) per stack of Gospel of Irresponsibility.
- Low Health Attack Speed Bonus (Holder):
- While at or below 60% combined health and in combat, gain +0.05 flat attack speed per second.
- This bonus stacks up to a cap of +0.05 per Lunar item owned by the holder.
- The overall maximum for this bonus is +0.75 total, which can be increased by +0.25 per Lunar item owned.
- Resets progressively when out of combat.
- A buff icon displays the accumulated bonus.
- Movement Speed Bonus (Holder):
- Gain +25% movement speed (multiplicative) per stack of Gospel of Irresponsibility.
- Proximity Damage/Armor Effect (Holder vs. Enemies within 25m):
- Holder gains +6% total damage per nearby enemy per stack of Gospel of Irresponsibility.
- This effect is capped at a maximum of 3 enemies.
- The enemy cap is increased by +2 for each Lunar item owned by the holder.
- Simultaneously, holder loses 1 flat armor per nearby enemy per stack of Gospel of Irresponsibility.
- This armor penalty is increased by +1 for each Lunar item owned by the holder.
- Holder gains +6% total damage per nearby enemy per stack of Gospel of Irresponsibility.
- Death Penalty (Holder):
- On death:
- Attempt to remove 1 random Red item.
- If unsuccessful, attempt to remove 3 random Green items.
- If still unsuccessful, attempt to remove 5 random White items.
- On death:
Gospel of the Dreamer (Lunar Item)
Theme: Influencing fate by choosing a shared burden.
- Activation: Interact with a Seer Station while holding this Gospel.
- The Dream: At the next stage, a Dream Orb appears. Interact to choose between two random items.
- The Sharing: The chosen item is given to you. At the stage after the choice, all enemies also receive a copy of this item.
- Cycle: The effect ends after sharing, allowing for a new activation.
Gospel of Timidity (Tier 1 / White Item)
Theme: Vanishing in the face of danger, especially near chaotic allies.
Core Mechanics:
-
Every 12 seconds, become invisible and invulnerable for 2 seconds (+0.5s per additional stack, max 6s total).
-
If an ally holding the Gospel of Irresponsibility is nearby (within 15m), the holder of Gospel of Timidity becomes invisible (without invulnerability) as long as the main 12-second effect is not active.
- This proximity invisibility is managed by an internal, non-visible buff.
Gospel of Failure (Tier 1 / White Item)
Theme: Finding unexpected strength in moments of weakness.
Core Mechanics:
- When hit by an enemy, one stack of this Gospel temporarily breaks, transforming into a "Broken Gospel of Failure" in your inventory (its icon changes to signify it's inactive).
- Upon breaking, you receive a random buff from a predefined list for 10 seconds (+5 seconds per total stack of Gospel of Failure, including broken ones).
- All "Broken" Gospels of Failure are repaired (reverting to their normal state) at the start of each new stage.
- This item is subject to the "major Gospel" exclusivity rule.
Shared Mechanic: Gospel Item Exclusivity
Players may only possess one "major" Gospel-type item at any given time. The following items are exclusive with each other:
- Culpability Power
- Gospel of Jealousy
- Gospel of Irresponsibility
- Gospel of the Dreamer
- Gospel of Timidity
- Gospel of Failure
Attempting to pick up a second conflicting Gospel-type item will fail, and a chat message will inform the player of the restriction.
Changelog
For a detailed list of changes between versions, please see the CHANGELOG.md file.
THANKS
-
Dainkhel (This person is helping me with the placement of items on the characters). It's a LONG process. So thank you very much.
-
ROR2 Modding Discord (I don't know who to thank specifically, but everything is very well documented, and very useful and informative things are often said there)
🚧 Development Notice
The mod is still in active development. It may contain bugs or exhibit unintended behavior.
If you encounter any bugs or have suggestions, feel free to message me on Discord: lembont
CHANGELOG
Changelog
[1.0.5]
Fix
- Fix some issues
Added
- Add some display on modded char
[1.0.4]
Changed
- Gospel of Irresponsibility (Lunar Item) - Major Rework:
- Aura of Chaos (Enemies within 25m):
- Now grants enemies: +30% Attack Speed (further +7.5% per Lunar item owned by the holder) and +30% Movement Speed (further +7.5% per Lunar item owned by the holder).
- Critical Strike Bonus (Holder):
- Condition based on wealth/poverty removed.
- Now grants: +10% Critical Strike Chance (further +10% per Lunar item owned by the holder) and +10% Critical Strike Damage (further +10% per Lunar item owned by the holder). This bonus applies per stack of the Gospel.
- Low Health Attack Speed Bonus (Holder):
- Activates at or below 60% combined health (was 50% HP).
- Grants +0.05 flat attack speed per second while in combat.
- Bonus caps at +0.05 per Lunar item owned by the holder, with an overall cap of +0.75 total (this overall cap can be increased by +0.25 per Lunar item owned).
- Resets progressively when out of combat.
- Movement Speed Bonus (Holder):
- Now grants +25% movement speed (multiplicative) per stack of Gospel of Irresponsibility.
- Proximity Damage/Armor Effect (Holder vs Enemies within 25m):
- Holder now gains +6% total damage per nearby enemy (caps at a maximum of 3 enemies, this cap increases by +2 for each Lunar item owned by the holder). This bonus applies per stack of the Gospel.
- Holder now loses 1 flat armor per nearby enemy (this penalty is increased by +1 armor for each Lunar item owned by the holder). This penalty applies per stack of the Gospel.
- Death Penalty (Holder):
- On death, attempts to remove: 1 random Red item, OR 3 random Green items, OR 5 random White items.
- The previous debuff for failing to remove items has been removed.
- Aura of Chaos (Enemies within 25m):
Added
- New Item: Gospel of Failure (Tier 1 / White Item)
- Theme: Finding unexpected strength in moments of weakness.
- Core Mechanics:
- When hit by an enemy, one stack of this Gospel temporarily breaks, transforming into a "Broken Gospel of Failure" in your inventory.
- Upon breaking, you receive a random buff from a predefined list for 10 seconds (+5 seconds per total stack of Gospel of Failure, including broken ones).
- Possible buffs include: Increased attack speed (Energized), a Warbanner-like aura, significant health regeneration (Acrid's Poison), increased damage (Effigy of Grief's Power), 100% critical strike chance (Ocular HUD's Focus), or invisibility with increased movement speed (Stealth Kit's Haste).
- If you receive a buff you already have from this item, its duration is refreshed.
- Items break one by one. A distinct sound of shattering glass indicates when an item breaks.
- Synergy with Gospel of Culpability: If a player holding the Gospel of Culpability dies anywhere in the stage, you gain a permanent buff (until the end of the current stage) granting +15% Damage and +15 Armor.
- All "Broken" Gospels of Failure are repaired (reverting to their normal state) at the start of each new stage.
- This item is subject to the "major Gospel" exclusivity rule.
[1.0.3]
Added
- New Lunar item: Gospel of the Dreamer.
- Lunar seers offer you an additional choice.
- Added functionality for Gospel of Timidity on characters.
- Implemented a global uniqueness rule for Gospel-type items (only one of each specific Gospel per run).
Fixed
- Corrected description for Gospel of Timidity.
[1.0.2]
Fixed
- Resolved issue where Gospel of Timidity would not appear.
[1.0.1]
Added
- New Tier 1 (White) item: Gospel of Timidity.
- Periodically grants invisibility and invulnerability.
- Synergizes with nearby allies holding the Gospel of Irresponsibility for additional invisibility.
Changed
- Gospel of Irresponsibility (Lunar Item):
- Replaced the experimental global Friendly Fire mechanic with the "Aura of Chaos":
- Enemies within a 25m radius of the holder are buffed (+50% Attack Speed, +50% Movement Speed).
- Holder gains increased damage and reduced armor based on nearby enemies.
- Aura radius increased to 25m.
- Enemy attack speed bonus within aura increased to +50%.
- Enemy movement speed bonus within aura increased to +50%.
- Removed enemy damage bonus from aura.
- Replaced the experimental global Friendly Fire mechanic with the "Aura of Chaos":
[1.0.0]
Added
- New Lunar item: Gospel of Irresponsibility (Initial Version).
- Included mechanics for wealth/poverty crit bonus, low health attack speed bonus, movement speed per lunar item, death penalty, and proximity effects.
- Featured an experimental friendly fire mechanic (later replaced by Aura of Chaos).
- New Tier 2 (Green) item: Gospel of Jealousy.
- Copies random items from other players (or self if solo) at the start of each stage.
- Initial custom Tier 3 (Red) item: Culpability Power.
- Gain stacks on enemy kills for stat bonuses.
- Lose stacks on ally death, but double future gains for the stage.
- New Tier 1 (White) item: Gospel of Failure.
- Theme: Finding unexpected strength in moments of weakness.
- Core Mechanics:
- When hit by an enemy, one stack of this Gospel temporarily breaks, transforming into a "Broken Gospel of Failure" in your inventory.
- Upon breaking, you receive a random buff from a predefined list for 10 seconds (+5 seconds per total stack of Gospel of Failure, including broken ones).
- Possible buffs include: Increased attack speed (Energized), a Warbanner-like aura, significant health regeneration (Acrid's Poison), increased damage (Effigy of Grief's Power), 100% critical strike chance (Ocular HUD's Focus), or invisibility with increased movement speed (Stealth Kit's Haste).
- If you receive a buff you already have from this item, its duration is refreshed.
- Items break one by one. A distinct sound of shattering glass indicates when an item breaks.
- Synergy with Gospel of Culpability: If a player holding the Gospel of Culpability dies anywhere in the stage, you gain a permanent buff (until the end of the current stage) granting +15% Damage and +15 Armor.
- All "Broken" Gospels of Failure are repaired (reverting to their normal state) at the start of each new stage.
- This item is subject to the "major Gospel" exclusivity rule.