EnemyAttackSpeedFixes
Fixes attacks from various enemies not scaling with attack speed.
| Last updated | 2 days ago |
| Total downloads | 90658 |
| Total rating | 3 |
| Categories | Mods Tweaks |
| Dependency string | LordVGames-EnemyAttackSpeedFixes-1.5.0 |
| Dependants | 22 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121MonoDetour-MonoDetour_BepInEx_5
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Preferred version: 0.7.9README
EnemyAttackSpeedFixes
This fixes a few enemy attacks not scaling with attack speed:
- Stone golem's clap attack
- Stone titan fist attack
- Stone titan orb
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- Fire rate
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- Rise speed (the titan animation is scaled but not the orb's speed)
- Stone titan laser tick rate
- All of the stone titan fixes also apply to Aurelionite
- Parent's ground slam attack
- Mithrix's hammer slam
Weirdly enough in vanilla the sound for some of these attacks still scale with attack speed even though the attack itself doesn't, so some of these attacks not actually scaling with attack speed probably wasn't intentional.
This mod also has a few related changes that aren't really fixes as much as they are balance changes:
- (these are all off by default)
- Halve the effect of attack speed boosts for the clay templar minigun
- Make the lunar wisp minigun duration not lower with attack speed
-
- Halve the effect of attack speed boosts for the luanr wisp minigun
- Make the stone titan laser tick damage not lower with attack speed (now that it's laser tick rate can use attack speed)
Before
After
Known Issues
- Mithrix's hammer slam's ground explosion sometimes doesn't happen at VERY high attack speeds
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- Probably isn't possible to have happen in any normal vanilla or modded situations, AFAIK you'd have to voluntarily give Mithrix a bajillion attack speed to see it happen
- Mithrix's hammer side swipe's sound doesn't scale with attack speed
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- Currently not sure how I would fix it