Decompiled source of NoFallDamageArtificer v0.0.1

NoFallDamageArtificer.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using RoR2;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("NoFallDamageArtificer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoFallDamageArtificer")]
[assembly: AssemblyTitle("NoFallDamageArtificer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace NoFallDamageArtificer;

[BepInPlugin("com.Lodington.NoFallDamageArtificer", "Removes fall damage from Artificer", "0.0.1")]
public class Main : BaseUnityPlugin
{
	public const string ModGuid = "com.Lodington.NoFallDamageArtificer";

	public const string ModName = "Removes fall damage from Artificer";

	public const string ModVer = "0.0.1";

	public static ManualLogSource ModLogger;

	private void Awake()
	{
		RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			CharacterBody component = Survivors.Mage.bodyPrefab.GetComponent<CharacterBody>();
			component.bodyFlags = (BodyFlags)(component.bodyFlags | 1);
		});
	}
}