Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of NoFallDamageArtificer v0.0.1
NoFallDamageArtificer.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using RoR2; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("NoFallDamageArtificer")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NoFallDamageArtificer")] [assembly: AssemblyTitle("NoFallDamageArtificer")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace NoFallDamageArtificer; [BepInPlugin("com.Lodington.NoFallDamageArtificer", "Removes fall damage from Artificer", "0.0.1")] public class Main : BaseUnityPlugin { public const string ModGuid = "com.Lodington.NoFallDamageArtificer"; public const string ModName = "Removes fall damage from Artificer"; public const string ModVer = "0.0.1"; public static ManualLogSource ModLogger; private void Awake() { RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) CharacterBody component = Survivors.Mage.bodyPrefab.GetComponent<CharacterBody>(); component.bodyFlags = (BodyFlags)(component.bodyFlags | 1); }); } }