LordVGames-ArtifactOfTheUnchained icon

ArtifactOfTheUnchained

Adds a highly configurable artifact that lets you customize how proc chains and items that start proc chains work.

Last updated 2 hours ago
Total downloads 7
Total rating 0 
Categories Artifacts Seekers of the Storm Update
Dependency string LordVGames-ArtifactOfTheUnchained-2.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2108 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2108
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_ContentManagement-1.0.6 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.6
RiskofThunder-R2API_ProcType-1.0.1 icon
RiskofThunder-R2API_ProcType

API for registering proc types

Preferred version: 1.0.1

README

Artifact of the Unchained

This artifact lets you configure how much of a nerf you want proc chains and procs from items (fireworks, shurikens, etc) to get. These are the default settings:

  • All equipments and items that can proc items for you can chain into your on-hit items only once.
  • Those chained procs will have their damage reduced to 20% of what they would normally do. Monster procs aren't as supported by the artifact as player procs are, but I did my best to make it work similarly.

image

Configuration

Here's the full list of what you can configure and their default values. All but the serverside setting can be configured in-game using Risk of Options

  • Whether the artifact's effects should run server-side without needing to activate the artifact - OFF
  • The limit for how much procs can chain - 1 time
  • Damage nerf for chained procs - 0.2 (20% of normal damage)
  • Proc Coefficient nerf for chained procs - 1 (no change)
  • Allowing procs for all damaging equipments not specified below - ON
  • Procs for Sawmerang - ON (it needs a proc coefficient to apply it's guranteed bleed)
  • Procs for Electric Boomerang - ON (same situation as sawmerang but for stun)
  • Procs for Disposable Missile Launcher (and Starstorm 2 Armed Backpack) missiles - ON
  • Fireworks - ON
  • Shuriken - ON
  • Egocentrism - ON
  • Genesis Loop - ON
  • Malachite, Perfected, Gilded and Twisted elite passive attacks - ON
  • Allowing procs to crit (might've been a thing in ROR1 & RORR, can't remember) - ON

Bugs/Suggestions

If you have a suggestion for a feature or found a bug, feel free to either ping me (lordvgames) in the ror2 modding discord or make a github issue here. This mod also uses a language file, so anyone can contribute and add a translation for the mod if they want.