
LoopByDefault
Makes the primordial teleporter set to loop by default instead of going to the moon. Server-side and vanilla compatible.
By LordVGames
Last updated | a week ago |
Total downloads | 524 |
Total rating | 0 |
Categories | Mods Tweaks |
Dependency string | LordVGames-LoopByDefault-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117

README
LoopByDefault
Awesome now I don't have to hit the stage 5 teleporter rings like 80% of the time
No github repository for this because the change is done in 4 lines:
var lunarTeleProngs = Addressables.LoadAssetAsync<GameObject>("RoR2/Base/Teleporters/LunarTeleporterProngs.prefab").WaitForCompletion();
var lunarTeleEsm = lunarTeleProngs.GetComponent<EntityStateMachine>();
lunarTeleEsm.initialStateType = new EntityStates.SerializableEntityStateType(typeof(EntityStates.LunarTeleporter.ActiveToIdle));
lunarTeleEsm.mainStateType = new EntityStates.SerializableEntityStateType(typeof(EntityStates.LunarTeleporter.Idle));