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DamageSourceForEnemies
Adds a DamageSource to all enemy and drone attacks from vanilla and all DLCs. Does almost nothing on it's own.
CHANGELOG
2.0.2
- Fixed Clay Templars not being slowed down while using their minigun
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- If there are any other enemies that should get a debuff while attacking but don't, tell me
2.0.1
- Fixed for AC patch 1
2.0.0
- Fixed for AC release
- Added DamageSources for AC enemies, bosses and drones
- Huge internal refactor
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- All hooks have been redone (somewhat) & ported to MonoDetour
- Made drone DamageSources a config option
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- This is incase it's too OP with operator's nanobugged debuff
- Fixed a bunch of things from before not having a DamageSource
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- Clay Templar tar airblast
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- Imp Overlord teleport
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- Alloy Worship Unit leftover ground damage zones from it's projectiles
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- Both worm bosses contact damage
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- Void Jailer tether damage tick
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- Void Devastator sticky bomb shots explosions
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- Scorch wurm ground breach blast
- Added support for EnemiesPlusPlus
- Made all damage zone config options default to true
1.2.1
- Add support for AugmentedVoidReaver
1.2.0
- Changed the config options' section name
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- Probably means the config options have been reset so double check them if you changed any
- Fixed FlatItemBuff's squid polyp edit breaking this mod's squid polyp edit
- Added a DamageSource to the scorch wurm shot's damage zone
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- This also configurable just like the other damage zones (this one is on by default)
1.1.0
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Fixed for SOTS phase 2
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Gave the flamethrower drone the correct DamageSource
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- It was basing itself off of Artificer's, so it had the "Special" DamageSource before this. Now it has the "Primary" DamageSource as it should.
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Added a few config options for some enemies' ground damage zones getting a DamageSource
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- Mini Mushrum's spore attack (on by default)
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- Beetle Queen's spit attack (off by default)
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- Voidling's one attack that leaves a big damage zone (off by default)
1.0.0
- First release