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LordVGames-CleanestHud-0.11.5 icon

CleanestHud

A revival/continuation of HIFU's CleanerHud mod. Edits the hud to be cleaner, re-organizes some things, and integrates the color of your survivor throughout the hud.

Date uploaded a month ago
Version 0.11.5
Download link LordVGames-CleanestHud-0.11.5.zip
Downloads 4808
Dependency string LordVGames-CleanestHud-0.11.5

This mod requires the following mods to function

RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-HookGenPatcher-1.2.5 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.5

README

CleanestHud

This is a revival & continuation of HIFU's CleanerHud mod, with permission. (proof at bottom of readme)

Info

  • Pretty much everything about the hud has been edited in some way.
  • Bugs from the original CleanerHud mod are fixed.
  • Utilizes your survivor's color throughout the hud.
    • This doesn't just include the one you're playing as, but any survivor you're spectating.
  • Supports modded UI from Starstorm 2 and LookingGlass.
  • Many parts of the hud are configurable.
  • If a survivor you want to play with doesn't work well with the hud, there's a blacklist you can add them to to prevent the hud from doing changes
  • Lots of modded multiplayer sessions were played while this was being developed, so I've made sure it works in multiplayer

Many elements of the hud are also configurable Most are for the hud in general, but some are for the survivor specific hud elements that seeker and void fiend have!

also this isn't a finished release since i know there's still a few things that don't fully work, I just wanted to get this out since everything's like 90% working

Showcase

NOTE: Some elements of the HUD may look slightly different ingame due to mod updates. Screenshots will be updated when the mod is finished or I feel like there's been enough changes.

20250314023946_1

(lemurian inventory shown using another mod)

20250314025245_1

20250314025430_1

Bugs/Suggestions

This isn't a finished release, so there's likely bugs that I've either already found or haven't yet found. If you do find a bug, or have a suggestion for the hud, either make a github issue here or ping me (lordvgames) in the RoR2 modding discord server.

Known Issues

  • Some hud elements are still edited when a survivor is added to the mod's blacklist
  • Changing resolutions mid-stage doesn't re-scale the hud
    • Kind of a vanilla issue, especially when going from a big resolution to a small one, but I feel it should still be mentioned
  • Having the "auto highlight when opening the inventory menu" setting disabled causes movement to stop when hovering over a player's inventory
    • This can be fixed by re-enabling the option, or it can be worked around by first clicking on an item icon
  • Having the HealthbarImmune mod causes the hp bar text to disappear
    • May or may not be an issue from HealthbarImmune itself. In any case, installing NoMoreMath seems to fix it, even with the "effective health" setting off

and yes, i did get permission to continue the mod

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CHANGELOG

0.11.5

Fixed for SOTS phase 3

Fixed buffs list slowing becoming more off-center the longer the list is

Made another attempt to fix the hud color sometimes being wrong in multiplayer

  • Untested, but might actually fix it

Repositioned seeker lotus UI position a bit so it doesn't overlap the sprint & inventory keybind reminders

0.11.4

Fixed SkillsPlusPlus causing the HUD editing process to die

Made color change apply a frame after the camera target change happens, similar to survivor-specific HUD element edits

  • This is another attempt to fix another player's color being applied in multiplayer but I have good feeling about this one

0.11.3

Recompiled using latest dependencies

  • The RoR2-related dependencies for the mod's code weren't updated since SOTS initial release, so this may fix some weird errors related to UI

0.11.2

Reworked coloring system a bit

  • This should hopefully also fix the HUD sometimes using a different player's color in multiplayer

Hopefully fixed NRE related to item icon coloring

Fixed the player's name going to the middle of their inventory section when LookingGlass isn't installed

Fixed consistent difficulty bar coloring not working at the "HAHAHAHA" segment for real this time

Slightly moved the items list in the inventories menu

0.11.1

Fixed a specific setup with the DPSMeter mod causing this mod to die

0.11.0

Renamed many config options, double check your settings!

Added a config options for:

  • Showing the section labels in the inventories screen (off by default)
  • Showing the outlines for skill icons (on by default)
    • This will hopefully support equipment icons too in the future

Fixed ambient level "Lv." text not being changed to "Level"

Changed ambient level & stage count text to be completely white

Fixed a missing space before the right cloud in the boss subtitle

  • AFAIK this has always been a thing in vanilla, now it's finally fixed

Made boss hp bar coloring perfectly cover the background

  • Before this, the background would be peeking out a little bit on both ends of the bar

Removed outline from inspect panel

Fixed xp bar being a tiny bit misaligned from the hp bar

Fixed buff bar still being moved for blacklisted character bodies

0.10.2

Fixed potential error related to item icon coloring

Fixed errors when LookingGlass isn't installed

  • The hud is meant to be fully usable without it, I just messed some things up when it comes to handling if the mod is running or not

0.10.1

Fixed error spam caused by some other mod messing with the hp bar

  • I genuinely have no clue what mod was causing this, but the fix was easy

0.10.0

Rewrote a lot of positioning code

  • This means that everything should be properly positioned no matter the screen size, be it 4:3 or ultrawide

Item highlights now get survivor colored using a better method

  • Should be more performant at high item counts so the config option for this is now on by default.

The item icon & inventory strip highlight textures have been changed to a cleaner one

Tweaked the inventories menu item display

  • Item icons are more spaced out (there's practically no space between icons in vanilla at high item counts)
  • Item icons display should take up more height in a player's inventories menu section

Fixed an extra background detail for the item icon in the inspect not being removed

Fixed background for the inspect button reminder not being removed

Centered player names on the inventory menu

  • This also includes some support for LookingGlass' item counters setting

Evenly spaced out skill & equipment icons

Tweaked SS2 composite injector equipment slot positions

  • Slots past the 10th start at the 5th instead of the first
    • This makes it not overlap with the hp bar at ultrawide resolutions

Made HP bar text smoother

Changed "Lv: ##" text to "Level ##"

Fixed NRE when opening inventories menu when someone had no items

Fixed consistent difficulty bar coloring not working past the start of "HAHAHAHA"

Fixed positioning of the "Items" label in the inventories menu

0.9.0

First release

  • Not everything is finished though