TeamMoonstorm-Starstorm2 icon


A general content mod adapting Risk of Rain 1's Starstorm

Last updated 5 months ago
Total downloads 1834541
Total rating 223 
Categories Mods Skins Player Characters Tweaks Items Language Audio Enemies Artifacts Client-side Server-side Skills
Dependency string TeamMoonstorm-Starstorm2-0.6.7
Dependants 579 other packages depend on this package

This mod requires the following mods to function

TeamMoonstorm-MoonstormSharedUtils-1.6.3 icon

An API focused with the intention of working in an editor enviroment using ThunderKit, MSU is a modular API system designed for ease of use and simplicity.

Preferred version: 1.6.3
RiskofThunder-R2API_Prefab-1.0.3 icon

API for Prefab creation, networking and duplication

Preferred version: 1.0.3
RiskofThunder-R2API_Networking-1.0.2 icon

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2
RiskofThunder-R2API_Difficulty-1.1.2 icon

API for adding custom in-game difficulties

Preferred version: 1.1.2
RiskofThunder-R2API_Dot-1.0.1 icon

API for adding custom damage over time effects

Preferred version: 1.0.1
RiskofThunder-R2API_TempVisualEffect-1.0.2 icon

API for adding custom temporary visual effects for characters.

Preferred version: 1.0.2
RiskofThunder-R2API_Deployable-1.0.1 icon

API for adding custom deployables

Preferred version: 1.0.1
KingEnderBrine-LobbySkinsFix-1.2.1 icon

Fixes issues with switching to modded skin and back to vanilla in lobby

Preferred version: 1.2.1
KingEnderBrine-ScrollableLobbyUI-1.7.6 icon

Adds scrolling to lobby UI (skills, loadout, character select, difficulty)

Preferred version: 1.7.6


Starstorm 2

Starstorm 2 is a work-in-progress adaptation of the Risk of Rain 1 mod "Starstorm". It currently features four new survivors, three new monsters, over 20 new items and equipment, and numerous new challenges to shake up your runs. In-depth information can be found on our Wiki.

New Survivors...

  • Executioner - An aggressive, versatile survivor with an arsenal made for picking off targets and chaining kills. His powerful Ion Manipulators gain charges with every kill.

  • Chirr - A whimsical creature of Petrichor V, with a variety of abilities that give her a unique control over the battlefield. She supports her friends with potent buffs and heals.

  • ??? - Survivors of unknown origin, familiar yet unfamiliar. Under the right conditions, you may meet them on the Planet, but they certainly won't be on your side.

New Items...

  • New Items & Equipment - A plethora of new items and equipment to support new and existing playstyles. Watch your six with an Armed Backpack, rush through teleporter events with a Field Accelerator, all while keeping on the move with a Swift Skateboard - and more!

  • New Interactables - New drones, paired with the Refabricator, come in handy to assist you while you fight for survival.

New Challenges...

  • Events - Between severe weather, magical buildups, and mysterious invaders, learn to expect the unexpected as forces both natural and supernatural interfere with your runs.

  • New Monsters - New species of the Planet have come out to put a stop to your invasion of their home.

  • Typhoon - The Planet grows restless, with fearsome events and monsters coming in greater numbers than ever before. Unlock new skins for survivors* by proving yourself in this new challenge exceeding even Monsoon! *currently includes Commando, Huntress, MUL-T, Acrid, Captain, Executioner, and Commando's Vestige.

  • New Artifacts - Two new, unlockable artifacts to shape up your run.


Starstorm 2 is currently being developed and maintained by...

  • Buns, Nebby, orbeezeater22, swuff★, Zenithrium

With previous and one-off code contributions by...

  • Anreol, bread, Flan, Gaforb, GrooveSalad, HIFU, KevinFromHPCustomerService, MagicGonads, malfaisant, Moffein, Nebby, Noop, Phreel, prod, rob, swuff★, sebacame, Shared, TheTimesweeper, Vale-X, xpcybic, Xubas

With Art/Modelling/Animation contributions by...

  • Alexstarwras, Anreol, Bolty, bread, bruh, Cexeub, dotflare, Draymarc, Domi, JestAnotherAnimator, Gem, goodguy, GrooveSalad, JaceDaDorito, LucidInceptor, Neik, KevinFromHPCustomerService, PapaZach, Plexus, prodzpod, QuietAnon, rekkadraws, redacted, rob, SkeletorChampion, SOM, Spenny, swuff★, Slipskip, xpcybic, Reithierion, UnknownGlaze, Zenithrium

Additional thanks to...

  • Writing - Blimblam, Lyrical Endymion, rekkadraws, swuff★, T_Dimensional, Zenithrium
  • Translations - Anreol, BannyDee (Spanish), MysticSword (Russian), Damglador (Ukrainian), 乃茶, Etundit, Dying_Twilight (Chinese), Kauzok (Portuguese), StyleMyk (French)
  • Sound - KevinFromHPCustomerService, Neik, SOM, UnknownGlaze, NAIRB zepol
  • Special thanks - Altzeus, DestroyedClone, Dee', don, Gnome, JesusPxP, KomradeSpectre, MinimalEffort, Moshinate, MysticSword, Riskka, Ruxbieno, SalvadorBunny, SlipSkip, Twiner, VioletChaolan, valerie ♥

Feedback, Bug Reporting & Known Issues

Bugs can be reported at our GitHub page. A list of known & previously reported issues can also be found here. Please include an Output Log and detailed steps to help recreate your error! Feedback about the modded characters pertaining to balance and gameplay can be discussed in our Discord server.

  • Known Issues
    • Elite events are currently disabled.
    • Artifact codes are not placed in world, and can instead be found on the wiki.


Warning: content spoilers below!


  • Items
    • Fork adjusted (+2 flat damage => +8% damage)
    • Molten Coin now properly scales with proc coefficient.
    • Reduced volume of Molten Coin procs.
  • Enemies
    • Wayfarer animations adjusted to face the player more often.
    • Wayfarer no longer fails to disappear after dying.
  • Events
    • Empyrean event selects tougher enemies more often.
    • Empyrean events and storms can now occur simultaneously
    • Empyrean boss now gains adaptive armor and teleports when falling out of bounds.
    • Added 50% movespeed, 50% cooldown reduction, and 4x health to Empyreans.
    • Increased hurtbox size of nemesis invaders.
  • Chirr
    • Friends now gain a flower turret that automatically fires at enemies for 100% damage per second.
    • Corrected Soothing Venom's tooltip (450% damage -> 750% damage).
    • Soothing Venom no longer uses a custom debuff for its slow effect.
    • Abduct's indicator is more accurate and no longer undershoots with taller enemies.
    • Enemies thrown by abduct can now collide with other enemies.
    • Enemies no longer lose their own items when befriended.
    • Enemies are now forced to half health when befriended.
    • Fixed friend's Celestine aura not updating its team.
    • Fixed friend's health regen being capped at 0, which was drastically reducing Soothing Venom's heal.
    • Fixed friend's cooldown reduction not properly scaling with attackspeed.
    • Fixed missing logbook entry.
  • Other
    • Increased visibility of Mysterious Cuffs


  • Events
    • Storms and Empyrean Manifestations now require the Starstorm expansion to be enabled.
    • Really fixed Nemesis Invasions... 😅
  • Artifacts
    • Artifact of Havoc now requires the Starstorm expansion to be enabled to be selected.
  • Rushrum
    • Further increased visibility of glowing tip of head.
  • Other
    • Fixed a networking issue with Follower, Wayfarer, and Shock Drone's attacks.
    • Networked Mysterious Cuff interactable spawning.


  • Interactables
    • Drone Table no longer counts as a Shrine.
    • Mysterious Cuff now drops a pickup rather than depositing the Condemned Bond directly in the player's inventory.
  • Monsters
    • Disabled the white Christmas pom-pom at the end of the Rushrum's head.
  • Events
    • Fixed events spawning infrequently, if at all.


  • Interactables
    • Fixed Mysterious Cuff spawning in unintended locations.


  • Monsters
    • Disabled something! 😉


  • New Content
    • Interactable: Mysterious Cuff.
    • Item: Condemned Bond.
  • Follower
    • Fixed a bug causing Followers to inherit Duplicator Drone sound and visual effects.
    • Adjusted AI to prioritize fighting the player in close range.
    • Hopefully addressed buggs pertaining to performance issues & corpse cleanup.
  • Wayfarer
    • Adjusted projectiles of primary attack to be more interesting to play against.
    • Secondary now creates a small explosion around Wayfarer while creating the buff ward.
    • Adjusted AI to better utilize tweaked skills.
    • Hopefully addressed buggs pertaining to performance issues & corpse cleanup.
  • Events
    • All Nemesis Invasions now only occur if a player acquires the Condemned Bond during a run. Looping is no longer a requirement.
    • Nemesis Mercenary Invasion now only occurs if Mercenary is unlocked.
    • Refined selection of enemies for Empyrean Manifestation.
  • Other
    • Added proper strings for Artifact of Havoc unlockable name / description.
    • A guaranteed Mysterious Cuff can be found in the Void Fields.


  • Chirr
    • Reduced hurtbox size by about 33%.
    • Friends now give you the money and experience you would have gotten by killing them.
    • Updated position in Character Select.
  • General
    • Added missing information to the README.


  • New Content
    • Survivor: Chirr.
    • Event: Empyrean Invasion.
    • Elite: Empyrean.
    • Artifact: Artifact of Havoc.
  • General
    • Added ScrollableLobbyUI as a dependency.
  • Nemesis Mercenary
    • New Mastery Skin: Rogue


  • General
    • Added French translation. Thank you StyleMyk!
    • Survivors and monsters are better organized in the config.
    • Fixed sweeping disables for survivors, monsters, and interactables.
    • Fixed the footstep visuals for all survivors and footstep sound effects for Executioner and Nemesis Commando.
  • Nemesis Commando
    • Fixed issue with timing on primary swing.
  • Interactables
    • Refabricator can no longer spawn in Simulacrum.
  • Drones
    • Restored Duplicator Drone's cooldown visuals.


  • General
    • Finally finished implementing Portuguse translation.
    • Survivors and monsters can now be disabled.
    • Unfinished equipments are now entirely disabled.
    • Typhoon has been reverted to +25% spawn rate and -20% enemy rewards.
  • Items
    • Hopefully fixed a Relic of Termination nullref with Refightilization.
  • Nemeis Mercenary
    • Fixed an bug with Proliferate and sources of damage without an attacker.
  • Monsters
    • All monsters are now properly added to the ExpansionDef.
    • Rushroom's trail VFX now stops when it dies.
  • Interactables
    • Interactables are now properly added to the ExpansionDef.