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DamageSourceForEnemies

Adds a DamageSource to all enemy and drone attacks from vanilla and all DLCs. Does almost nothing on it's own.

CHANGELOG

2.0.1

  • Fixed for AC patch 1

2.0.0

  • Fixed for AC release
  • Added DamageSources for AC enemies, bosses and drones
  • Huge internal refactor
    • All hooks have been redone (somewhat) & ported to MonoDetour
  • Made drone DamageSources a config option
    • This is incase it's too OP with operator's nanobugged debuff
  • Fixed a bunch of things from before not having a DamageSource
    • Clay Templar tar airblast
    • Imp Overlord teleport
    • Alloy Worship Unit leftover ground damage zones from it's projectiles
    • Both worm bosses contact damage
    • Void Jailer tether damage tick
    • Void Devastator sticky bomb shots explosions
    • Scorch wurm ground breach blast
  • Added support for EnemiesPlusPlus
  • Made all damage zone config options default to true

1.2.1

1.2.0

  • Changed the config options' section name
    • Probably means the config options have been reset so double check them if you changed any
  • Fixed FlatItemBuff's squid polyp edit breaking this mod's squid polyp edit
  • Added a DamageSource to the scorch wurm shot's damage zone
    • This also configurable just like the other damage zones (this one is on by default)

1.1.0

  • Fixed for SOTS phase 2

  • Gave the flamethrower drone the correct DamageSource

    • It was basing itself off of Artificer's, so it had the "Special" DamageSource before this. Now it has the "Primary" DamageSource as it should.
  • Added a few config options for some enemies' ground damage zones getting a DamageSource

    • Mini Mushrum's spore attack (on by default)
    • Beetle Queen's spit attack (off by default)
    • Voidling's one attack that leaves a big damage zone (off by default)

1.0.0

  • First release