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Decompiled source of GolemClapAttackSpeedFix v1.0.2
plugins/GolemClapAttackSpeedFix.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using EntityStates; using EntityStates.GolemMonster; using IL.EntityStates.GolemMonster; using Microsoft.CodeAnalysis; using Mono.Cecil; using Mono.Cecil.Cil; using MonoMod.Cil; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("GolemClapAttackSpeedFix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+c0707bf8752da038f51d546725d50b7a095aba78")] [assembly: AssemblyProduct("GolemClapAttackSpeedFix")] [assembly: AssemblyTitle("GolemClapAttackSpeedFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace GolemClapAttackSpeedFix { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } internal static class Main { internal static void ClapState_OnEnter(ILContext il) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown ILCursor val = new ILCursor(il); if (!val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[3] { (Instruction x) => ILPatternMatchingExt.MatchLdstr(x, "Clap"), (Instruction x) => ILPatternMatchingExt.MatchLdstr(x, "Clap.playbackRate"), (Instruction x) => ILPatternMatchingExt.MatchLdsfld<ClapState>(x, "duration") })) { Log.Error("COULD NOT IL HOOK EntityStates.GolemMonster.ClapState.OnEnter"); LogILStuff(il, val); } else { MakeDurationUseAttackSpeed(val); } } internal static void ClapState_FixedUpdate(ILContext il) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown ILCursor val = new ILCursor(il); MethodReference val2 = default(MethodReference); if (!val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[3] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0), (Instruction x) => ILPatternMatchingExt.MatchCall(x, ref val2), (Instruction x) => ILPatternMatchingExt.MatchLdsfld<ClapState>(x, "duration") })) { Log.Error("COULD NOT IL HOOK EntityStates.GolemMonster.ClapState.FixedUpdate"); LogILStuff(il, val); } else { MakeDurationUseAttackSpeed(val); } } internal static void ClapState_OnExit(ILContext il) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il) { Index = 0 }; val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Action<ClapState>>((Action<ClapState>)delegate(ClapState clapState) { clapState.modelAnimator.speed = 1f; }); } private static void MakeDurationUseAttackSpeed(ILCursor c) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) c.Emit(OpCodes.Ldarg_0); c.EmitDelegate<Func<float, ClapState, float>>((Func<float, ClapState, float>)delegate(float clapStateDuration, ClapState currentClapState) { currentClapState.modelAnimator.speed = 1f * ((BaseState)currentClapState).attackSpeedStat; return clapStateDuration / ((BaseState)currentClapState).attackSpeedStat; }); } private static void LogILStuff(ILContext il, ILCursor c) { Log.Warning($"cursor is {c}"); Log.Warning($"il is {il}"); } } [BepInPlugin("LordVGames.GolemClapAttackSpeedFix", "GolemClapAttackSpeedFix", "1.0.0")] public class Plugin : BaseUnityPlugin { [CompilerGenerated] private static class <>O { public static Manipulator <0>__ClapState_OnEnter; public static Manipulator <1>__ClapState_FixedUpdate; public static Manipulator <2>__ClapState_OnExit; } public const string PluginGUID = "LordVGames.GolemClapAttackSpeedFix"; public const string PluginAuthor = "LordVGames"; public const string PluginName = "GolemClapAttackSpeedFix"; public const string PluginVersion = "1.0.0"; public void Awake() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Expected O, but got Unknown //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Expected O, but got Unknown //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); object obj = <>O.<0>__ClapState_OnEnter; if (obj == null) { Manipulator val = Main.ClapState_OnEnter; <>O.<0>__ClapState_OnEnter = val; obj = (object)val; } ClapState.OnEnter += (Manipulator)obj; object obj2 = <>O.<1>__ClapState_FixedUpdate; if (obj2 == null) { Manipulator val2 = Main.ClapState_FixedUpdate; <>O.<1>__ClapState_FixedUpdate = val2; obj2 = (object)val2; } ClapState.FixedUpdate += (Manipulator)obj2; object obj3 = <>O.<2>__ClapState_OnExit; if (obj3 == null) { Manipulator val3 = Main.ClapState_OnExit; <>O.<2>__ClapState_OnExit = val3; obj3 = (object)val3; } ClapState.OnExit += (Manipulator)obj3; } } }