
LunarRuinDamageNerf
Adds many config options that allows you to nerf lunar ruin's damage boost. Comes pre-configured for better balance!
Last updated | 2 weeks ago |
Total downloads | 16773 |
Total rating | 1 |
Categories | Mods Tweaks Seekers of the Storm Update |
Dependency string | LordVGames-LunarRuinDamageNerf-1.1.2 |
Dependants | 4 other packages depend on this package |
This mod requires the following mods to function

bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117

RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1
MonoDetour-MonoDetour_BepInEx_5
Integrates MonoDetour's logger with BepInEx and as a side effect initializes MonoDetour early. MonoDetour is an easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Preferred version: 0.6.13
LordVGames-DamageSourceForEnemies
Adds a DamageSource to all vanilla & DLC enemy attacks. Does almost nothing on it's own.
Preferred version: 1.2.1README
LunarRuinDamageNerf
False son's lunar ruin from the start was almost too good when stacked a bunch, and now with the new + rebalanced skills it's much easier to spam lunar ruin and get what's practically a free win on any tanky enemy. To fix that (or at least make it not as absurd), this mod makes it so that each stack of lunar ruin adds less and less of a damage increase.
The following values are configurable (in-game if you have Risk Of Options installed):
- Make lunar ruin's damage increase only apply to damage from skills
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- This is to prevent the damage increase from applying multiple times due to procs also receiving the damage bonus.
- Damage increase per lunar ruin
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- Set to 10% by default like in vanilla, but with the other features of the mod it isn't really.
- Diminishing/hyperbolic scaling for stacking lunar ruin's damage
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- Enabled by default. How much the damage is reduced each stack depends on the lunar ruin damage increase cap.
- Lunar ruin damage increase cap
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- Set to 145 by default.
If hyperbolic scaling is enabled, it will never actually reach this value, but instead get closer and closer. The value of 145 makes it so that the first few stacks have a damage increase close to vanilla's, but gets lower and lower than vanilla the more it stacks. I.E. what would be 90% is down to 58%, and 300% is down to 100%.
- Set to 145 by default.
There's also a setting to log the old and new damage increase from lunar ruin if you really want to fine tune the settings so that it scales how you want.